New Demon Hunter Spell - Spectral Sight
Submitted 4 years, 7 months ago by
Arthas
A new Common Demon Hunter Spell, Spectral Sight, has been revealed!
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A new Common Demon Hunter Spell, Spectral Sight, has been revealed!
Discuss this card below or head on over to the card page to give it a rating!
Learn more about Ashes of Outland
Head on over to our dedicated guide for Ashes of Outland!
Get Cheaper Card Packs
This section contains affiliate links.
If you want to save money when buying Hearthstone packs, you should check out Amazon Coins! It's an easy way to save up to 25% off Hearthstone packs so you can get into the new expansion without worrying about your wallet too much. We've got a detailed guide on how to Get Started with Amazon Coins, but if you've already dealt with them in the past, you can buy some more by clicking right here.
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2 mana, draw 1 or 2 cards. In first case worse Novice engineer, in 2nd - better Arcane Intellect.
What's the most powerful card in Hearthstone?
A credit card.
Seems a bit redundant. The class already has great card draw and this is very situational.
Unless we get some whacky Demon Hunter OTK I don't feel this will be necessary.
I tried having fun once.
It was awful.
I think this is pretty sick in something aggressive.
Another card draw? Other classes will start getting jealous of the new boy in town.
I wonder what type of deck this starter deck will be. What are they aiming for with this card draw galore.
And I am still sad about the hof'ed acolyte of pain - one of my first ever crafted cards back in WotOG, trying to build OTK warrior deck.
“If you have an apple and I have an apple and we exchange these apples then you and I will still each have one apple. But if you have an idea and I have an idea and we exchange these ideas, then each of us will have two ideas.” ― George Bernard Shaw
EU Legend: S52 (ZooHeal Lock); S76 (Highlander Hunter);
All the Outcast Cards I've seen give me the Impression that DH will be very good at topdecking. Like, imagine you play like Divine Favor Pally and puke your Hand onto the Board. Triggering the Effect of Cards like this and Skull of Gul'dan will be no Problem!
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This card is really strong, but maybe not as broken as Skull of Gul'dan. Drawing 2 cards for 2 mana is great, especially since aggressive decks tend to run out of steam very fast.
Seems strong in Aggro.
DH won't be running low on resources, that's for sure.
"Be excellent to each other." -Bill and Ted
Great draw, good for most DH decks. DH looks like it's never gonna run outta cards.
RNG is only fun as long as there is a 50/50 chance of getting something really good or trash level of bad. If RNG always results in something good, then it's not fun.
In aggro this one will see a lot of play in control.. it's hard to run outcast.. 2 mana draw a card is kind of garbage but with 1 mana hero power you might be able to play it more easily.
In a deck that tries to cycle as fast as possible, this will see play. 2-mana draw 2 is pretty bonkers.
Drawing is nice still doesn't beat *OP*Skull of Gul'dan*OP*. Don't need too many draws; therefore, skull is probably going to out play this.
Very decent card. 2 mana draw a card is fine, 2 mana draw 2 cards is very good. Its playability will depend on how easy the Outcast effect will be procced.
Feels a bit unnecessary when Skull of Gul'dan exists, but then maybe this will be the card that goes in the Classic set over the Skull.
The Outcast on this should be fairly easy to trigger. Unlike other mechanics like dealing damage or taunting or whatever, there is almost never a board state that would force you to play a draw card when you don't want to. You should be fine saving this card in your hand for as long as you need to to trigger the Outcast.
Carrion, my wayward grub.
2 mana draw a card is bad, but draw 2 is so strong. This card will permit DH to cycle quickly his deck
2 mana draw two is a powerful effect, and this will probably be good in most demon hunter decks. The drawing power of this card is very different from Skull of Gul'dan, where the power is in the discounting. Even though this card is more mana efficient it will probably see less play in slower decks. Aggro would rather use Crimson Sigil Runners and maybe 1-of Consume Magic if the meta is right as cyclers.
This post is discussing the wild format.
I'm already planning a Wild OTK deck using Metamorphosis, Clockwork Automaton(s), and Garrison Commander! A few different ways to get some cards reduced in cost like Emperor Thaurissan or Skull of Gul'dan when it has the Outcast effect. Worst case it's a two turn set up after cost reductions, but you could potentially drop Metamorphosis, Automaton, either another Automaton or an active Prince Taldaram, and Commander to do a nice 40 damage to face with your hero power in a single turn.
Will it be meta defining?! Not likely. Will it be fun to pull off from time to time?! Absolutely!
Quick! Someone give me something clever to write here.
Upon seeing how DH works with all their gain damage on hero buff - I think that this card is also nasty for DH - at it allows the DH to cycle through their deck without an auctioneer
Good cycle card, not sure if beats the other DH draw cards though.
I think outcast is quite easy to activate, so ofc 2 mana draw 2 is pretty good.
Without outcast this card is terrible.
With outcast it becomes a better Research Project, since you're opponent doesn't draw cards either
This card might make some good combo archetype with Kael'thas Sunstrider, and it has great potential in all kind of combo decks for future.
So making this a classic card might bring some issues.
Unpopular Opinion Incarnate
Why does only DH get this good cards?
i think will be at least 1x in every DH deck
2 mana draw two cards. Opponent does not get value. Yes please! This is a solid common
Looks a bit too situational compared to other cards they have to be an autoinclude. Probably gonna see some play still though
Who needs consistency when you could have fun?
Great as a topdeck, but not amazing if you can't take advantage of the Outcast effect.
In my opinion, a better Skull of Gul'dan as you commit much less mana on card draw and DH seems to be more effective as an aggressive class.
Rating cards on coolness factor rather than predicting power because I like screwing up rating averages (and because I suck at predicting real power levels, but we'll ignore that LUL)
Wins per class (2/6/22): DH-197; Druid-996; Hunter-91«60; Mage-1056; Paladin-1126; Priest-746; Rogue-961; Shaman-1095; Warlock-871; Warrior-906
I know this is suposed to be a class with no card generation, but good card draw, but isn't card draw better than generation? Also, dont they have a bit too much draw?
At first I thought it's great but now I have doubts. I would say it will see play if outcast is good.
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