One of the biggest things that attracted me to this game was that Riot had ditched the random-packs model, allowing the players to craft exactly the cards they want. In particular, the uncertain rarities of the cards in random packs often leads to a feels-bad situation when, for example, you get nothing but forty dust worth of garbage in Hearthstone.
So in Runeterra, I kinda hate the way that, even at max level, the Vault reward is mostly bad cards by default, with a random chance to upgrade each drop. It is basically full of random packs!
(For those who don't know: A diamond chest contains several hundred shards plus three rare capsules. Each rare capsule contains a handful of common cards and one guaranteed rare, much like a Hearthstone pack. And also like Hearthstone, there's a very small random chance that each capsule and card can spontaneously upgrade to a rarer version of itself.)
Getting three rare capsules that fail to upgrade out of a diamond chest is a bit of a letdown, considering how hard you worked to earn it.
I would much rather receive slightly fewer, better rewards than a larger number of weak rewards that might upgrade if I get lucky. A diamond chest should guarantee at least one epic capsule, don't you think?
This whole random upgrade thing is just a throwback to the microtransaction model everyone is starting to despise, which I thought Runeterra might be trying to move away from. Can we please just ditch it altogether?
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