Demonic Obsession - Card Design Competition Discussion Thread
Submitted 4 years, 8 months ago by
ShadowsOfSense
Competition Theme: Demonic Obsession
With Demon Hunters soon to be upon us, it only seems fair that they get some more Demons to hunt! Demon Hunter and Warlock are already chock full of them, so let's give the other classes a chance to play.
- You must create a minion that has the minion type Demon
- Your card must be a class card for any class except Demon Hunter or Warlock
Hordaki has asked for us to summon some demons, so we're happily obliging this week.
As always, I can be reached through Discord or here on the site via PM if you have any issues to report.
Competition Phases
Here are the phases of this card design competition
- Submission Phase: Starts on Mon, Mar 30 17:00 EDT (GMT -0400). Runs until Sat, Apr 4 17:00 EDT (GMT -0400)
- Voting Phase: Starts on Sat, Apr 4 17:00 EDT (GMT -0400). Runs until Sun, Apr 5 16:00 EDT (GMT -0400)
- Finalist Phase: Starts on Sun, Apr 5 17:00 EDT (GMT -0400). Runs until Mon, Apr 6 17:00 EDT (GMT -0400)
- Winner Selected: After finalist voting concludes and we validate votes.
Discussion Thread Rules
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Competition Theme: Demonic Obsession
With Demon Hunters soon to be upon us, it only seems fair that they get some more Demons to hunt! Demon Hunter and Warlock are already chock full of them, so let's give the other classes a chance to play.
Hordaki has asked for us to summon some demons, so we're happily obliging this week.
As always, I can be reached through Discord or here on the site via PM if you have any issues to report.
Competition Phases
Here are the phases of this card design competition
Discussion Thread Rules
No thread rules were added to this season. Please populate and manually edit this thread with them.
Welcome to the site!
I wonder how many different versions of Lothraxion we'll see:
One of his moves in WoW is "Judgment Gaze", which increases the damage enemies take for a time. I tried to recreate that in Hearthstone. He costs 6 so you can combo it with Consecration, and I wanted him to have Divine Shield, so I took a heavy amount of his Health away. If he survives a turn, Avenging Wrath becomes very appealing.
This competition actually gives me a reason to use a perfect card idea I had about a month ago.
And it actually happens to fit the set extremely well.
Yeah, I've used this art and name before, but it's just so great.
I imagine we'll see quite a few Lothraxions, and probably Dreadlord Jainas as well.
My main concern with the card is that damage (or specifically mentioning it as a gameplay mechanic) is not really a Paladin thing as they only have about 5 cards in the entire game that actually deal damage (Hammer of Wrath, Consecration, Holy Wrath, Avenging Wrath, and Scarlet Purifier).
It can also end the game quickly if you happen to have a decent sized board. Not sure if that's a concern or not.
@linkblade91: I'm not sure about it being a Battlecry. It seems like just having "Enemies are 'judged' and take double damage" would flow better and wouldn't have to deal with Brewmasters or silences making the effect permanent.
@Demonxz95: Looks like a good card to me, although it's not very "Demon-y" if that makes sense.
Anyway, two ideas I came up with. Both are meant to fit their respective class while having more destructive abilities.
-Hordaki (rhymes with Mordecai)
Check out the Tactician custom class!
hi all, here's my first look (i'm sure I'll try some shaman lark before time).
@ demonx this seems just right. yes, it can power spike with shadow step etc but that feels situational and with appropriate power ceiling.
@Link I think it's cool except for the face damage. I'm sure there would be a way of prismatic lense/ tip the scales ana exploiting it, apart from any board becoming a top deck lethal from way out.
That's a good point; thanks for the feedback. How about this? Edit: I can also remove the face-damage if that would be less scary. It becomes significantly less interesting, in my opinion.
As for your cards, I feel like Arcane Observer would garner more votes, even though I think I prefer Felwood Satyr.
I honestly like the first idea better, as I don't think the face damage could be super oppressive, and it's not too hard to clear. However, there is the risk of it chaining into some nasty OTKs. It's up to you, but just make sure you use the 'judged' flavour on your minions-only rendition too. :)
:)
It might make more sense if you think of the name Shivaleera as a portmanteau of "Shivarra" and "Valeera", Shivarra being the type of Demon she appears as in the card.
I love the choice of a Satyr as a Demon for Druid, although I agree with Link that Arcane Observer well probably get you more votes. Not because the card is necessarily better, but because it is a bit flashier.
If people don't like Lothraxion at all, I have another option as well: transplant a card from my custom expansion and tweak it a little:
Like a Humility aura, you could turn the negative into a positive if you run eggs (Serpent Egg, Devilsaur Egg, etc.).
That's a really cool effect actually! I reckon that could get a lot of votes, but your Lothraxion design was great as well. I reckon either of those could hit the finals.
:)
Just a friendly reminder because we already have someone who has already done this...
NO NEUTRAL CARDS ARE ALLOWED!
Your card needs to be a class card. It's simply not allowed to be a Warlock or Demon Hunter card, but it needs to be one of the other 8.
This seems too strong. For minions that cost 5 or more, it's a 4-mana Mind Control that counts as a minion. The Neutral restriction is a solid idea but it's still crazy. Maybe bump the cost up a bit or completely re-work the card because the 'downside' of taking damage is largely irrelevant if you're spending 4 mana for a Mind Control with a twist. (Yeah the Neutral-only bit is a downside, but it can also grab Elusive cards.)
:)
I jumped the gun on this, submitting this for 1.04.
However, given that I can't imagine it doing better second time around, I've had this idea. (Tell the truth, I love the artwork, credit to Matt Cavotta, and wanted to make a card with it)
As for feedback:
Linkblade91: The lore fan in me says go with Lothraxion, just because the Sha, strictly speaking, aren't demons. As for the two presented, I prefer the minion only one, giving a powerful control tool to a class that has lost its way a bit when it comes to control, rather than replacing Shirvallah with another 0TK tool to be abused. I do really like it though. (I'd go with the art placement from the first though)
Hereharahere: Interesting. Question is, who takes damage? If it's the Hero, then getting a Mind Control on an early giant (admittedly less of a problem with Mountain Giant rotating), for 8 face damage is a huge tempo swing, with little drawback. If it's this minion, likewise. If it's the minion being taken control of, then it's less of a problem. I also have no idea if Neutral should be capitalised. Overall, I feel that this kind of effect (permanent minion stealing) should be reserved for more expensive cards. Kabal Shadow Priest has a cap of 2 Attack, while this can steal a Deathwing for 2 less mana. IMO, it's a good idea, and I like the idea of limiting an effect to class/non class cards, but the wording needs clarification, and I feel this should be more expensive.
DemonXZ95: The only issue I have here is the Stealth. If this was 5/5, without stealth, it would be a lot easier to answer, and it's harder to repeat the effect than a lot of similar cards. As it is, you basically ask the question "Do you have an untargeted board clear that deals 4 damage? I think this would be problematic in it's current form, just because it demands a Flamestrike/Brawl/Twisting Nether to answer, or, given that getting 4 or 5 copies is a reasonable expectation, you can kiss over half your health goodbye. It may be ok, and I'll take another look tomorrow when I'm more awake, but as it is, I have concerns.
I knew someone would eventually call me on the Sha lol :P I'll keep brainstorming.
As for your card, it's missing the Demon tag first-of-all. Second, I'm not sure why it's a Witchwood card because they received zero support for Stealth Rogue back then. Other than that, I like the idea behind it; it just needs to be an Ashes of Outland card, to make the most sense.
I’ve got 3 initial ideas. Art and feedback for others pending.
The art will be a Wrathguard, a Satyr, and a Shivara Priestess, respectively
I make bad custom Hearthstone cards sometimes.
Are multi-tribe cards allowed, as long as it is a demon as well? Was thinking of making a Demon/Beast.
edit: something like this for example
sry for scuffed photoshop, hearthcards made two rows out of that
My word isn't official, but I would assume the answer is no, since multi-tribe doesn't exist in Hearthstone except for the "All" tag for almagams.
I feel like Wrathlord is too similar to Axe Flinger.
Felwood Corruptor is a cool Treant synergy card, and Burning Subjugator is a cool spin on mind control effects that we don't typically see. My favorite of the two is Felwood Corruptor, but honestly both of those two seem pretty good.
If you do decide to go with Felwood Corruptor, just remember to change the watermark to Boomsday or later when Treant synergy was made a proper mechanic.
I'd stay away from double tribes. In the context of the competition, it kinda defeats the purpose of the prompt.
Even outside of the competition though, double tribes are too impractical to design. If you look at an Elemental, just that one tribe alone already takes up nearly the entire space that the tribal tag has, so what happens if an Elemental happens to get a second tribe? You also end up setting a huge precedent for all hypothetical future cards to follow.
Once Team 5 actually does find a way to introduce dual-tribal minions into the game, then we can discuss the specifics of its design. Until then, it's an idea best left on the shelf.
As for the card itself, its secondary aura effect seems nearly useless as far as I can tell. It doesn't have Charge or Rush, so there's no practical way for it to be able to take damage on the turn you summon it anyway.
Here's my first thought:
Ur'zul are formed from the bodies and souls of fallen members of the Army of the Light.
Feedback:
@linkblade91 - I kind of like the OTK potential, though in Paladin I don't think it would be as big of an issue, though if you have a good board, it basically turns into a Bloodlust. Can be risky. I like it either way. (I know, probably not the most helpful feedback you've ever received)
As for your 2nd idea with Sha of Despair. I like it, however I personally would remove a couple of stars from the vote since Sha's aren't technically demons, they are Sha. Honestly I'm very much expecting a "Sha" Tribe when they finally make a Mists of Pandaria expansion.
@Demonxz95 - *Thumbs up emoji*
@Hordaki - I like the Felwood Satyr more. But that just might be my anti-mage bias.
@hereharehere - I like the idea. Maybe "take damage equal to it's health" instead? Also not sure how I feel about it being "Neutral" minion specific.
@shaveyou - Xavathras is awesome. Impish Shade I feel would be better as an aura instead of a Battlecry. Maybe just "your stealth minions are immune"? Also, you forgot the Demon tag on that one.
@thepowrofcheese - I like the Warrior one the best. Fits Warrior flavor well. As for the Druid one, I don't know how I feel about poisonous being tied to a Demon. I think Beasts when I think of poisonous. The Priest card I like the idea, but the "deal 6 damage to a minion" doesn't feel very Priest-like to me.
Ooh... I kinda like the vibe of this one! It has a similar feel to Blood Knight, but the boys are more easily accessible than Divine Shields. No flaws from me, this ones really cool
:)
@conduit - yes, totally agree :) TY!
Here's one of my ideas
when I saw the artwork, I just felt like I had to push for Warrior demon type card. I'm not certain if this is the card I'm going to Submit just yet. I wanted to get peoples thoughts on it. I think the card feel a bit too strong right now but I'm not sure. I'm considering up-ing his Mana cost as well as his stats, but I wanted the card to be fitted for a more Aggressive warrior deck. quick note: I decided that putting this card in Whispers of the Old Gods because the whole "cost Health instead of Mana" mechanic was first introduced when [Hearthstone Card (Cho'gall/card] was added as the Warlock Legendary for the set. Again any types of comments (as long as the are constructive) are appreciated!
thanks and good luck to the other Competitors.
) Not Found]I like the flavor. Make sure you have it say "costs" instead of "cost".
However I personally don't see this card being played. I get the goal is for tempo, but this is considerably worse than Lightforged Zealot. At 4 mana, you don't have many weapons to cheat out early. Most warrior weapons are 4 or less mana. I'm not sure how I feel about losing health to equip a weapon. Your health is already used as a resource when using a weapon to clear minions. Maybe try designing it at 2 mana so it's more of a tempo play for the 3 and 4 cost weapons, which might justify the health loss a bit? Make it more like Bloodbloom for weapons on a stick?
First idea:
Will offer some feedback during lunch break.
I have 2 ideas so far.
Firestarter Fiend probably is too strong but idk if it should cost more, have less stats or change it to "after every second spell you cast" instead of "after you cast a spell".
Sadistic Maiden has the auchenai aura but it also affects the enemy.
I'll boop you
My cards so far:
Enough about my cards, feedback time!
@linkblade91
On the one hand, I think Lothraxion is a very interesting and unique character (I didn't know him, but he is such a cool idea). If you decide to go with him, make sure he can't target the enemy hero, since that can lead to awful burst damage.
On the other hand, I think Sha of Despair has a cooler effect. I don't like the artwork, though, since it's not very clear if it's portraying the Sha or the Pandaren.
@Demonx95
Also, I agree with shaveyou that it should be a 5/5 without Stealth.
@Hordaki
@hereharehere
@shaveyou
@thepowrofcheese
Wrathlord is my least favourite one, since it's the least flavourful, IMO. However, it doesn't have the problems the other two have.
Felwood Satyr is my favourite, but I am a sucker for Treants. The flavour is really good, too. Reminds me of Warcraft 3.
Finally, Burning Subjugator might be the best one, but many people (including me) have Mind Control Priest ideas, so I'm not sure if that would bore people.
@Satanley
@Xarkkal
If people are familiar with the lore, this card should be the winner, IMO.
@CovenantKevlar
@Nirast
Also, make sure to write "Beast" with capital B!
@BasilAnguis
Firestarter Fiend has an interesting effect, although it doesn't tie to the fact that it is a Demon.
Fair enough, the dual tribe will be gone in the next iteration.
Hmm, I like the artwork personally. It's not a Felhound but a.. well, Phase Hound. See here. They belong to the family of Darkhounds. I want to stay close to the Warcraft universe personally. Which also explains its effects. "Phasing: Like the Warp Stalker ability, becomes untargettable for a bit."
It was meant to be safe from damage, so it could be buffed next turn, but there aren't any Demon buffs in Hunter, so giving it the Beast tag was the first idea that came to mind. Phase Hound (or rather Darkhounds) are Demons & Beasts and are treated as such in the WoW TCG apparently as they are a Warlock and Hunter ally card.. not that i know what that means exactly, but that seemed very fitting.
Wailor, thanks for the suggestion. I'll keep them in mind. However, none of those give a good reason why the card shouldn't just be a Beast, so instead I've decided to make a Demon that summons Beasts (ignore the lack of tribes):
Let's say you draw [Hearthstone Card (Zior, Apex Predator) Not Found] with your Scavenger's Ingenuity. Then Your Helboar triggers on it and after you play it, you also use Houndmaster on it. Finally, you play Pack Tactics and your opponent attacks into it on their turn, leaving you with a 3/3 Xior (that technically still has the previous buffs).
If you play Terridaxx and target the 3/3, you get 4 Fiendhounds, summoned in the following order:
If I'm not allowed tokens, I could just have it summon copies of the Beast, but that would increase it's power level quite drastically.
Feedback:
BasilAnguis
I was gonna say the Fiend is overcosted, but the I remembered Cyclone Mage is a thing. The cards seems fine, definitely more combo oriented.
Not sure I like Sadist Maiden. Locking your opponent out of heals seems extreme.
Wailor
The Ritualist seems fun, but it could be on the strong side. Shaman could easily have a comeback turn and avoid being locked out of the next one. Not really sure.
I don't like the Natherhim. You compare it to MC Tech, but I think it's more comparable to Sylvanas. And she was rotated for a reason. Also you forgot the Demon tag :p
I like the Annihilian the most. Very flavourful and don't see much way this could brake the game, unless Blizzard gives Warrior more ways to get rid of Armor (that one K&C card would also kill this).
Satanley
You could have a line of text that says "Is also a Beast". Otherwise, I like the concept, pretty much guaranteed to stay on board except for a few very niche cases.
First off, congrats to the winner of the Demon Hunter competition!
Secondly, here's some feedback for the cards I've seen so far...
@linkblade91: I much prefer Lothraxion to the Sha. Although it 'judging' the enemy hero is cool, I think it is functionally scary as Paladin does have access to some direct damage. Plus, Lothraxion feels way more real as a 6/6 :P
@Demonxz: Boy, would Rogues have fun with this. Potentially having 5-7 minions, all Stealthed, is nuts. Yes, they're still susceptible to board clears, but I think Shivaleera would be a tad less worrisome as a 3/3. Otherwise, I really like the card effect and art especially!
@Hordaki: Arcane Observer is much more interesting IMO. It allows Mage to play like a Warlock, which is thematically very fun and it actually has a 'demon'-appropriate effect.
@hereharehere: You've got a good base but there are some improvements to be made. Who takes the damage indicated? Also: why Neutral? Maybe it can steal minions with less Attack/Health, or the minion directly in front of it – Neutral seems very out of place to me.
@shaveyou: Aside from not being a Demon, the card is interesting. Unique effect with an appropriate body :)
@thepowerofcheese: Never thought I'd see Poisonous Treants, now that's a fun card! Although IRL it might not see much play, as a custom card it's bursting with flavour and has a super-unique effect to boot! Not to say that your other ideas aren't good, but this one stands out.
@Satanley: I don't think dual-class cards should be a thing this week. The rules are to make a Demon and I think we should all stick to that. Aside from that, the card makes little sense. How often would it take damage on the turn it is summoned anyway?
@Xarkkal: A solid card all-round that hearkens back to some classic Demon design – I like it a lot! Only criticism: maybe this should start as a 2/2? Even with 1 Recruit dying it becomes a (3)-mana 5/5 with very little downside in the early game.
@CovenantKevlar: This card is… fine? If you like the idea, reduce its cost to (3) to make it more viable. However, although the effect is Demon-like, it's very plain, and the stats are nothing to write home about.
@Nirast: Interesting effect, though I'm not sure how many enchantment/buffs Hunter decks run nowadays. Also: it's should be its and beast should be capitalised as it's a minion type.
@BasilAnguis: Firestarter Fiend is crazy strong in the right Mage deck! It should either be a (5)-cost 3/2 or 2/2 for that power. Sadist Maiden is just plain.
@Wailor: I want them all! Does Felspark Ritualist negate the effect of Overload, or does she just make them damage you? Regardless, I think the effect text should read "Your Overload cards cost Health instead of Mana" OR "Instead of Overloading Mana, lost that much Health instead", depending on what you meant. Imprisoned Nathrethim (aren't they Nathrezim?) should be a Demon, and should definitely cost more (5-6 mana, even with Dormant). Armoured Annihilian (name again: I think it's Annihilan, no 'i') is the most interesting of the bunch with good stats and an original effect.
Here's my idea for this week, a dark pharaoh corrupted by the League of E.V.I.L! Finley dug too deep in the tombs methinks...
Although Paladin was themed around Murlocs for SoU, I felt it appropriate that Finley would find a cursed mummy whilst studying the Reborn mechanic. I've made a Deathrattle and Battlecry version, as I was unsure of which would be more viable. Let me know what y'all think.
Started playing HS in May, 2015. The bad news: I missed the excitement of 'Naxx out?' and GvG. The good news: I never met an Undertaker.
3 new iterations:
1. card: I like that you'd have to choose between the two effects. That said, the Rush part combined with the other effect is much stronger than stealth.
2. card: I took the idea to add the beast tag like that from @Nirast . I like it and it's unique enough, but it looks weird written out.
3. card: The simplest of the 3, expanding on the first iteration by making it almost impossible to kill. (also ignore the small font, idk what happened)
Feedback:
@CovenantKevlar
@BasilAnguis
@Wailor
@Nirast
@Dermostatic The battlecry bersion seems a bit too strong. And how would it work with Plague of Madness? Is it immune to the weapon?
I like the Deathrattle version, seems balanced.
I've made another concept for my card, in the post right above yours, if you don't mind taking a look.
Hey guys so here are my 2 cards, i like more the second one but not sure about the cost
i didnt really discuss cards before but ill do my best
@Wailor For [Hearthstone Card (Felspar Ritualist) Not Found] i think the cost of health is too little for the overload cost maybe it should be that you take 2x as much damage as overload cost
Natrethim i like the most, seems good, also it is missing a demon tribe
Annihilian i feel might gain too much health maybe it should gain just 1 or 2 health each time
Here's my idea for this week. I have no clue about WoW lore and couldn't find a fitting character, so I made one up myself. If anyone could help me out on this part I would be very thankful, as well as for general feedback!
Feedback time!
Linkblade91: Even me who isn't into WoW at all gets the flavor of this card. Well done!
Demonxz95: It's a great idea, but maybe a bit too powerful. The stealth part makes it hard to counter and Rogue shouldn't have too much problems to reliably pull this off for 3 or more copies.
Hordaki: I'm glad you went with the Observer. It's an interesting card I'd have fun to try out. Well done!
hereharehere: I agree about this being too strong. The drawback isn't severe enough and there's just no way to play around it. Sadly I have no idea how to improve your card… sorry!
shaveyou: This fits Ashes of Outlands like a glove and it is really well balanced. Great job!
the powrofcheese: I prefer the priest card. It combines the thief archetype with the heal/buff concept which is a cool idea. The balance is hard on this one, but looks okay. Maybe 9 mana would be appropriate, too, so you couldn't just play this and hero power the stolen minion. I mean, at worst it's a removal on a stick.
Xarkkal: Now this looks nasty! Great flavor, great potential (especially in wild). Together with BasilAnguis‘ my favorite card so far!
CovenantKevlar: Cool idea, I can totally follow your train of thought about the art and the effect. I second the opinon to make it cheaper, though.
Nirast: I'm having difficulties grasping what you exactly mean. "Enchantments" make me think of buffs, but I guess you also mean permanent effects like poisonous or Divine Shield, don't you? And what happens if a minion has multiple of those?
BasilAnguis: Great art on both of them! I prefer the mage card. It's one of those cards that really make my fingers itch to try and exploit them. This could make Rhonin playable! Together with Xarkkal’s my favorite card so far!
Wailor: I go with the priest card. It looks really annoying, reminds me of Infiltrator. I’m not sure if it isn’t too strong and/or too cheap…
Dermostatic: Cool idea! I prefer the first alternative. The balance seems fine to me, since Plague Spells often need to be held for a few turns before they get useful.
Satanley: The first alternative is my favorite. Just as you pointed out, the versatility is really cool and it fits the class. Well done!
CaptainDG: Terror oft he woods looks better to me. It’s almost a build around, but there deathrattle is something Hunter is good at. I’m not sure about the beast restriction, though… what about cuting that part and tuning down the stats?
All in all, there already are lots of very impressive ideas this week!
I notice I am confused. Something I believe isn't true. How do I know what I think I know?
Harry James Potter-Evans-Verres, hpmor.com
The card is fitting, since some Demons are known to hunt Dragons in WoW afaik. However, I think it'd be more fitting if he was part of Descents of Dragons or Galakrond's Awakening.
Regarding my card, the wording is similar to Immortal Prelate. Whatever counted as an enchantment for that card, counts for this. Basically, you get one minion for every icon that's bellow a buffed minion when you hover over it.
Thanks, that was quick! Regarding my card, I was wondering if there was an actual WoW in game demon who is known by name, hunts dragons and looks remotely like the art I used - even though I know that is a lot to ask... I couldn't find anyone who even matched one of those requirements and so made up the name.
Thanks for pointing out how your card is meant to work. I should have remembered that this effect was already in game. Looks like good synergy with Scavenger's Ingenuity.
I notice I am confused. Something I believe isn't true. How do I know what I think I know?
Harry James Potter-Evans-Verres, hpmor.com
I had an idea for a mechanic, which I think fits this competition nicely!
The new Mage legendary got me thinking about some new ways to limit targeting, and then I hit upon a minion with the fantasy that it "draws in" magic to itself. I found Shirrak while just looking for some cool weird demons on the WoW wiki, but I'm not a huge WoW lore buff, so if anyone has any ideas of a creature/character that may fit this idea better, please let me know!
I picked priest because of Shirrak's ties to the Auchenai, but I think the card could make just as much sense in Mage, considering the theme of spells in general and the broad link to Solarian Prime. What do y'all think?
I picked the mana/statline, mostly just to get enough bulk to make the effect worthwhile, while not having it too expensive to be useless in its role as a combo-inhibitor/removal absorber. I'm not sure these are the best stats for that job though, so let me know any thoughts!
~ An expertly disguised dinosaur
Thank you everyone for your feedback :) It is time to reciprocate with some of my own:
@hereharehere - Sorry I missed your card. With the amount of healing in the Priest, I feel like the penalty does not outweigh the significance of a 4-mana Mind Control + a body. In Wild you could steal Deathwing and then use Greater Healing Potion to mitigate literally all of the damage.
@thepowrofcheese - I like Felwood Corrupter the most. I play Treant Druid, and sometimes you need to get through something big that would otherwise wipe out your resources; this could be a way to solve that problem.
@Xarkkal - It's like Totem Cruncher, but for the Paladin, minus the Taunt. It's kind of cool, but I also fear it would have a similar rate of play-ability (which is to say, no one would play it, because they don't want to destroy their board). Plus most of the Silver Hand Recruit-generators have left Standard, meaning this card doesn't really have a home in Ashes of Outland.
@CovenantKevlar - I like the card, although I don't think it needs to be 2-Health. It would be concerning to make this card cost lower, because then it would be abusive with Woecleaver: imagine pulling out Woecleaver on turn 2 and dropping a Y'Shaarj, Rage Unbound. People would riot. As such, it kind of *has* to stay higher.
@BasilAnguis - I prefer Firestarter Fiend, although it is really slow. You would need a Kael'thas Sunstrider-like effect on the table where you can rapid-fire a bunch of damage spells, but then you'd run out of mana real fast because the Fiend costs at least half your resources. You might be able to get away with this costing 4, or even 3. Sadist Maiden is literally a reprint of Auchenai Soulpriest - just worded differently. Soulpriest could already affect the enemy.
@Wailor - I prefer Felspark Ritualist: it's an interesting effect that you can play around with healing. The Ritualist would be a must-remove kind of minion; my one concern is that the Shaman has access to a lot of Taunt via their Overload (Earth Elemental, Feral Spirit, Rain of Toads, Eye of the Storm, etc.), so they would end up in the same deck together. That means it could get really out of hand versus some decks. One final tidbit: it should say "Your Overload *effects* deal damage to…", not "cards", because otherwise it's implied the card doesn't do anything. You want the effect to deal damage, not the card's text.
If you go with Armored Annihilian instead, I would not be upset. That's a cool card as well.
@Nirast - You're allowed one token, but this seems rather convoluted. That you need a spoiler to explain what you mean is frankly very bad, because that probably means your cards bucks against the traditional simplicity of Hearthstone. It's a lot of work for a bunch of small stat guys.
@Dermostatic - I like the idea of Finley finding a cursed mummy, but this card implies, on some level, that the Paladin was on the side of E.V.I.L. You're bucking against the separation of the groups, giving the Paladin access to a group of spells it should not have. In that sense, the flavor of it (the Paladin casting a Plague) is WAY off base. Flavor aside, I prefer the 6-mana Deathrattle version. It can be used with Emperor Wraps to create more Plagues, and I feel the 8-mana version is very concerning. Lifesteal + Reborn is a potent combination, let alone such a minion being on the board alone after it wiped everything else out.
@Satanley - I guess I like the second one the most, although "Is also a Beast" feels like a work-around of the rules :( The first version having Stealth + Rush is oxymoronic - you'll lose the Stealth by attacking with the Rush - and the third version is kinda pointless.
@CaptainDG - I would have preferred Potion Trickster, but you already submitted so I guess it doesn't matter lol :P
@anchorm4n - I don't think this should be a Legendary, even if it adds to the flavor by being so. Legendaries should not be tech cards; it could be an Epic and be fine. I would absolutely hate to pull this as a Legendary :(
@Inconspicuousaurus - I like it a lot more now that Divine Spirit has rotated to the Hall of Fame. I could see this alongside the buff cards from Ashes of Outland, so you have that connection going for you. It still might be a problem in Wild, though.
Thanks for the feedback! I must say that I agree with you, linkblade91, a tech card shouldn't be a legendary. I would even go further and say that a tech card shouldn't be a class card. So I decided to rework my idea. How would you feel about a battlecry that grants armor and equips a weapon? This would keep the flavour of the card and be way more versatile so people wouldn't be disappointed to get it from a pack (thanks for that notion, I'll always check this for my future entries!). It's gonna be hard to balance this as I still consider myself a card design noob, but I'll go with Uther of the Ebon Blade and Scourgelord Garrosh for references and show you where that leads me.
I notice I am confused. Something I believe isn't true. How do I know what I think I know?
Harry James Potter-Evans-Verres, hpmor.com
Okay, these are my alternative versions for my Demon:
Number 1 doesn't fit the flavor so well, but has simplicity on its side. Maybe the Armor gain is too much?
Number 2 got a bit complicated but the huge weapon seems very fitting.
Thoughts?
I notice I am confused. Something I believe isn't true. How do I know what I think I know?
Harry James Potter-Evans-Verres, hpmor.com
Here are my ideas for this week
Feedback time!
@Xarkkal - I really like this idea in general, and the lore relevance just makes it even better. I thought the buff was too much at first, but then I saw the comments about Blood Knight and Totem Cruncher and I realised it is pretty on par. as was mentioned already, it would be pretty weak in the present meta, but it's one of those cards I'd see and either be excited to try in Wild, or be hyped for future support.
CovenantKevlar - This is such a cool idea that fits so naturally into HS that I was honestly surprised when I thought back and realised we have never had this concept applied to weapons, or Warrior. I think it is at a good power level, for the cost, and the cost is low enough to be useful, but high enough it couldn't be too horribly abused by aggro decks. I like it :)
@Nirast - It's a neat idea, but I think it could get out of hand very quickly. Perhaps "destroy a beast and gain its enchantments" would be more manageable? I saw the other idea and I like it much more. It's difficult to evaluate the power level, because it depends how many big beats with powerful enchantments are in the meta, but at the least you could run it for destroying your own beasts in a deathrattle Hunter, and that sounds pretty cool to me.
@BasilAnguis - I much prefer the Firestarter Fiend. A symmetrical Auchenai effect is a nice twist, but at its heart it is still something Priests have already had three times now. Whereas, the Fiend quite neatly introduces an effect I have tried to express before without success - a fun snowball of spell damage for a casino mage type deck. I don't think it is overpowered as is, because gaining decent use form it is contingent on casting many low-cost spells, which are inherently low-impact. It would be much less frustrating than, say, Flamewaker, which turned even non-damaging low-cost spells into board clears.
@Wailor - My favourite of these is the Imprisoned Nathrethim. This may get me called a madman, but I honestly miss MCT sometimes. Those effects are so game-changing, and always make for a memorable experience. I think giving your opponent a 2-turn warning on when the effect is going to happen is honestly the best way to reintroduce this to the game without it being too un-fun to play against. I also really appreciate the nice lore consideration. :) Just remember to give it the Demon tribe!
@Dermostatic - I like the Deathrattle version's statline better, but perhaps you could change to "Battlecry: Discover a Plague" to give more reliability but similar power-level. I also agree with others that said it is kind of bucking the themes of the Year of the Dragon to give Paladin an evil character, and to give it Plague interaction. I think a simple switch to Priest would resolve that.
@Satanley - I like the concept, but I feel like the 3 ideas are either too strong, or too complex. How about this instead: 4 mana, 3/2, "Rush. Overkill: become Immune until the start of your next turn." You could make it a Rastakhan's Rumble card to match the use of Overkill.
@CaptainDG - Both of these are very interesting, but I like the Rogue card better. I feel the whole theme and art and everything fits very nicely. I would however say it should probably be a 3 mana 3/2 for that strong an effect.
@anchorm4n - I like the concept of a demonic warrior that gives you a huge weapon, but I think you could find some cool lore to entice the voters, and give you some inspiration to nail down the specifics, if you had a peruse of the WoW wiki. There are some in depth pages about the Legion and their forces. I'm sure there's some beefy general in there that would fit your concept.
@Shivershine - Of the two, I prefer the Sea Mistress. It reminds me of a Darkscale Healer, but revamped for modern day power levels. I would however say it should be at most a 4/4. If you consider it will be "waking up" at turn 4, that is already a very good statline for such a powerful healing effect.
@linkblade91 - I can see the scariness of a 12-health minion, but it is 8 mana. It's no scarier than something like, say, Ysera. Usually Divine Spirit decks are trying to get the big minions out early, and can easily get to 12 health long before turn 8. The effect could also inhibit that kind of deck, because they wouldn't be able to use targeted spells for taunt removal while the minion is on the board. There may well be a broken combo I haven't thought of yet, but I don't think DS is it.
~ An expertly disguised dinosaur
Noted and fixed.
linkblade91 But I like overly complicated effects! :P
So far, you seem to be the only one with concerns regarding simplicity, but I see your point, so I've made another version:
This is more akin to stuff like N'Zoth, the Corruptor or Zul'jin (which is actually in the same yer as this... Whoops...). The "a copy" part of the text is to ensure the Fiendhounds don't get the same enchantment twice, otherwise they'd all have +30 somethink Attack from the Uldum hero power. Anyone has better wording, I'm all years.
Feedback to the most recent cards:
@anchorm4n, I like the 7/2 weapon better, but I feel the statline of the card is too strong. Either reduce the minion's stats, or the weapon's attack.
@Shivershine, I also agree with the raptor that the Sea Mistress is the more interesting of the two, especially after the stat change. Maybe a 3/5 body would be better and not that broken.
A silly card. Maybe a little strong? not sure.
This post is discussing the wild format.
I just noticed while submitting an entry, there are not options in the Expansion drop down box for Ashes of Outland or Demon Hunter Initiate.
If the card we submit is for AoO, should we just leave the Expansion drop down blank?
Yes, you can leave it blank if you want. That's what I do when I pick a custom watermark.
@anchorm4n - I agree with your own assessment in-that the Poisonous variant doesn't fit the flavor of Warrior very well. The Immune-while-attacking is fine, but it's also a colossal turn-7 play. I agree with Nirast: the stats of the Demon or the Attack of the weapon needs to be toned down; preferably both.
@Nirast - Me being the only one to bring it up must mean I'm right lol :P I like this more, in-part because you've removed the "Destroy a Beast" part of the Battlecry. I think that was my issue with the earlier incarnation.
@economicaooc - Stealth is not very Warrior-y, although I can understand the flavor-intention behind the card (he's big and boisterous until something goes wrong and then the ego goes *poof*). Rogue would be weird as well because they don't have any Taunt minions, so I'm not sure where this could "fit".
Thanks for the feedback on my earlier entry, and i went back to drawing board on basis.
Soul catcher is the revised version of earlier. I like the mechanic now, but it's still a bit op (infuriating?) I think.
either way, I think I'm smitten with this lovely lassy :D. I know Inspire is (probably) xpac restrictive etc, but I can't resist the Class amalgamation; Totems + randomness of shaman, Outcast of Demon hunter, Discard of warlock. The pudding is officially over-egged, ppl.
@hereharehere - Ignoring the Inspire for a second, Outcast is supposed to be a Demon Hunter-exclusive keyword, like Overload for the Shaman. This will lose you a ton of points in the eyes of people. Amalgamation of tribes is one thing - we have a precedent for All tribes - but an amalgamation of exclusive keywords is another route entirely. I would very much recommend you don't go this route :/
I greatly prefer the new Soul Catcher, and I think you've done a decent job at alleviating the original concerns: higher cost, and you have to actually remove the minion first.
Ugh, yr breaking me heart Link haha, but when you put it like that, re Overload, I get ya. Removed the inspire in the above version, might make a future Demon hunter card.
Noted, will fix the spelling error. Sorry for the late response. I like the idea of making him cheaper but one of the problems I have with that is looking at a card like Woecleaver. being able to bring out Big Weapons out on turn two makes me think that might be a bit OP
I'm going to go with this version. Making cards I want to see played and tested is my prime reason for entering, so I got to go with it. G all!
I've tried to submit my entry three times, but I keep getting this error, even though the timer has 32 hours left. Does anyone know what's going on?
~ An expertly disguised dinosaur
We've had another report of this from another user - I couldn't replicate the issue myself, I was able to submit a card just fine, but I'll get this looked into
Welcome to the site!
I've now tried 5 times with Chrome over two days, once with Internet Explorer and once with Safari, and I get exactly the same issue each time. It's especially weird considering I have submitted to the last two competitions without issue.
Is there any alternate way I can submit? Time is rapidly running out.
~ An expertly disguised dinosaur
The best we've been able to figure out is that there may be a limit to how much text is allowed as a description. Other than that, we don't know of any other issues that may be causing this.
Unfortunately there isn't another way to submit. We wouldn't be able to include your card in the voting pool without going through the competition system.
Welcome to the site!
I tried reducing the text and it worked. Thanks for the help.
~ An expertly disguised dinosaur
Good luck to everyone in the initial voting, and again for those who become finalists tomorrow :)
Good luck to everyone for the final votes! I loved some of these designs, and I’m really interested to see what hits the finals! Mine this time could’ve been better I think, some of the ones I’ve seen just blow mine out of the water
:)
Good luck to the finalists! Disappointed I didn’t get in, but next week I’ll try my best
:)
Congrats and good luck to all the finalists!
Good luck to the finalists! My favourite is the Paladin card which eats your Silver Hand Recruits. I like the effect of the thief priest card even better, but I had to deduce some points for the card text, which made me a little sad. Such a great idea!
I notice I am confused. Something I believe isn't true. How do I know what I think I know?
Harry James Potter-Evans-Verres, hpmor.com
Welcome to the winners club, linkblade!
-Hordaki (rhymes with Mordecai)
Check out the Tactician custom class!
Hey, congrats Linky.
Hooray to me :D I was positive I would be stuck in Second Place Hell forever lol
Congrats, Linkblade! I really loved your card, and definitely fitting that such an iconic "good demon" would win for this theme.
And yay me :) Second place is definitely the best I've done yet, on here or Hearthpwn, so I hope I can continue my upward trend!
~ An expertly disguised dinosaur
Congrats linkblade!