Top 5 Most Discussed Card Pre-Open Beta!!
Submitted 4 years, 10 months ago by
SchitJustWorks
Hey, Everyone!!
I'm new to the forums but figured since there's not much happening in the LoR space right now I'd share some content that I've made! At least in the LoR Reddit which I frequent, these cards seem to be pretty highly discussed in regards to potential nerfs, etc. What do you guys think about them?
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Hey, Everyone!!
I'm new to the forums but figured since there's not much happening in the LoR space right now I'd share some content that I've made! At least in the LoR Reddit which I frequent, these cards seem to be pretty highly discussed in regards to potential nerfs, etc. What do you guys think about them?
Top 5 Discussed LoR Cards
They'll have to nerf Deny eventually.
In a game where spells are so high costed and so valuable, having the ability to just completely waste your opponent's entire turn for just 3-mana is ridiculous.
Fiora also seems kind of busted so maybe they're gonna nerf her stats to make it harder to upgrade her.
I tried having fun once.
It was awful.
The issue with Deny isn't really the card itself, I feel. Sure, you can counterspell a high-cost card, but that's equally true for most counters in card games. Hearthstone is probably the only exception simply because by playing a secret you telegraph that it could be Counterspell.
The issue, I would argue, is that due to LoR's central deckbuilding mechanics, it's region-locked. Many, if not most, decks have no access to that effect or anything even similar. Which, in turn, makes it harder to build or play around. It's also trickier to get a read on the card being in hand due to the game's mana-storage mechanic - tricky to tell if your opponent is floating 3 spell mana for a Deny or simply because they don't have a spell worth throwing.
Of course, at the end of the day, the meta should self-balance around such things. Expensive spells are expensive, less so because of the spell mana mechanic, and the further variable in the equation is how prevalent Deny is in the meta. If lots of people are running Deny, fewer expensive spells get decked.
Re: Fiora - I don't actually feel like she's busted at all, and even cards like Riposte (which are all but required, really, to get her to do anything) are fair given it's a slow grind to get the 4 procs. What I do think needs changing is the fact that Fiora + Judgment is an instant win if you can't block it with something. Kinda goes against the design of the card in a lot of ways and winds up with a big of an unsatisfying ending.
I see you when you're sleeping; I'm gone before you wake
I'm not as good as turn 4 Barnes; But I'm at least a Twilight Drake
I don't mind Deny. I think there should be some inherent risk in using powerful spells. In this case, the only time that risk exists at all is when you're up against Ionia. The fact that no other region can use it makes the risk more acceptable.
There is also a risk in including Deny, or in using Ionia just for access to Deny when another region might make more sense for your deck: If you go up against a deck that doesn't depend on expensive spells, you've got up to three dead cards in your deck.
She who wanders(AKA she who wins)- got a HUGE nerf I actually didn't realize they took off regenerate as well.. the deck is fine it's a control deck.. let it be... if you are doing nothing the whole game, and overextending and not dealing damage.. you should lose..
Deny- such effect is good to have in the game I think it's not broken by any means and I think we should've more of those effects you can play around it with baiting it or you can
I didn't see the Fiora deck as being oppressive while I played.. I never lost to it.. just have hard removal of some sort and you will be ok.. or play big enough followers for them to not be able to beat with Fiora.
Anivia- dunno.. never lost to her, probably got lucky? dunno again I used to play fast deck vlad + braum, draven + jinx, elise + kalista decks.. so ye.. didn't face her.
shark chariot- need to be nerfed I think it costs too little or it needs to be limited to one return..
Teemo- teemo is fine.. again.. run removal or be fast enough to beat them.