Hey, folks! In this thread, I want to present the idea for a new keyword:

Basically, it's the exact opposite of Taunt. If your opponent has a minion with cower, and another without, you MUST attack the one without first. And before anyone asks:
- If you have a minion with both Taunt and Cower, they cancel each other out, so it's like not having either.
- Yes, this was inspired by Mythgard's Lurker.
The best kind of cards you want with this keyword are those with triggered or end/start of turn effects. Here's a few cards I made:

And now, for the piece of ressitence:

Poor Wilfred. Ever since he accidentally summoned an EREDAR LORD OF THE BURNING LEGION and barely surviving with his life, he's never been the same. Sure's he's still summoning Demons, but he's limiting himself so small, easy to control ones.
I wanted to create a hero with the keyword, but the effect itself isn't worth much IMHO, but a cheap hero like that would pretty much kill Aggro, and I don't want that. So I gave him the board swarm in the battlecry.
Best part? He actually has crazy synergy with [Hearthstone Card (Lord Jarraxus) Not Found]. Yeah, remember him? Probably not, since Bloodreaver Gul'dan replaced him entirely, and when him rotated, Zephrys the Great came along. Granted, Fizzleband doesn't solve the latter problem, but if you play Lord J after him, your Hero Power (yes, I know I forgot to write it on mine) basically creates a 6/6 pseudo-Taunt.
In any case, I hope you folks enjoyed this little taught experiment. Have a nice day!
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