Mech-Egg Quest
- Quest Paladin
- Wild
- Ranked
As usual, I will do more of a guide if there is interest.
This is my adaption of the Quest / Mech pally.
I added the Bronze Gatekeepers to upgrade the Micro Mummies to bring them back better later and stronger for copying. Also, Snip-Sn4p seemed to just hurt the pool.
Try to save your Micro Mummies until you can protect them or Magnetic them. They are VERY useful to bring back and copy.
Try to finish the quest early. Then start copying stuff. Usually use your upgraded Hero-power every turn. HUGE value.
This is seeing some luck at 10-5 on ladder. It is currently (as of this moment :) ) doing well against most HS Replay top meta decks.
TRYING:
-2 Murmy
+2 Skater Bots The hope is to add RUSH to copies. This could be great to break Eggs.
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2- 00
- 01
- 02
- 03
- 04
- 05
- 06
- 07+
- 1 Crystology x 2
- 1 Making Mummies x 1
- 2 Micro Mummy x 2
- 3 Consecration x 2
- 4 Ancestral Guardian x 2
- 4 Annoy-o-Module x 2
- 4 Truesilver Champion x 1
- 5 Mechano-Egg x 2
- 7 Kangor's Endless Army x 1
- 1 Skaterbot x 2
- 2 Questing Explorer x 1
- 2 Temple Berserker x 2
- 3 Bronze Gatekeeper x 2
- 3 Candletaker x 2
- 4 Bone Wraith x 2
- 5 Zilliax x 1
- 6 Mechanical Whelp x 2
- 8 Da Undatakah x 1
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Comments
Pretty fun deck to play :)
Glowstone Technician is really good with magnetic. If you go that route, you might want to include Glow-Tron as well.
Since you're already running Da Undatakah and exactly two good deathrattles, you could add a single Immortal Prelate and get infinite value in the ultra-late game. You wouldn't have enough card draw to get there often, but if you ever find yourself losing in fatigue it is an option to consider.
I've been playing my own version and I find that the Mechano-Egg was not the best. If you're going to do both options, you will need to magnetize more.
Thanks for the input Horus!
You bring up a good point. I may drop a Murmy or two and see how that works. I just don't want to slow the quest down to much. But that may be worth it.
I'd say too many Reborn - you only need 5 to complete the quest - and not enough magnetic mechs ; you want to optimize the later, Imho.