Now that enough time has passed, we finally have a good idea on the real power level of the new cards, so what cards would you want to see in the next balance patch that will be released on October 20? Here are my personal ones.
Nami: Do you guys remember the +1/+1 that The Veiled Temple used to give? The one that was considered too strong and had to be nerfed. Imagine a better version of that effect on a champions that has one of the easiest level up requirement in the game. Nami always level by round 4 and when she do. You only need to spam burst speed spells to turn your board of tiny elusives into game ending terrors. Since these burst spells also offer protection to your units. Trying to use removal on them ends up being a lost cause. Speaking of elusive...
Sparklefly: During the beta one of the most powerful elusive cards was Kinkou Lifeblade a 4 mana 2/3 with lifesteal. That was deemed to strong and was eventual nerfed to 2/2. So you can imagine the community's surprise when an even better version of that card was released. This card can be tutored with Crescendum and is very hard to get ride off due to all the protection and buffs available for Targon.
Aloof Travelers: This card allow you to discard your opponent win condition, draws you a card and give a decent body for a cheap price, The effect being on summon means there is nothing you can do to stop it. Definitely overturned.
Hidden Pathways: Bandle City has so much card generation that it's pretty much impossible not to fulfill this card condition and contrary to Deep Meditation the discount you get is permanent.
Otterpus: Pranks are for most part manageable except for the grant your +2 cost which can cripple your opponent hand and this little fellow allow you to do that for free.
Lost Soul: An infinite value engine, discard lost soul play a Twinblade Revenant, trade into one your opponent key unit's rinse and repeat, I have won many matches just by out grinding my opponent with this card. It doesn't help that, with 4 power twinblade can kill 90% of meta relevant unit's.
Sharpsight: I really didn't wan't to include this one because it's a the best elusive counter in the game, but if we are being honest this card is too good, protect your unit's, trade efficiently, push for damage all for a cheap price. Most people who use this card tend to forget about the the block elusive part. If you play a Demacia deck, any Demacia deck you run 3 Sharpsight no question asked.
So this it for now. Which one do you agree or disagree with?

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