Ok, I have this problem with the hand buff archetype that it comes with elusive units, they still cheap, they still have the same problem as before.
They are way efficient dishing damage for cheap mana, and paired with cards like twins or elixir, they have enough sustain to survive good trades or removal.
The removal in this game in general feels good, is not like Magic that is toooo good, but in this game, as it's core design, has problems with the burst cards that bassicaly disable some interactions.
Relentless is another busted 3 mana card, that can turn the teable for cheap, this card should be 6 mana and no 3, there is no point in this card to be so busted.
Theorically, you can play 3 pursuit after a waypout and dish enough damage for lethal. And to be a "fast spell" is also problematic, should be slow.
Ok, I have this problem with the hand buff archetype that it comes with elusive units, they still cheap, they still have the same problem as before.
They are way efficient dishing damage for cheap mana, and paired with cards like twins or elixir, they have enough sustain to survive good trades or removal.
The removal in this game in general feels good, is not like Magic that is toooo good, but in this game, as it's core design, has problems with the burst cards that bassicaly disable some interactions.
Relentless is another busted 3 mana card, that can turn the teable for cheap, this card should be 6 mana and no 3, there is no point in this card to be so busted.
Theorically, you can play 3 pursuit after a waypout and dish enough damage for lethal. And to be a "fast spell" is also problematic, should be slow.

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