PLEASE Nerf Deep Nautilus + Maokai
With only two days on ranked ladder it is impossible to not face - 8 times out of 10 - either a OTK toss Maokai deck, a overly easy Nautilus deep deck, or in the worst case scenario, a combination of the two.
I found that Legends of Runeterra is an exceptionally unique and interactive card game that allows for a very large pool of meta decks that combine skill as well as elements of luck. The above decks offer neither.
I was very worried that the developers of LoR might create more archetypes that incorporated OTK mechanics - such as those in ezreal, karma and Ledros + atrocity decks - however, Maokai does not afford much counter-play or interaction from the opponent which i found LoR has always been good at designing. Ultimately the majority of previous OTK archetypes where based on what the person playing could do to earn the win rather than what they can do to stop the opponent from interacting with the game.
I'm worried that archetypes like these take the fun out of the game to the extent you either join them or get beat by them, and where is the fun in that? It also doesn't allow the other new champions to shine or for crazy new combinations of factions.
Maybe it is too soon to judge, but there does seem to be a disastrous amount of results as it is.
Nautilus deep decks are fun, they just need a serious nerf because damnnnnnnn.
Regards.
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With only two days on ranked ladder it is impossible to not face - 8 times out of 10 - either a OTK toss Maokai deck, a overly easy Nautilus deep deck, or in the worst case scenario, a combination of the two.
I found that Legends of Runeterra is an exceptionally unique and interactive card game that allows for a very large pool of meta decks that combine skill as well as elements of luck. The above decks offer neither.
I was very worried that the developers of LoR might create more archetypes that incorporated OTK mechanics - such as those in ezreal, karma and Ledros + atrocity decks - however, Maokai does not afford much counter-play or interaction from the opponent which i found LoR has always been good at designing. Ultimately the majority of previous OTK archetypes where based on what the person playing could do to earn the win rather than what they can do to stop the opponent from interacting with the game.
I'm worried that archetypes like these take the fun out of the game to the extent you either join them or get beat by them, and where is the fun in that? It also doesn't allow the other new champions to shine or for crazy new combinations of factions.
Maybe it is too soon to judge, but there does seem to be a disastrous amount of results as it is.
Nautilus deep decks are fun, they just need a serious nerf because damnnnnnnn.
Regards.
I thought they were overpowered initially too, but against certain decks the Nautilus deck doesn’t really work. Since they don’t have boardclears, if you go wide you can kill them when they can only block a single unit each round because they’re playing only big sea monsters. After the meta settles I think Nautilus decks won’t be a problem, so we should definitely wait a while before calling it overpowered. However, I do agree that toss is too uninteractive, so maybe some toss units should be changed to something like “Whenever an ally dies, Toss 1” or “Round Start: Toss 1”
You literally just made an account to come to a non-Riot affiliated forum to whine about a deck?
What do you hope to gain out of this?
Nau/Mao are underwhelming champs, I win every signle time with either tempo, combo or aggro decks.
They archetype is funny, but telegraphed and SUPER SLOW.
Give me the reason why the mind's a terrible thing to waste?
Understanding is cruel the monkey said as it launched to space.
...Ignorance is bliss, until they take your bliss away...
I run it over with Elusive Aggro.
MTG Arena noob.
I just defeated this Nautilus deck with Purrsuit of PerfectionBADCARDNAME hahahahaha
Seriuosly, the deck isn't that great
Hearthstone: Me vs Firebat -> https://www.youtube.com/watch?v=09NCE81owjo
While not the best opening post on any forum, we do welcome anyone who wishes to talk about the games we support, LoR being one of them, and he presented his arguments in a polite manner, so I expect this discussion to continue in the same spirit. Thanks.
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Hi, I start a few games in the League of legends and In the game, I get opponents that play Maokai hero. I struggle very hard to defeat them or helping my team to defeat them so I need some Maokai Counters and if someone knows some tips of what to build what magic to use to defeat this opponent.