Riot needs to update wording?
Submitted 4 years, 8 months ago by
woodenplatform
Hey. Please see the below highlight, I am not trying to gain publicity, I just want peoples opinion on the matter, as I think it's a recurring issue with Riots games, even LoL has bad wording, which is tolerable... but a card game should be as clear as possible and I feel there are many lazy mistakes.
https://www.twitch.tv/videos/554343236
Let me know what you think, am I just being an idiot, or should Riot get there act together? Yes it is easy to just learn and memorise how cards ACTUALLY work but that should not be required.
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Hey. Please see the below highlight, I am not trying to gain publicity, I just want peoples opinion on the matter, as I think it's a recurring issue with Riots games, even LoL has bad wording, which is tolerable... but a card game should be as clear as possible and I feel there are many lazy mistakes.
https://www.twitch.tv/videos/554343236
Let me know what you think, am I just being an idiot, or should Riot get there act together? Yes it is easy to just learn and memorise how cards ACTUALLY work but that should not be required.
I agree, they also didn't properly explain this "change" in the patch notes.
Because it's the damage that's rounded up and not the life total.
Yeah there is some clunky wording here and there.. and they made Commander Ledros wording even less clear.. (but it was worse before!) the problem is that they didn't explain that the effect stayed the same in the patch notes..
about overwhelm.. ye.. it's a confusing keyword by how it's written, but actually striking an enemy doesn't mean he is a blocker, I think it's specifically means the battle phase blocker when you attack on the battle phase..
But let's look at the bright side 95% of the cards are quite clear on what they do.. so they are not doing such a bad job do they?
This is actually kind of funny - I suspect Riot saw feedback online about frustrations around how damage is rounded up despite no indication (and a slew of other card games that consistently round down), and so tried to incorporate that into their card text, and went backwards on clarity.
Clearly, the effect is "cut the enemy health in half, rounded down" or "deal damage equal to half the enemy nexus' health, rounded up." In either case, the effect remains the same as it always was, so at least that level of consistency is there. But the text should certainly reflect that more accurately.
I actually think the Overwhelm keyword is fine for a couple of reasons. First, the help text explicitly states "my blocker," and blocking only happens in combat. Second, it's very consistent with MTG's Trample keyword. Trample deals excess damage to your opponent's health, but if you use a spell to force your creature to fight another creature, it doesn't cause trample damage to hit the enemy life total. This is because when you attack, you are targeting enemy HP, so of course any excess damage continues to target that enemy HP. But when two units attack each other as a result of a spell, there's no target for the excess damage, so it goes nowhere.
Wait a second...so Ledros can still kill you if u have only 1 health? I thought they changed it
Nope - they just tried, and failed, to clarify his behavior
It's hilarious how excited everyone got, though.
"Great nerf! Good job, Riot! ... Ummm, you didn't actually change anything?"
Thanks for all the feedback, I was uncertain if I was gonna get flamed or not, glad to see I am not alone in this. I am used to Riot not having the best reputation for clarity, but I think when you are updating a cards text to try and make it more clear and you make it even LESS clear, then you need to hire a new team.... either way, thanks for the responses guys.
Well, I would say hiring an entirely new team just because they screwed up trying to improve the card text of a single card is a bit extreme, but they should definitely improve or at least revert the card text change in a future patch.