Eternal Keywords and Battle Skills
Submitted 5 years, 2 months ago by
sto650
Most of the info in this post comes from eternalcardgame.fandom.com.
Here is a link to all of the Keywords and a brief description of what they do. There are a lot, which is why I'm not copy pasting them in here.
Below, I will copy/paste the battle skills that units can have. The information below is also available at this link. These are also keywords, but they specifically give abilities to units that are in play.
Aegis: Protected from one enemy spell or effect (but not from battle damage). |
Berserk: When this attacks, you may give it Reckless to attack a second time this turn. Can only be used once. |
Charge: Can attack the turn it is played. |
Deadly: Kills any unit it damages. |
Double Damage: Deals double damage. |
Endurance: Ready's on each player's turn, and can't be stunned or exhausted by spells or effects. |
Exalted: When this unit dies, play a weapon with its / and other battle skills on one of your units. |
Flying: Can only be blocked by other units with flying. |
Killer: May be exhausted one time to attack any enemy unit. |
Lifesteal: When this deals damage, you gain that much . |
Overwhelm: When this hits an enemy unit, leftover damage is dealt to the enemy player. |
Quickdraw: When this kills a blocking unit, the blocker doesn't deal damage back. |
Reckless: This must attack. |
Revenge: The first time this is killed, give it Destiny and put it into the top ten cards or your deck. |
Unblockable: Cannot be blocked. |
Warcry: When this attacks, the top unit or weapon of your deck gets +1/+1. |
These are other skills a unit can have, but they are not exactly "battle skills," since they are relevant even when the unit is not in play. (Again, copy pasted from the link above.)
Ambush: Can be played (directly from your hand) to block an enemy attack, or at the end of their turn. |
Bond: When played, you may exhaust another unit of the same type to reduce this card’s cost by the exhausted unit’s . |
Destiny: Automatically play when drawn, then draw another card. |
Echo: Get an additional copy when drawn. |
Pledge: On your first turn, a card with Pledge can be played as a Sigil. |
Voidbound: This card can't leave the void. |
Warp: You can play this from the top of your deck. |
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Most of the info in this post comes from eternalcardgame.fandom.com.
Here is a link to all of the Keywords and a brief description of what they do. There are a lot, which is why I'm not copy pasting them in here.
Below, I will copy/paste the battle skills that units can have. The information below is also available at this link. These are also keywords, but they specifically give abilities to units that are in play.
Protected from one enemy spell or effect (but not from battle damage).
When this attacks, you may give it Reckless to attack a second time this turn. Can only be used once.
Can attack the turn it is played.
Kills any unit it damages.
Deals double damage.
Ready's on each player's turn, and can't be stunned or exhausted by spells or effects.
When this unit dies, play a weapon with its / and other battle skills on one of your units.
Can only be blocked by other units with flying.
May be exhausted one time to attack any enemy unit.
When this deals damage, you gain that much .
When this hits an enemy unit, leftover damage is dealt to the enemy player.
When this kills a blocking unit, the blocker doesn't deal damage back.
This must attack.
The first time this is killed, give it Destiny and put it into the top ten cards or your deck.
Cannot be blocked.
When this attacks, the top unit or weapon of your deck gets +1/+1.
These are other skills a unit can have, but they are not exactly "battle skills," since they are relevant even when the unit is not in play. (Again, copy pasted from the link above.)
Can be played (directly from your hand) to block an enemy attack, or at the end of their turn.
When played, you may exhaust another unit of the same type to reduce this card’s cost by the exhausted unit’s .
Automatically play when drawn, then draw another card.
Get an additional copy when drawn.
On your first turn, a card with Pledge can be played as a Sigil.
This card can't leave the void.
You can play this from the top of your deck.
You forgot Muster, that is each turn, while this unit is in play and you play both a spell and an attachment, gain the effect.
Also, Mastery, when a unit deals damage and lives, add to its Mastery. Once the Mastery total is reached, gain the effect.
I played this game a lot when I first downloaded it, but have gotten away from it. Would love to eventually see it added to OoC list of games it covers somewhere down the line. But I know it isn't a super popular game so I'm sure it's not a priority anytime soon.
But thanks for this post! Very nice.
Quick! Someone give me something clever to write here.