Odd Questline Druid
- Odd Druid
- Wild
- Ranked
Purpose of the deck is basically to play Tank. You tank everything until you can actually go face to face.
Continuous Armor gain is lowkey fundamental to delay the game in your favor against Aggro.
These are optional cards in the deck and this is how you might replace them:
Spirit of the Raptor > Fungal Fortunes
Teacher's Pet > Entangling Roots
Beees! > Feral Rage
No need for Hadronox + Naturalize unless the meta slows down considerably (unlikely).
Overall a good deck to fight Aggro and decent at overwhelming some slower decks.
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12Update #8
Card changes 3 years, 3 months ago (United in Stormwind)
- Nature Studies 2
- Gnash 2
- Feral Rage 2
- Glacial Shard 2
- Brann Bronzebeard 1
- Umbral Owl 2
- Zola the Gorgon 1
- Tour Guide 2
- Fungal Fortunes -2
- Savage Roar -2
- Arbor Up -2
- Glowfly Swarm -2
- Loatheb -1
- Aeroponics -2
- Treenforcements -1
- Sow the Soil -2
Update #7
Card changes 3 years, 3 months ago (United in Stormwind)
- Living Roots 2
- Landscaping -2
Update #6
Card changes 3 years, 3 months ago (United in Stormwind)
Update #5
Card changes 3 years, 3 months ago (United in Stormwind)
- Loatheb 1
- Teacher's Pet 1
Update #4
Card changes 3 years, 3 months ago (United in Stormwind)
- Landscaping 2
- Winged Guardian -2
- Living Roots -1
- Fangbound Druid -2
- Tour Guide -2
- Sow the Soil 2
- BEEEES!!! 2
- Treenforcements 2
- Aeroponics 2
- Savage Roar 2
- Arbor Up 2
- Gnash -2
- Horde Operative -2
- Zola the Gorgon -1
- Bad Luck Albatross -2
Update #3
Card changes 3 years, 3 months ago (United in Stormwind)
- Savagery 2
- Speaker Gidra -1
- Living Roots 1
Update #2
Card changes 3 years, 3 months ago (United in Stormwind)
- Horde Operative 2
- Claw 2
- Moontouched Amulet 2
- Speaker Gidra 1
- Bad Luck Albatross 2
- Lake Thresher -1
- Twilight Runner -2
- BEEEES!!! -2
- Loatheb -1
- Vibrant Squirrel -2
- Animated Broomstick -1
Update #1
Card changes 3 years, 3 months ago (United in Stormwind)
- 00
- 01
- 02
- 03
- 04
- 05
- 06
- 07+
- 1 Claw x 2
- 1 Lesser Jasper Spellstone x 2
- 1 Living Roots x 2
- 1 Lost in the Park x 1
- 1 Nature Studies x 2
- 1 Savagery x 2
- 1 Secure the Deck x 2
- 3 BEEEES!!! x 2
- 3 Feral Rage x 2
- 3 Gnash x 2
- 3 Moontouched Amulet x 2
- 7 Umbral Owl x 2
- 1 Glacial Shard x 2
- 1 Tour Guide x 2
- 3 Brann Bronzebeard x 1
- 3 Zola the Gorgon x 1
- 9 Baku the Mooneater x 1
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Comments
I just brought this deck to Legend.
In the end I abandoned token build in favor of maximum feral damage: much better in a QL Warlock and QL Hunter meta.
A card that worked very well for me is Witching Hour, since Guff the Tough is a beast and you're pretty much guaranteed to get him relatively soon. You'd have to cut BEEEES!!! though, since those are also beasts.
The deck I'm playing is quite different, it has more of a top-end and doesn't use tokens. It's nice that such different takes on Odd Questline Druid are possible.
Updated the deck with Questline, Squirrel and Fangbound. Included Bees for an extra defensive kick, given the slower QL start.
Alexstrasza and Albatross are still interesting options.
Was looking for a Druid to get to D5 and win my last 60 matches to get my golden Malfurion, this looks interesting! Thanks!
Seems interesting, did you play this decklist at higher diamond ranks? I will test ist, just replayced one Secure the Deck with a Leeroy Jenkins for testing (don't have a second Secure the Deck).
Leeroy is absolutely fine.
I have some playtesting against some meta decks at D5 and it proved fair enough, but no extensive results at higher ranks after the expansion hit (so many ideas to try).