So this just happened...Quest Pally vs Quest Mage. Turn 1 Win

Submitted 2 years, 8 months ago by

https://hsreplay.net/replay/gWoU9NZZEV3h4Fn4DNa6i8

 

The replay is worth a few laughs. :)

Sorry the screenshot isn't better,  tried to snap it before he conceded...but still got the history bar on the left.

  • Sykomyke's Avatar
    Grand Crusader 780 985 Posts Joined 05/30/2019
    Posted 2 years, 8 months ago

    https://hsreplay.net/replay/gWoU9NZZEV3h4Fn4DNa6i8

     

    The replay is worth a few laughs. :)

    Sorry the screenshot isn't better,  tried to snap it before he conceded...but still got the history bar on the left.

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  • dapperdog's Avatar
    Dragon Scholar 1890 5543 Posts Joined 07/29/2019
    Posted 2 years, 8 months ago

    Congrats, only a matter of time before I see this genius level play, not playing quest on turn 1 or testing Oh My Yogg! against pally.

    Just curious, what is that Sphere of Sapience there for? Doesn't look like you'll ever need it since obviously you'll mull for First Day of School or a 1 drop minion, and there's 2x Sword of the Fallen in the deck anyway.

    1
  • Sykomyke's Avatar
    Grand Crusader 780 985 Posts Joined 05/30/2019
    Posted 2 years, 8 months ago

    I was testing it out for efficacy's sake.  Generally speaking it probably isn't a good card but I ended up getting a sphere of sapience one game off of one of my Blessed Goods cards, and it turned out to be extremely helpful. 

    I'm questioning a fair amount of cards in the deck at the moment (sphere being one of them)

    Sphere of Sapience - (meme testing and seeing if it's worth helping re-draw, but will probably drop it tomorrow)

    Alliance Bannerman - Not sure this goes in this deck.  I think either Safety Inspector or Hand of A'dal may be better.  Further testing needed.  It's saving grace is that it specificaly tutors out a minion, while Hand simply draws.

    The deck succeeds at an aggro variant, which is helpful in our current quest/solitare meta.  But if the quests get nerfed or we get into a more board centric game with some future balance changes, I think the deck will want to lean more towards mid-range and less aggro.

    I'm also not sold on the inclusion of Kazakus, Golem Shaper (but he has helped me win a few unwinnable matches) or any of the other high cost cards.  The deck suffers from draw, and Taelan Fordring and Cornelius Roame both feel like smart inclusions to help draw, but they often are awkward/hard to play.

    Right now I often succeed in having the final stage of the quest completed by turn 5, but my turns are awkward and I can't smoothly play it out on turn 5,6,7 ---which can be game deciding.

    I wonder if the new windfury card may not be better, or other cards which can help discount.  I'm also debating Wandmaker.

    I'm also a little hesitant on how good Conviction currently is right now.  Games don't reach 10 mana often, so you're at best giving 2 minions +3 attack (total of +6 attack for 1 mana) which isn't horrible, but it almost feels like something else should be in the deck...

    If you have any suggestions I'd be open to trying them!

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  • dapperdog's Avatar
    Dragon Scholar 1890 5543 Posts Joined 07/29/2019
    Posted 2 years, 8 months ago

    It really depends on the meta youre facing. The decklist is fine, but sphere is iffy to me. If its against mage, miracle rogue, questlock, and OTK dhunters, I'd also rather just ditch the cornelius and alliance bannerman for what seems to be the go-to anti-combo tech now: Sneaky Delinquent and Battleground Battlemaster. If this is your game, then conviction should stay, otherwise I'd get rid of it.

    There's also a small consideration for Cult Neophyte, but for some reason Im seeing lots of guys fit in SI:7 Skulker into pally decks now. Maybe that's the edge it needs against all these combo decks. Havent tried that myself.

    Also, if you're really a gamer, throw in Mutanus. Many quest decks dont tend to play around this card so you may just snipe out their win condition.

    Oh and never put Hand of A'dal into this deck. The point is for Knight of Anointment to always fetch you Blessed Goods.

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  • Tetsuo's Avatar
    Magma Rager 840 638 Posts Joined 05/29/2019
    Posted 2 years, 8 months ago

    I hate to be that guy, but that's technically a turn 2 win :P

    It's hilarious though, it was only a matter of time before that kind of thing happened. 

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  • FieselFitz's Avatar
    Prince Charming 1105 1355 Posts Joined 05/29/2019
    Posted 2 years, 8 months ago

    Very cool - this reminds me of the days when you played the Mage Minion on 1 that let`s you play a Secret for free and after that the Opponent played his "old" quest and concedes after the counter :) 

    Challenge me ... when you're ready to duel a god!

    1
  • Sykomyke's Avatar
    Grand Crusader 780 985 Posts Joined 05/30/2019
    Posted 2 years, 8 months ago
    Quote From dapperdog

    It really depends on the meta youre facing. The decklist is fine, but sphere is iffy to me. If its against mage, miracle rogue, questlock, and OTK dhunters, I'd also rather just ditch the cornelius and alliance bannerman for what seems to be the go-to anti-combo tech now: Sneaky Delinquent and Battleground Battlemaster. If this is your game, then conviction should stay, otherwise I'd get rid of it.

    There's also a small consideration for Cult Neophyte, but for some reason Im seeing lots of guys fit in SI:7 Skulker into pally decks now. Maybe that's the edge it needs against all these combo decks. Havent tried that myself.

    Also, if you're really a gamer, throw in Mutanus. Many quest decks dont tend to play around this card so you may just snipe out their win condition.

    Oh and never put Hand of A'dal into this deck. The point is for Knight of Anointment to always fetch you Blessed Goods.

    I get Battleground Battlemaster as anti quest/combo tech. But how is Sneaky Delinquent anti tech?  I've thought about cult neophyte but it requires precise timing to do otherwise.  Right now as you saw I'm running robes of protection which is about as good as it gets or constant passive anti-tech.  I actually was considering SI7 Skulker so good to know I'm not crazy.  I'm a big fan of Mutanus, so yea ... :)

    So  Conviction is a Holy spell as well.  So Knight isn't 100% guaranteed to draw Blessed Goods.  Is this just one of those "RNG" things you gotta pray it hits for the deck to do well with?  I appreciate the response so far though.

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  • Sykomyke's Avatar
    Grand Crusader 780 985 Posts Joined 05/30/2019
    Posted 2 years, 8 months ago
    Quote From Tetsuo

    I hate to be that guy, but that's technically a turn 2 win :P

    It's hilarious though, it was only a matter of time before that kind of thing happened. 

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  • dapperdog's Avatar
    Dragon Scholar 1890 5543 Posts Joined 07/29/2019
    Posted 2 years, 8 months ago

    I kinda blanked on conviction as a holy spell to be honest. In that case, I think it'll have to be dropped because having a 100% to draw blessed goods and therefore complete 1 tier of the quest is simply more important. But it does allow for a burst finish so the choice is yours I guess.

    Sneaky Delinquent is a good 2 drop in a meta without any minions because it virtually guarantees 3 damage to the face in the early game and after its dead it gives you a second stealth minion to go with Battleground Battlemaster in the midgame. While obviously both mage and warlock runs some board clears, they only have two. Its not an absolute counter card, but its basically the best we have at the moment for a midgame burst.

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