A new Epic Neutral Minion, Stockades Prisoner, has been revealed!
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Comments
A new Epic Neutral Minion, Stockades Prisoner, has been revealed!
Discuss this card below or head on over to the card page to give it a rating!
Learn more about United in Stormwind
Head on over to our dedicated guide for United in Stormwind!
Get Cheaper Card Packs
This section contains affiliate links.
If you want to save money when buying Hearthstone packs, you should check out Amazon Coins! It's an easy way to save up to 25% off Hearthstone packs so you can get into the new expansion without worrying about your wallet too much. We've got a detailed guide on how to Get Started with Amazon Coins, but if you've already dealt with them in the past, you can buy some more by clicking right here.
Sounds like a Rogue card, but I'm not sure if it's good enough
Neutral Imprisoned Felmaw. Looks like a premium 2-drop for Arena. It might be a bit slow on curve, in the midgame, it doesn't drop as much in power level as so many other 2-drops.
This is good for aggro decks. Drop this on 2 and play 3 one-drops next turn and you have a good board ready to go.
Interesting card. Might be too slow but may be able to wake this up quick with some zero cost spells.
Not sold on it.
Like Lundy said: play this on turn two and follow up with 3 one-drops. But if you curve out with a three-drop, four-drop, and so on it's pretty bad.
Also Imprisoned Felmaw immediately attacks, which this here doesn't.
Its a rogue card. No other class can ever take advantage of this.
But at the same time, its nearly always 1 turn too slow because it doesn't have rush. Is there any reason not to just play Imprisoned Vilefiend instead?
Probably not.
Actually quite decent in decks that play a lot of cards, like Rogue, Demon Hunter and Mage.
Is there a way to reliably play this on two or three and still proc the awaken effect? If not and you have to wait for a full turn of mana to wake it up, it essentially plays as a two turn dormant. I guess in aggro it could go better and have an early threat on board.
This will be a common place in any aggro or Rogue deck. Just like Hunter's damn demon
Worse version of Felmaw. Might be ok in some scenarios though.
This can also see play in shaman or druid because of Lightning Bloom, good card overall.
Looks promising - mostly for Aggro i guess but defenitely worth a try.
Rogue can make use of this.
Easy enough to wake up. gREAT for rogue.
Only viable in Rogue.
Certain classes like Rogue/Hunter could take advantage of this effect quite quickly. Could definitely seeing it getting added into Face Hunter
If you play the 3 cards on turn 3 you just start turn 4 with a 5/4 which, given, is good but not a "WOW!" play.
Obvious class for this is Rogue. Certainly bad if you can't awaken it until turn 5, but pretty damn good on turn 3.
I don't think this will see play. Unless you have a handfull of 1-drops in your hand, the earliest this can reasonably be expected to attack is turn 5. And that is if it is played on turn 2.
Generally it isn't worth going through this much trouble just to get a couple of extra stats.
Rogue card in disguise but it needs to do something when it wakes up to be good.
Everyone is saying it's a Rogue card, but I just don't see it. Sure Rogue or Warlock stand the best chance of activating this in a reasonable time frame, but I feel like they have better options.
This is a very delayed effect though... or not impactful enough after turn 5...
Seems too slow. Nice to see dormant come back, but still its too slow for aggro decks, which are the decks that probably want it.
probably too slow
But unlike Felmaw, after 2 turn, this one doesn't have any summoning sickness after the rushed attack, it is really on board, ready to fight - as long as it was played turn 2, and triggered on t3 - which may be a bit optimistic
I think this is decent in zoo, helps get out a big threat early as turn 3-4 on top of a swarm of weaker.
Dropping this on curve with paladin followed by First Day of School will give some serious tempo advantage
Not sure where this would fit. It looks easy enough to trigger, but is it worth the trouble? Time will tell
No Rush makes this probably not worth it, even in decks that can reliably awaken it only a turn or two later. The body is good, but not that good.