Barrier
Negates the next damage the unit would take. Lasts one round.
Burst
Burst spells resolve instantly. The enemy can't act before it finishes.
Can't Block
Cannot block.
Capture
A Captured card is removed from the game. It returns when the Capturing unit leaves play.
Challenger
Can choose which enemy unit blocks.
Double Attack
While attacking, it strikes both before AND at the same time as its blocker.
Drain
Heal our Nexus for the amount of damage dealt.
Elusive
Can only be blocked by an Elusive unit.
Enlightened
You're Enlightened when you have 10 max mana.
Ephemeral
This unit dies when it strikes or when the round ends.
Fast
Fast spells can be played at any time, but allow the opponent to respond.
Fearsome
Can only be blocked by enemies with 3 or more Attack.
Fleeting
Fleeting cards discard from hand when the round ends.
Frostbite
Set a unit's Power to 0 this round (it can be changed after).
Imbue
These abilities trigger when you resolve a spell.
Last Breath
These abilities take effect when the unit dies.
Lifesteal
Damage this unit deals heals its Nexus that amount.
Obliterate
Completely removed from the game. Doesn't cause Last Breath and can't be revived.
Overwhelm
Excess damage I deal to my blocker is dealt to the enemy Nexus.
Overwhelm
Inflicts damage beyond what would kill the target(s) to the enemy Nexus.
Quick Attack
While attacking, strikes before its blocker.
Recall
Return a unit to hand and remove all effects applied to it.
Regeneration
Heals fully at the start of each round.
Skill
A spell-like effect created and cast by unit.
Slow
Slow spells can be cast outside of combat and other casting. The enemy can respond.
Stun
Remove a unit from combat. It can't attack or block for the rest of the round.
Tough
Takes 1 less damage from all sources.
Trap
Attaches to another card, trapping it. When the trapped card is drawn, perform the effect.
Weakest
Lowest Power, with ties broken by lowest Health then lowest Cost
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