Quest paladin bad?99
Submitted 4 years, 10 months ago by
W0lfr1c
Hi
Maybe it´s a meme and can´t compete but maybe not. At least it has fun potential.
Very new edition heavy and not expensive if you did open the quest.
The wraped golems are here as win condition because i feared the deck might lack here. Drop it a 9+ mana fullfilling the quest and copy it also makin two taunt to protect it.
If you lack cards common 3 mana scarabs fit as they are beasts with a nice discover or you can add a 4 or 6 mana taunt reborn minion. But the cards are in for synergies so replacing might be hard and result in a worse deck. Maybe the cauldron if you lack it but it feels perfectly fitting. You might also put in a shrink ray if you feel it´s absolutely needed.
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Hi
Maybe it´s a meme and can´t compete but maybe not. At least it has fun potential.
Very new edition heavy and not expensive if you did open the quest.
The wraped golems are here as win condition because i feared the deck might lack here. Drop it a 9+ mana fullfilling the quest and copy it also makin two taunt to protect it.
If you lack cards common 3 mana scarabs fit as they are beasts with a nice discover or you can add a 4 or 6 mana taunt reborn minion. But the cards are in for synergies so replacing might be hard and result in a worse deck. Maybe the cauldron if you lack it but it feels perfectly fitting. You might also put in a shrink ray if you feel it´s absolutely needed.
That deck looks good, I would try it out in wild format instead with deathrattle synergies combined with reborn minions, that was my going direction for making a deck. But if the paladin quest seems unplayable in wild, I will try this deck out in standard!
I got triggered as usual with paladin quest rated bad. So it was time to theocraft and show that it works :-).
Interesting to see the different approaches we took to the deck. Yours is aiming for more handbuffs, and mine is more board buffs.
But a lot of out initial conclusions were the same: Cyrstology/Pride cycle package + Buffing things as the overall gameplan.
i guess mech version is a thing. Main diffrence to my deck is the mana distribution and mechs are more silence vulnerable and i expect a lot :-).
I feel like RandomGuy's version is a lot better, since it plays more cards which can actually use the Hero Power. Playing a Quest is a pretty hefty cost (starting with 1 fewer card and losing your turn 1) and Neutral and Paladin Reborn cards in general don't seem very good. If you're gonna dillute your deck with them you better have some mighty strong pay-off cards to take advantage of the Hero Power.
I have good experience with the low mana costs. The deck can either overrunn or overhelm with the quest. The deathrattle mechs are good targets but it´s diffrent. The decks are very diffrent if you look closer. Don´t know how good it will be but shoudl i draw the quest i will try. My concern is the removal capabilites. This is quite low which might backfire. But there are lots of taunt delayers.
This deck might be playable. What do yo guys think? Edited*
Micro Mummy ruins the value of your Kangor's Endless Army. The 1-health reborn token that is.
I think it won't be a meme but probably tier 3 or tier 2 deck at best.