This is it, folks! Final batch of reveals, and it's all going Rogue! We've got all of the information right here regarding what the set has and all that is coming out with it. You can check the reveal schedule on Hearthstone's site.
From the original Un'Goro set, Quests are making a return, fittingly in their Un'Goro form meaning that you complete them and then get a card reward in your hand.
Kindred is the new mechanic of the set. If you played a card of the same minion type or spell school as the Kindred card on your previous turn, it gets a bonus.
The Lost City of Un'Goro Card Reveals for June 23rd 2025
Here are all the cards that have been revealed for The Lost City of Un'Goro on June 23rd.
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Tokens

Signatures

What are your thoughts on today's cards? Let us know down below or head on over to the Hearthstone Realm to share your thoughts in each of our dedicated card reveal threads.
Comments
Opu the Unseen - You cant ignore a board swing card that draws you 3 cards. One way or another this card will see some play as long as rogue remains a viable class on the tiers 1-2.
Lie in Wait - I really like the design, but really, this card will likely be competitively viable only for the ability to draw two asteroids/eruptions for 1 mana, and that's being generous. As with most of the other quests, its too slow against aggro, and the reward can easily be outvalued by starships etc. and that's if you dont get destroyed by turn 7-8 by spell damage druid or cycle rogue. In a weird sort of way, this is basically imbue pally but without the insane late game potential, and even that deck is shit tier at the top of legend.
It is a good design though. You can bet it will be played, not least because of its innate synergy with agency espionage, the card most fun decks try their hardest to make viable.
Neferset Weaponsmith - Its so unfortunate that this card is 4 mana because it makes the card practically unplayable in competitive standard. Had this been 2-3 mana instead, it would have at the very least make for a fun weapon rogue deck, but instead its too slow for a burn plan, and too weak for value.
Can see some sort of thief deck that plays the quest, or just plain old cycle rogue with added ninjas because what else is there in this expansion for rogue players. They either play thief decks at the bottom of legend, or they play miracle/cycle rogue at the top of legend.
This is not how you should look imo, that "top of the legend" is just %0,5 of playerbase. You would say that "but meta defines there" i would say no.
You can win with any deck in any card game, all these tiers and stuff is just bulshit. Of course people wants the most efficient shit all the time i can understand that but this kind of superiority is just bothering me a lot. "they don't play this on legend, they would play X instead" who cares what they are playing on legend ?
I don't know why people are playing a game but I am playing a game for enjoyement and i suggest so but unfortunately people acts like they are playing games for proving something, like maybe they are smart or maybe they are skillful etc. i don't know. It just feels weird and getting weirder every day how gaming community acts. People forget why they are playing games.
/rant
You might not be how i described btw, sorry if i offended you. It is just "they don't play X on legend" sentence triggered me a lot. Who the fuck cares ?
Thats fair if you dont like the term. Top legend is often a skewed list of maybe 2-3 decks playing against each other. Hence why if you use the hsguru site for decklists, you often see weird tech inclusions into otherwise standard competitive decks. Its not my intention to make my opinions sound elitist or anything like that. Specifically on that point about imbue pally, Im well aware that it has a high win rate, I was only trying to say that the higher the skill level goes, the worse imbue pally tends to get.
My views is mostly from the standpoint of those who wants to win consistently and will therefore more often than not be playing against the bottom-mid tier of legend. If viability or losing doesnt impact your fun, then by all means you can just play anything, and thus my comment wouldnt and shouldnt be relevant.
With the Rogue quest, we finally have the full story told by the Quest flavour texts:
Day 1. The search begins! I joined Elise Starseeker at the outskirts of the Crater, as well as a Tortollan named Umbra and a most curious gnome named Niri. Embarking into the jungle, we stumbled upon the largest tracks I've ever laid eyes on!
Day 2. Our first night in the Crater was a tad rough on this old shell. I cant shake the feeling that were being watched. I swear I saw a glint of shining silver in the dark. I was going to ask Umbra about it at breakfast, but she never turned up.
Day 3. We happened upon a clearing filled with dangerous Bloodpetals. As I was noting our findings, the world went dark. My vision is perfect of course, but it appeared as though a large flying shape was blocking out the sun! Confounding indeed.
Day 4. I am dismayed to report that we thought we'd found a hidden entrance to the Lost City, but in fact it was a Silithid Hive! We high-tailed it out of there faster than a goblin wearing rocket boots. I am not terribly fond of bugs.
Day 5. Elise had a hunch that the Lost City may be hidden deep beneath the Golakka Hot Springs. Niri swam down and discovered a beautiful cavern! The Murlocs may not be hiding an entrance to the city, but it seems they do have a few secrets.
Day 6. Today we found ourselves in a glade tormented by conflicting Holy and Shadow magic. At its center were two enormous Elementals, like opposite sides of the same coin. I hope one day we'll return here to see this broken place restored to peace.
Day 7. A terrible day! The ground opened beneath us, and we fell head over shell into an accursed rift! Fel choked my keen senses, and demonic beasts emerged from the fog. Thank goodness Umbra was able to use her magic to ward them off while we escaped.
Day 8. We've done it! As night fell, we came upon a brilliantly glowing tunnel guarded by two slumbering Tolvir. With silent footsteps, we walked through and emerged into the heart of the Lost City! I'm sure my people will welcome us with open arms.
Day 9. We were not welcomed with open arms, but with spears! Fortunately, Chief Esho took pity on us and called off the guards. Learning of Elise's expertise, a Titanographer whisked her away to the library. Umbra disappeared in the twisting streets...
Day 10. A Tortollan named Bralma took Niri, Elise, and I deep into the mountain. She showed us how the Tortollans move lava up from the base of the volcano through a system of lavaqueducts. I was shocked to find a pack of Volcanosaurs living there!
Day 11. We've been betrayed! Umbra has been meeting secretly with the Cult of the Damned to plan a coup. She and High Cultist Herenn used shadow magic to raise an undead dinosaur army! Tortolla preserve us, the fate of the Lost City rests in our hands.