If you're just here to jump on me with "git gud" or other things, stuff it.
For the rest of you, welcome! Here's why the title.
Runeterra, card economy is supremely valuable. Any card that gives you the card advantage is supremely valuable. Ruination is that on steroids.
It's never a bad draw. Ever. Either you're already winning on the battlefield in which case you're good. If you're not, it's a complete wipe of the board. And unless the opponent has been playing slow (giving just more opportunity for the ruination deck to draw said card) you'll kill pretty much everything they have.
The two exceptions are if the opponent has managed to pummel your nexus down and is playing a Piltover direct damage deck it stops an opponent dead. Since there aren't spell decks in Runeterra. (Yes, there are ones that focus more on spells but they're all still also creature focused.) Or if they have Deny the (literally) one card in the entire game that counters it.
It only costs 9. That's by sixth turn. And unless the opponent is playing a facedeck you'll get there.
Also, it's shadow isles, easy to put together a deck that is literally meant to throw away it's own units (or automatically get them back on death.)
I'm all for balancing things, I just can't think of any way to make Ruination not stupidly overpowered. Making it cost 13 would help, but it'd still be a soft "I win" button.
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