Custom keyword - Cower

Submitted 4 years, 9 months ago by

Hey, folks! In this thread, I want to present the idea for a new keyword:

Basically, it's the exact opposite of Taunt. If your opponent has a minion with cower, and another without, you MUST attack the one without first. And before anyone asks:

  • If you have a minion with both Taunt and Cower, they cancel each other out, so it's like not having either. 
  • Yes, this was inspired by Mythgard's Lurker.

The best kind of cards you want with this keyword are those with triggered or end/start of turn effects. Here's a few cards I made:

     

And now, for the piece of ressitence:

 

Poor Wilfred. Ever since he accidentally summoned an EREDAR LORD OF THE BURNING LEGION and barely surviving with his life, he's never been the same. Sure's he's still summoning Demons, but he's limiting himself so small, easy to control ones.

I wanted to create a hero with the keyword, but the effect itself isn't worth much IMHO, but a cheap hero like that would pretty much kill Aggro, and I don't want that. So I gave him the board swarm in the battlecry.

Best part? He actually has crazy synergy with [Hearthstone Card (Lord Jarraxus) Not Found]. Yeah, remember him? Probably not, since Bloodreaver Gul'dan replaced him entirely, and when him rotated, Zephrys the Great came along. Granted, Fizzleband doesn't solve the latter problem, but if you play Lord J after him, your Hero Power (yes, I know I forgot to write it on mine) basically creates a 6/6 pseudo-Taunt. 

In any case, I hope you folks enjoyed this little taught experiment. Have a nice day!

  • Nirast's Avatar
    Senior Editor Snow-Covered 920 950 Posts Joined 04/01/2019
    Posted 4 years, 9 months ago

    Hey, folks! In this thread, I want to present the idea for a new keyword:

    Basically, it's the exact opposite of Taunt. If your opponent has a minion with cower, and another without, you MUST attack the one without first. And before anyone asks:

    • If you have a minion with both Taunt and Cower, they cancel each other out, so it's like not having either. 
    • Yes, this was inspired by Mythgard's Lurker.

    The best kind of cards you want with this keyword are those with triggered or end/start of turn effects. Here's a few cards I made:

         

    And now, for the piece of ressitence:

     

    Poor Wilfred. Ever since he accidentally summoned an EREDAR LORD OF THE BURNING LEGION and barely surviving with his life, he's never been the same. Sure's he's still summoning Demons, but he's limiting himself so small, easy to control ones.

    I wanted to create a hero with the keyword, but the effect itself isn't worth much IMHO, but a cheap hero like that would pretty much kill Aggro, and I don't want that. So I gave him the board swarm in the battlecry.

    Best part? He actually has crazy synergy with [Hearthstone Card (Lord Jarraxus) Not Found]. Yeah, remember him? Probably not, since Bloodreaver Gul'dan replaced him entirely, and when him rotated, Zephrys the Great came along. Granted, Fizzleband doesn't solve the latter problem, but if you play Lord J after him, your Hero Power (yes, I know I forgot to write it on mine) basically creates a 6/6 pseudo-Taunt. 

    In any case, I hope you folks enjoyed this little taught experiment. Have a nice day!

    4
  • shatterstar1998's Avatar
    Eevee 295 144 Posts Joined 05/28/2019
    Posted 4 years, 9 months ago

    I think the keyword itself need to cost more. The effect is basically: "Give Taunt to the other minions on your board". And we know Taunt is value at .5/1 mana

    0
  • KANSAS's Avatar
    Old God Fanatic 1745 2912 Posts Joined 03/25/2019
    Posted 4 years, 9 months ago

    I like it. It is sort of like stealth but a bit more interactive, and the flavor is spot on.

    Though isn't Terrifying Roar kind of pointless? If everything has Cower it is the same as nothing having Cower. Also, Fizzlebang is pretty OP since he is effectively just like Glinda Crowskin from the witchwood solo adventure who gains indestructible as long as you control a minion. She is a super hard boss even with a fully jacked dungeon run deck. 

    Carrion, my wayward grub.

    1
  • Mephisto's Avatar
    185 19 Posts Joined 12/15/2019
    Posted 4 years, 9 months ago

    The same could be said for stealth. This keyword is like stealth, but weaker in the sense that the minions can still be targeted and stronger because it is permanent (unlike stealth).

    "Monsters behind you!"

    0
  • Mephisto's Avatar
    185 19 Posts Joined 12/15/2019
    Posted 4 years, 9 months ago

    If everything has cower, then face has taunt.

    "Monsters behind you!"

    0
  • KANSAS's Avatar
    Old God Fanatic 1745 2912 Posts Joined 03/25/2019
    Posted 4 years, 9 months ago
    Quote From Mephisto

    If everything has cower, then face has taunt.

    I think for simplicity's sake, Heroes shouldn't get taunt/cower or anything like that. Plus, in the tooltip it specifically says "Enemies must attack minions that don't have cower".

    Carrion, my wayward grub.

    0
  • meisterz39's Avatar
    925 1200 Posts Joined 06/03/2019
    Posted 4 years, 9 months ago

    I suspect this keyword is fairly problematic. As long as you can play cheap token minions, this keyword operates very similarly to perma-stealth. Seems like it would be easily abused in a class like Paladin that can fairly easily buff and generate tokens.

    2
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