The addition of Toss and Deep make a lot of sea monster decks feel unusually powerful thanks to the lower deck sizes in Expeditions, and the addition of "draw from your opponent's deck" cards can hit you twice, first by stealing your resources, then by decking you (again because the deck sizes are smaller in Expeditions).
In MTG, it's very rare to see any kind of mill type strategies be powerful in limited because they typically only work with a large combination of mill effects. Many of the Runeterra self-mill and enemy-mill cards are fairly efficient on their own, leading to what I think is a worse drafting experience.
It's obviously too early to call for a nerf to any cards (especially because I actually think a lot of these cards/interactions are fun in normal play), but I wouldn't be shocked if rebalancing the draft pool was one of the first things to come out of Bilgewater.
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