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Making Mummies
- Mana
- 1
"I do say, this gives me the vapors every single time!"
- Set
- Saviors of Uldum
- Released
- Mar 27, 2021
- Revealed
- Jul 19, 2019
- Artist
- Matt Dixon
- Craft cost
- 1,600 dust
- Disenchant
- 400 dust
- Copies per deck
- 1
- Collectible
- Yes
- Card ID
- ULD_431
- DBF ID
- 53907
Decks using this card
- Libram Quest Exodia 2.013,540 Dust



15 votes
- Da Mumdatakah Quest Paladin6,820 Dust



11 votes
- Making Mummies Quest Paladin19,280 Dust



10 votes
- Prelate Reborn Paladin12,460 Dust



8 votes
- SoU Quest Paladin11,140 Dust



0 votes
- Mech Quest Paladin7,540 Dust



0 votes
- Reborn Pala, endless value10,440 Dust



0 votes
- quest pala9,960 Dust



0 votes
Formats
- StandardNot legal
- WildLegal
- ArenaNot available
Expansion, rotated to Wild. All Saviors of Uldum cards
Game accessories
Making Mummies guides
Discuss Making Mummies
Head over to the card discussion forum to share your opinion on Making Mummies.
Saviors of Uldum expansion guide
Learn more about Saviors of Uldum in our expansion guide, including all the new card reveals.
Comments
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Comments
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Quest I'd quite like to play around with.
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The first time I saw this I read it as Emperor Wasps". LOL
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Posting before the final card reveal and dump. I am not really impressed by the neutral and paladin reborn minions thus far:
https://hearthstone.gamepedia.com/Reborn#Cards_with_Reborn
Most of them are really weak and their inclusion in the quest deck doesn't seem logical, because, judging by its look, it only enables greedy mid-range or control decks. I would want to make a 2/2 copy of big deathrattles (Mechanical Whelp, Tirion Fordring) and that could be a good strategy, if it wasn't for the fact, that I have to run 5 mediocre reborn cards and hope I draw them relatively fast:
Bone Wraith and Murmy are the only good ones worth playing. The others are either very expensive (Khartut Defender, Colossus of the Moon), weak (Micro Mummy, Wasteland Assassin, Khartut Defender) or just bad (Generous Mummy, Wrapped Golem). But let's assume, that SOU gives paladin more good reborn minions to choose from. The question now becomes whether their number would be big enough, in order for us to make the deck consistent and find room for the aforementioned big deathrattles. And even if we do manage to make the decklist somewhat consistent, is the pay-off that good? In wild, paladin could build a control N'zoth quest deck, but it would be overshadowed by the odd and Anyfin archtypes and it would be extremely vulnerable to Big Priest. In standard, I believe, building the well-known handbuff magnetic deck would prove to be more beneficial.
I will end this post with a quote from linkblade91:
Quote From linkblade91 I'm not a fan of the Quest being locked into this particular expansion, when the others are more open-minded like the old Quests. We have no indication that Reborn will continue beyond Saviors of Uldum - it seems quite unlikely, at any rate - so Making Mummies will be forever reliant on whatever Reborn minions we acquire in the here and now.
Because let's face it. With few exceptions (Discover, Lifesteal, Rush), we don't see new keywords popping up again for a second time - Inspire, Adapt, Recruit, Echo (I want to believe, that SN1P-SN4P was an exception, because people were confused about Witch's Brew), Magnetic, Overkill, Twinspell.
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upgraded hero power is useless if there are you have no minions on board? meh
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The idea of having two Tirion Fordring with Mukla's Champion in play makes me REALLY excited.
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Really? Weren't new quests supposed to be easy to complete???
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We still don't see much Reborn minions so need to wait for it!
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