Legends of Runeterra Realm

Legends of Runeterra

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Nerf nautilus deep sh it

Submitted 4 years, 4 months ago by

This deck sucks 0 strategy to play and then a 13-13 body with fortify and low cost to sea monsters. Great job riot again clap 👏 

  • Ektheelion's Avatar
    40 1 Posts Joined 04/30/2020
    Posted 4 years, 4 months ago

    This deck sucks 0 strategy to play and then a 13-13 body with fortify and low cost to sea monsters. Great job riot again clap 👏 

    -7
  • Hellcopter's Avatar
    270 306 Posts Joined 02/09/2020
    Posted 4 years, 4 months ago

    I've been facing this deck a lot in my ranked games and i think i only lost to it twice, both times due bad luck (didn't get my finishers or The Ruination)

    Hearthstone: Me vs Firebat -> https://www.youtube.com/watch?v=09NCE81owjo

    0
  • meisterz39's Avatar
    925 1200 Posts Joined 06/03/2019
    Posted 4 years, 4 months ago

    I've played a fair amount of Nautilus/Maokai, and it definitely is strong, but it's got vulnerabilities. Until the late game, the deck is mostly small to midsize minions and toss cards, so there's lots of room for aggro to get in and wreck it before it gets online. And even in the late game, a couple of big AOEs like The Ruination can be pretty crippling since the deck doesn't have a ton of draw power. And because it depends on a few big minions, chump blocking and hard removal can buy you a decent chunk of time.

    I don't think the "0 strategy to play" accusation is entirely fair, by the way. It's certainly a deck with a very clear game plan that it wants to execute on in a linear fashion. That can make for less exciting matches (because the deck plays the same most of the time), but that doesn't mean it's trivial to pilot. The deck typically features a lot of big Sea Monsters (so that Nautilus will bring back a bunch of stuff when you play him). But the result of running so many understated/expensive cards is that through the midgame, you're playing only one or two cards a turn, and you're often playing a bit behind on tempo. And even after you've hit Deep, your minions aren't all that cheap, so you're still playing one or two cards a turn. Often you're stuck making the decision to spend your mana on a minion or spend your mana going deeper into your deck.

    A lot of the times that I've won from behind with those decks, I've done so by baiting out blocks and then using burst toss cards like Jettison and Salvage to turn the game around. Because of how slow the deck can play in the midgame, you have to be pretty judicious about your blocks up until that turn so that you can have enough Sea Monsters in play to benefit from hitting Deep. While I do think I've won a lot more games than I've lost with the deck, many of those wins have been narrow wins because of how much damage you have to be willing to take to make sure your board survives.

    2
  • ViktorVonVox's Avatar
    110 53 Posts Joined 03/25/2020
    Posted 4 years, 4 months ago

    Another new forum person comes in whines about X mechanic and complains how they are getting beat by it and "it's not fair" instead of asking, "Hey this mechanic is really beating my butt in games. Can you guys help me with some strategies to overcome this?"

    3
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