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Hearthstone Posted by Created 4 years, 4 months ago Updated 4 years, 4 months ago
Card Reveal
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New Hunter Spell - Devouring Swarm

A new Rare Hunter Spell, Devouring Swarm, has been revealed!

Devouring Swarm Card Image

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Comments

  • A new Rare Hunter Spell, Devouring Swarm, has been revealed!

    Devouring Swarm Card Image

    Discuss this card below or head on over to the card page to give it a rating!


    Learn more about United in Stormwind

    Head on over to our dedicated guide for United in Stormwind!


    Get Cheaper Card Packs

    This section contains affiliate links.

    If you want to save money when buying Hearthstone packs, you should check out Amazon Coins! It's an easy way to save up to 25% off Hearthstone packs so you can get into the new expansion without worrying about your wallet too much. We've got a detailed guide on how to Get Started with Amazon Coins, but if you've already dealt with them in the past, you can buy some more by clicking right here.

  • Gives me Revenge of the Wild flashbacks so this time I'll pretend this is garbage so that maybe it turns out playable.

    • Quote From YourPrivateNightmare

      Gives me Revenge of the Wild flashbacks so this time I'll pretend this is garbage so that maybe it turns out playable.

      Well, this one cost 0 and you don't need to wait to your next turn.

  • You really need to watch out for 0 mana spells. This one getting cast by Oh My Yogg! will be crazy.

  • This is a crazy effect card. Make some value trades, swarm a big minion, and then get everything back to play again? This will be  nuts. I stand by my original thoughts that Hunter will be the best class for the  boar to succeed.

  • I'm always skeptical about free spells.  We all saw the havoc that ensued with First Day of School.  

  • Hunter got a lot of fun toys this expansion. for ZERO mana, you can remove a minion AND bounce your minions back to your hand. Supports cards that have effects on attacks like Trampling Rhino. Can let it get a kill on something to deal face damage, then play it again to remove another thing for more face damage. Definite potential here.

  • Wow. That's a strong card. Could be real interesting with a token swarm or strong battle cry minions you want to replay while removing a minion hopefully. Going to be good.

  • Its a reverse Provoke. But in a class that can't draw?

    A discover card, very choice indeed. Get it from Resizing Pouch and then proceed to scam your opponent by doubling your Trampling Rhino value. Other than that, this can crack deathrattles, or allow you to remove a threat at 0 cost.

    Its sad because if hunters can draw, and draw well, this card would be good. But if you get this off your topcard 90% of the time you'd be swearing before proceeding to remove this card from your deck after the match.

  • Looks cool, but kind of slow. Will help with resource issues tho, so I won't write it off just yet.

    • Quote From YourPrivateNightmare

      Gives me Revenge of the Wild flashbacks so this time I'll pretend this is garbage so that maybe it turns out playable.

      I know what you mean. I can't exactly explain it, but this just feels like that one card that everyone thinks will be powerful but then ends up never being played and then forgotten over time.

      But at the same time it is 0 mana and effectively gives your minions rush so maybe it will be played?

      • Quote From KANSAS
        Quote From YourPrivateNightmare

        Gives me Revenge of the Wild flashbacks so this time I'll pretend this is garbage so that maybe it turns out playable.

        I know what you mean. I can't exactly explain it, but this just feels like that one card that everyone thinks will be powerful but then ends up never being played and then forgotten over time.

        But at the same time it is 0 mana and effectively gives your minions rush so maybe it will be played?

        The one part that still has me skeptical is how similar it is to Trueaim Crescent, which, while not a bad card at all, often falls flat because the order of attack rarely works out the way you need it to (for instance if you have a 3/4 on board and a Lake Thresher in hand to clear the board, but the 3/4 will always turn into collateral because it was played first).

        I'm a bit more optimistic here because of the whole Rat archetype which doesn't seem to be one that relies on always having a board but rahter spontaneously spawning one as needed.

  • Elwynn Boar support.

  • This one looks kind of nuts. It can potentially remove a threat, and reload your hand. Obviously better the wider your board is, though.

  • Seems like a very good card, especially in wild.

    In standard it seems really good in the Sword of a Thousand Truths hunter deck, and maybe it might show up in some kind of aggresive hunter deck as well. 

    Also worth mentioning is that it also works well in deathrattle hunter decks.

    In wild it will 100% see play in Highlander Hunter. This can give some insane levels of value. play Zephrys the Great or any highlander card and then Devouring Swarm them into a big minion in order to bounce them AND probably remove a minion. This seems like some really good value.

  • This will be useful in some deck idk which yet.

  • 0 mana that can possible clean the whole board or make some big guys target a poisonouos minion you just played. Also can first make a minion poisonous with the 0 mana spell and after attacking use this for double or triple dipping. Really interesting,

  • Awesome board clear for the cost

  • Maybe it's best used as a Deathrattle activator.

  • This is good. Great with boars. 

  • Potential to be very dangerous, especially in Boar and Rat King decks.

  • Elwynn Boar support.

    Reno Hunter support.

    Deathrattle Hunter support.

    Even synergises with the questline being at 0 mana, great card overall.

  • This is basically giving rush to all of your minions or windfury, if they can already attack and "draws" cards, while being some sort of hardremoval. This card will shine in Deathrattle Hunter, Rat Hunter, Boar Hunter and as a random discover in other decks. 0 Mana Spells are also great fodder for the quest, Kolkar and Lock and Load.

  • Makes Oh My Yogg! slightly worse if active and opponent plays the coin or any other zero mana spell.

  • I believe has two ways to be played. It can be a tempo card where your minions first go face and then you trade them in similar to a card like Trueaim Crescent. But it can also be a value tool, in which case you use this card to refill your hand or get some specific card(s) back into your hand. Unlike Provoke, I do see some potential in this card.

  • Interesting removal and value card...

  • Like the reverse of Provoke but you get value when your minions died. Least it's not restricted to beasts, so this card can be played in a variety of hunter decks, well that's if Rexxar can even STOP going face 🤦‍♀️

    • Quote From Caro

      Like the reverse of Provoke but you get value when your minions died. Least it's not restricted to beasts, so this card can be played in a variety of hunter decks, well that's if Rexxar can even STOP going face 🤦‍♀️

      They trade with the Rhino :) oh no..

      • Quote From Skorpionex
        Quote From YourPrivateNightmare

        Gives me Revenge of the Wild flashbacks so this time I'll pretend this is garbage so that maybe it turns out playable.

        Well, this one cost 0 and you don't need to wait to your next turn.

        And you can't ever underestimate a cheap spell like this - it'll be abuse

  • 0 mana stuff is always good

  • Wow Trampling Rhino and Elwynn Boar support in one card very strong and meme potential

  • Now this looks kinda insane, really. Extreme value tool, and for free as well

  • If I had to make one nerf prediction for the set, I'd pick this card. It just seems insanely good to be able to go face, and clear the board, and refill the board with anything that died.

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