whos good idea was it to make those puff cards
Submitted 4 years, 9 months ago by
vimaid
Legit it makes it so an inherent thing you can't stop kills you.This is not okay it should never have been made. its good to see some of the league balance team made it over to runeterra to already ruin a pretty fun game. Seriously how did it make iot past playtesting
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Legit it makes it so an inherent thing you can't stop kills you.This is not okay it should never have been made. its good to see some of the league balance team made it over to runeterra to already ruin a pretty fun game. Seriously how did it make iot past playtesting
So the game aint even available to all as yesterday was early day access and we already have the first salt post. AND ITS ABOUT A MEME DECK!
Here we have the I have no argument against you So i'm going to type in all caps and lol at you.
Its not unbeatable but its certainly unhealthy for the game.
1. its to easily spammable
2. drawing is an inherent mechanic in the game that you can't stop. The puff hurts you for something that is you legitimately can't counter.
3. they can have all the counters in the world and unless your playing a specfic deck that can run counters its even harder to beat them.
If your gonna say its a salty post atleast give an actual reason instead of LOl WRONG
grow up
Using grow up as an insult is extremely ironic
Puffcaps are actually awesome and an interesting part of the game. They make it less likely that slow decks will have answers for literally everything. THAT would be unhealthy.
The counterplay is to win before you die from mushrooms, and to prioritize mushroom generators with your removal. If your slow deck doesn't have enough removal, you are probably going to lose to this and a lot of other decks.
If you are aggro, you are going to kill them fast anyway.
If you are a slower deck, the tech is healing and cheap removal, and the strategy is to play as aggressively as possible.
Puffcaps Teemo decks are mostly on the meme side of the game, they're not even near competitive unless their opponent play terribly or get horrible draws. I've yet to see a decent deck that revolves around that.
And I too I'm looking to build mine puffcaps, because afterall is a fun concept to tool around. But, again, not for ranked.
"For what profit is it to a man if he gains the world, and loses his own soul?"
writing in all caps? i wrote 28 words and only 6 were in caps. the game isnt even fully out, the meta hasnt been yet established and u already say X deck archetype is unhealthy for the game. all card games have niche win cons and all have mechanics that screws with either your board hand or deck.
i didnt need arguments cause its impossible to have one when the game aint even 24 hours old. saying u cant counter their existence in the deck is true, but with the amount of control decks there is u can heal with spells while removing threats and u can slam down big bois to mop up the end game. u probably playing something that cant deal with an early teemo. with elusive units challenger mechanic low cost 1 hit aoe removal heal etc its amazing to me that u can lose to it. but hey like i said the game is new no need to cry wolf as u are right now.
hence the conclusion that it is a salt post indeed
Whining about drawing being forced? And you're in a card game forum?? What am I missing here? Just make a better deck and beat it you child
Someones never heard of a hyperbole.
I said its unhealthy for the game because I have lots of experience in this type of thing.
I'm a judge and play yugioh, I also play force of will seekers of light,force of will,hearthstone,shadow verse,mtg,luck and logic caster Chronicles and a few others.
I never said it was uneatable I just said Its mechanic is unhealthy for the game. something that makes you take damage from drawing cards and there is literally nothing you can do to stop them from doing that. How am I crying wolf? I din't lie in my post. if your gonna make a claim you better have arguments to back it up or else its a pretty invalid claim. Not to mention sayignn a deck is unhealthy doesn't mean there salty.
I agree there interesting but whenever you have an alternate win condition type thing its important to be careful in how you do it and what cards ou give it.
However i don't think there should be something inherently uncountarable. Not to mention when they run deny as well that kinda counts out the removal you got. You shouldn't have to be running a specfic region to have to counter them.
If it makes you feel better, the mushrooms are not entirely random I remember a rioter explaining that they kind of evenly spread out in your deck and have some chances but you won't die from 20 shrooms in you deck in one go.
Anyway may I ask.. which deck are you playing? cause I didn't have problems against it
Im pretty sure it means you're salty. the fact that you had to pull rank with all that previous experience in card games is a clear example of that. you ARE crying wolf cause you said theres nothing we can do about the mushrooms in the deck. well there are alternatives, like healing. like playing your own deck driving your wincon towards the opponent and beat them with it? unless u have a deck full of just spells u shouldnt be too worried.
i cant say its unhealthy. at least you know whats happening. some decks in HS just up and kill you OTK out of the blue. sure u know ur facing a otk deck like the cloning gallery priest one before the rotation in 2019 april but losing a match in one go when u had lethal for next turn is more infuriating than taking 2 dmg every other turn. i mean warlock hero power in HS is exactly that and ur not seeing them complaining about it.
A few points based on the conversation that happened so far:
- @OP - no matter what you consider your experience in card games, a post like your OP is always going to read like the heaping great pile of salt it is.
- I do think puff-shrooms are potentially harmful to the game in general because the game is already skewed towards shorter game times by the relatively small health pools. Introducing a further mechanic to unavoidably kill slower decks significantly disincentivises people from playing those slower decks.
- To the person who suggested healing was a counter - healing is actually quite poorly handled in LoR in my view, at least in this early stage. Healing from spells seems to be valued phenomenally highly, judging by the cost of spells with healing built-in (and the low values of those heals). It seems significantly more efficient to play a lifesteal minion and then buff it, even if that minion only gets a single hit off - and that has the potential to stick around and continue to heal.
That being said, it is pretty early days, and shroom decks themselves have woefully bad matchups into aggro decks. I just worry that we're already looking at a mill rogue style scenario in which a deck has a permanent <50% winrate, and yet still nears 90% against certain meta decks - which is not a healthy position for any deck in any meta.
I see you when you're sleeping; I'm gone before you wake
I'm not as good as turn 4 Barnes; But I'm at least a Twilight Drake
For what it's worth, I think a lot of people consider lifesteal to be a form of healing. I certainly do!
@OP: You keep saying it's uncounterable. It is not. The counter is to remove the units that are putting puffcaps into your deck. If you are talking about spells that give you puffcaps, it's no different than a spell dealing direct damage to your nexus -- it's just slightly delayed. In the end, damage is damage. The only concern is the amount of damage in comparison to the mana cost required to inflict it.
A puffcap deck generally doesn't deal egregious amounts of puffcap damage per mana unless you leave a leveled-up Teemo unchecked. If that is how you are dying, I don't think it's fair to blame the game design.
awesome not even 24h needed before the first i lose to a deck so i gonna complain topic is made
I actually beat the deck most of the time im specfically talking about how unhealthy there mechanich is.I eiehter use shroud or spammy spiders
The issue is it adds way more then it should and unlike spells they themselves can not be counterspelled(deny) and you can only deny the puffcaps so many times before it becomes an issue. Keep in mind most removal spells have hefty mana costs as well. so while im wasting my turn hes putting more on board as well. It actually does a lot more damage then y'all give it credit for.
I beat it more then not though The mechanic itself is unhealthy
no you dont like the mechanic but deffintly not unhealty dont know if you play hearthstone
but if not there are some thing unhealty but this its just a fun mechanic not op not broken and for sure not unhealty
But i do understand that you dont like it
I mean Teemo is one of most annoying champ in league with his ult XD
why is it unhealthy? you lose so much tempo to plant shrooms.. it's equivalent to bomb warrior which doesn't see play anymore as planting bombs became too mana inefficient.
If you beat them consistently I don't understand the problem.. you realize it's cause they wasted mana on delayed face nexus damage
I have the puff deck and i can tell you first hand it is not over powered...any deck that is agressive at all murders it.
I think this deck currently in its state for constructed is fine. It is a control deck killer and I think having decks like this are good they make the meta more balanced. That being said I believe the deck is a little strong and could use a few nerfs like mushroom cloud, and puffcap peddler.
The real issue i have with the deck however is in expedition mode. It is extremely hard to build around this deck since you are given so few options especially in terms of lifesteal. For Freljord which has 2 heals and 0 lifesteal options. I think it is unfair to allow a deck of this strength in its current form where you can possibly get 26 mushrooms in 1 turn is pretty broken not to mention teemo can double that with his upgraded form. I believe that if less options are given in the draft it would be much easier to deal with. Draft already has enough rng it doesnt need more added in terms of puff mushroom draws especially when few options can solve the issue.
Why are we complaining about puffs when Fiora is still in the game
You know shit's bad when you miss Mid-Range Shaman.
I'm afraid you misunderstand. It's not that I don't consider lifesteal to be healing. My issue is that lifesteal-based healing seems far cheaper than spell-based healing. In theory, lifesteal vs healing from spells should be roughly similarly costed because it's reasonable to expect a minion to get a single hit in, on average. The fact that a minion can potentially hit more than once is balanced out by the potential for the minion to be removed by effects and not get a hit in at all. Instead, though, Lifesteal as a keyword seems to be pretty cheap on minions that can get it, and can provide big chunks of healing that spells simply can't.
I see you when you're sleeping; I'm gone before you wake
I'm not as good as turn 4 Barnes; But I'm at least a Twilight Drake