Ladder experiences are driven by heroes and Villains. You as the deck brewer have something to prove you want to beat that meta deck into the ground everyone else says is so op, but what happens when there are no villains anymore.
Lor is a fascinating case study because it is essentially the most balanced digital card game in existence to the extent that they will never need to rotate cards and only live balance changes will effect potential deck performance outcomes.
Case and point, Pirate aggro! People stopped playing this deck largely out of boredom but it still puts up numbers I'm talking 57% percent winrates currently right now making it essentially one of the best decks in the game.
But it isn't a villain and it's isn't played enough to be worth counter brewing against and very little satisfaction comes from beating it.
Lee Sin by comparison is not an amazing deck hovering between 51 and 52 percent winrate but it's play patterns are dynamic enough to stick in the mind of the looser.
You are getting beaten 100% when Lee Sin kicks you down to 0. My point is for me personally I find myself playing LOR far more when there is essentially a boss deck to beat, and far less when people can run any midrange soup and win.
Don't pressure the devs to hotfix too fast in the future, enjoy each stage of the meta as it progresses, and let things breathe a bit...otherwise it's just gonna be Bilgewater for literally the next 10 years of this games life cycle.
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