Making Mummies

Making Mummies Card Image

Card Stats

Card Text

Quest: Play 5 Reborn minions. Reward: Emperor Wraps.

Flavor Text

"I do say, this gives me the vapors every single time!"


Quest - Starts in your hand. Complete for a reward.

Reborn - Resurrects with 1 Health the first time it dies.

Related Cards

Emperor Wraps

Making Mummies Guides

Game Accessories

Emperor Wrapped

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Visit the Saviors of Uldum Expansion Guide

Learn more about Saviors of Uldum in our expansion guide including all the new card reveals.


  • theo333's Avatar
    Outlandish Rager 970 834 Posts Joined 03/29/2019
    Posted 10 months, 2 weeks ago


  • og0's Avatar
    Red Riding Hood 1570 1062 Posts Joined 03/31/2019
    Posted 4 years, 1 month ago

    Quest I'd quite like to play around with.

  • 11times67's Avatar
    950 61 Posts Joined 03/24/2019
    Posted 4 years, 1 month ago

    The first time I saw this I read it as Emperor Wasps". LOL

  • Kovachut's Avatar
    HearthStationeer 675 756 Posts Joined 03/31/2019
    Posted 4 years, 2 months ago

    Posting before the final card reveal and dump. I am not really impressed by the neutral and paladin reborn minions thus far:

    Most of them are really weak and their inclusion in the quest deck doesn't seem logical, because, judging by its look, it only enables greedy mid-range or control decks. I would want to make a 2/2 copy of big deathrattles (Mechanical Whelp, Tirion Fordring) and that could be a good strategy, if it wasn't for the fact, that I have to run 5 mediocre reborn cards and hope I draw them relatively fast:

    Bone Wraith and Murmy are the only good ones worth playing. The others are either very expensive (Khartut Defender, Colossus of the Moon), weak (Micro Mummy, Wasteland Assassin, Khartut Defender) or just bad (Generous Mummy, Wrapped Golem). But let's assume, that SOU gives paladin more good reborn minions to choose from. The question now becomes whether their number would be big enough, in order for us to make the deck consistent and find room for the aforementioned big deathrattles. And even if we do manage to make the decklist somewhat consistent, is the pay-off that good? In wild, paladin could build a control N'zoth quest deck, but it would be overshadowed by the odd and Anyfin archtypes and it would be extremely vulnerable to Big Priest. In standard, I believe, building the well-known handbuff magnetic deck would prove to be more beneficial. 

    I will end this post with a quote from linkblade91:

    Quote From linkblade91

    I'm not a fan of the Quest being locked into this particular expansion, when the others are more open-minded like the old Quests. We have no indication that Reborn will continue beyond Saviors of Uldum - it seems quite unlikely, at any rate - so Making Mummies will be forever reliant on whatever Reborn minions we acquire in the here and now.

    Because let's face it. With few exceptions (Discover, Lifesteal, Rush), we don't see new keywords popping up again for a second time - Inspire, Adapt, Recruit, Echo (I want to believe, that SN1P-SN4P was an exception, because people were confused about Witch's Brew), Magnetic, Overkill, Twinspell.

  • vakulaw's Avatar
    115 9 Posts Joined 05/29/2019
    Posted 4 years, 2 months ago

    upgraded hero power is useless if there are you have no minions on board? meh

  • Hydrafrog's Avatar
    Gul'dan 1835 3266 Posts Joined 05/28/2019
    Posted 4 years, 2 months ago

    The idea of having two Tirion Fordring with Mukla's Champion in play makes me REALLY excited. 

  • Trimutius's Avatar
    1580 2529 Posts Joined 03/16/2019
    Posted 4 years, 2 months ago

    Really? Weren't new quests supposed to be easy to complete???

    • melon101's Avatar
      180 47 Posts Joined 06/19/2019
      Posted 4 years, 2 months ago

      We still don't see much Reborn minions so need to wait for it!


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