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Legends of Runeterra

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Ezreal Rework Idea

Submitted 4 years ago by

Riot has stated that they are looking at potential changes to Ezreal, since he tends to be a very uninteractive finisher. My proposed change to him would be to keep his stats and level one form but change his leveled up text to:

"Nexus Strike: Create a Mystic Shot in hand. Whenever you cast a Spell that isn't Fleeting, create a Fleeting Mystic Shot in hand. It costs 1"

This way, the damage that Ezreal generates from you casting Spells is at Fast Speed instead of burst speed. Also, because the Ezreal player has to spend mana to cast the mystic shots, the win condition is much slower. The mystic shots being able to hit units also makes Ezreal able to be used as a control tool as well as a finisher, which opens up more ways for him to be played. 

  • CursedParrot's Avatar
    640 720 Posts Joined 05/29/2019
    Posted 4 years ago

    Riot has stated that they are looking at potential changes to Ezreal, since he tends to be a very uninteractive finisher. My proposed change to him would be to keep his stats and level one form but change his leveled up text to:

    "Nexus Strike: Create a Mystic Shot in hand. Whenever you cast a Spell that isn't Fleeting, create a Fleeting Mystic Shot in hand. It costs 1"

    This way, the damage that Ezreal generates from you casting Spells is at Fast Speed instead of burst speed. Also, because the Ezreal player has to spend mana to cast the mystic shots, the win condition is much slower. The mystic shots being able to hit units also makes Ezreal able to be used as a control tool as well as a finisher, which opens up more ways for him to be played. 

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  • CursedParrot's Avatar
    640 720 Posts Joined 05/29/2019
    Posted 4 years ago

    The main issue I see with this change is the potential for it to make Ezreal better with Karma, but even in that case I think this version is still a little worse. Also, the “it costs 1” text might need to be removed if Ezreal would still be too good.

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  • DoubleSummon's Avatar
    Ancestral Recall 1585 2271 Posts Joined 03/25/2019
    Posted 4 years ago

    The mystic shots should all cost 2, it would make the card better overall and less combo finisher..

    It should add a text" whenever you cast a none fleeting spell or nexus strike, add a fleeting mystic shot to your hand" (probably with better wording/keywording).

     

    Edit: no.. actually I agree.. you know what the spells are something you pay mana for as well so might as well, I agree seems logical.. at least you can heal in between, and it's more mana gated.

     

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  • DittoLander's Avatar
    115 25 Posts Joined 11/25/2019
    Posted 4 years ago

    Yeah, even "Whenever you cast a non-fleeting spell, create a fleeting Mystic Shot" would be a less toxic and about-balanced level-2 effect. As he currently stands, he is just a finisher and because people don't play him until he's leveled, his Nexus-strike ability rarely gets used - an indicator of bad design.

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