The 'Scouting Ahead Challenge' doesn't make sense.
Submitted 4 years, 7 months ago by
Cronkonium
I think I've gone through every iteration in the first round and it won't let me through...
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I think I've gone through every iteration in the first round and it won't let me through...
Valor has challenger.
make sure you only attack with scout units, THEN attack with all units.
What really doesn't make sense is Teemo not having the scout keyword.
I mean, his title is THE SWIFT SCOUT and literally has a line: "I 'll scout ahead" ¬.¬
Hearthstone: Me vs Firebat -> https://www.youtube.com/watch?v=09NCE81owjo
Thematically, you are correct. Balance wise, that would be batshit insane. Teemo with Scout would have to be severely nerfed...like...."When I attack insert 2 shrooms in the enemy deck" nerfed.
Otherwise if he was out on turn 1, he could attack twice, once for scout, and once again for regular attack which means on turn 1, you already have 10 shrooms in your deck. See how balance wise that's a nightmare?
Hypothetically if he was removed. He could attack again on turn 3, level up after his first scout attack, (15 shrooms in deck now). And then on his regular attack double shrooms. (30 shrooms in deck).
Turn 3, 30 shrooms in deck with 0 other cards played other than Teemo himself is broken. So that's probably why they didn't give him the "Scout" keyword.
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I got it after a little while... I didn't notice the double scout on them. With my crap graphics not upped I didn't notice it said Scout on her portrait too.
Now what I'm trying to figure out is 'What Allies Means' I assume it means all cards (even ones from other areas)... such that Avarosan Host/Hearthguard, etc. will buff all units in your deck as is, not just ones from Freljord.
Haha I've been hating that that little bastard gets free upgrade when he shrooms before he's even summoned.
I wonder if the shrooms could be a bit different in that maybe they can be placed on already played cards... such that attacking or defending with them will damage your nexus... OR BECAUSE we just got the ability to remove units if we're already on 6 by summoning another unit could remove those shrooms.
Maybe allow shrooms to be removed by summoning units JUST to destroy your own if you need a 'Tight' Victory where attacking with a certain unit would kill you before the battle-phase.