Mythgard Keywords
Submitted 5 years, 2 months ago by
Nirast
In this thread, I'm going to go ever the keywords found in the game. I'll pretty much just copy-paste them from the Mythgard wiki, adding additional explanations and/or example images where I feel the need. I'm going to assume you at least know the basics of how to play the game.
Agile: Can attack any of the three opposing lanes, regardless of blocking minions. |
Alpha Strike: Deals combat damage before minions without Alpha Strike. |
Armor X: Reduces damage taken by X. |
Awaken: An ability that triggers when entering play. |
Banish: Removed from the game without triggering Demise effects or going to the boneyard. |
Blast X: Deals X non-combat damage to adjacent enemy minions after attacking. |
Blight X: At the beginning of its turn, gets -X/-X. |
Breach: Triggers when dealing combat damage to a player. |
Deadly: Destroys minions when dealing any damage to them in combat |
Defender: Cannot attack. Enemies must attack a Defender before other blocking minions. |
Demise: An ability that triggers when destroyed. |
Divination X: Look at the top X cards of your deck. Pick one to put on top and the rest on bottom. |
Empower: Can be activated or triggered once to permanently improve a minion. |
Energy: Abilities can generate or consume energy.
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Energy Action Cost: Drag to activate abilities. This costs a minion its energy action. (Without using its regular action).
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Ephemeral: Removed from the game upon leaving play. |
Focused X: Deals X more damage in combat with the opposing lane. |
Fragile X: Increases damage taken by X. |
Frenzy: Can attack twice per turn. |
Immobile: Cannot move voluntarily. (you can move it by making it switch places with adjacent minions, or trough card effects) |
Immortal: Cannot be damaged and immune to destroy effects. |
Life Tap: Grants the controlling player life equal to damage dealt in combat. |
Lurker: Enemies must attack other blocking minions before a Lurker. |
Overrun: When attacking a minion, excess damage carries over to the defending player. |
Piercing: Damage dealing cards with Piercing ignore Armor. |
Regen X: At the end of its turns, restore X health. (to itself) |
Rush: Can attack, move, or act the same turn they are created. |
Sap X: Spend X amount of health to activate an ability. (won't activate if X > your health) |
Slayer X: Deals X extra damage in combat with minions. |
Stealth: Identity is hidden from opponents and blocks like a regular minion until it is dealt damage, interacts with others, or takes a non-move action.
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Stunned: Cannot attack, move, or activate abilities. |
Swift: Gets an extra move action each turn. |
Suppressed: Loses all special abilities, buffs, and debuffs. |
Teleport: Can move to any lane. |
Temporary Health: Damage to temporary health is not carried over after the buff expires. |
Temporary Mana: Temporary Mana dissipates at the end of your turn. |
Warded: Cannot be destroyed outside of combat. |
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In this thread, I'm going to go ever the keywords found in the game. I'll pretty much just copy-paste them from the Mythgard wiki, adding additional explanations and/or example images where I feel the need. I'm going to assume you at least know the basics of how to play the game.