Jinx level up buff.
I feel like Jinx level up is still to weak when compared to the two other champions that are most like her. Her level up ability is essentially a variant on Ezreal and Lux but is substantially weaker.
Lux ability is free, hits a unit and face, and can be used multiple times in one turn.
Ezreal ability hits face for half the damage of Jinx rockets but can be triggered many times in one turn, is free, and essentially burst speed since you don't have to cast it.
Jinx only hits face, same as Ezreal but hits for 4, but her skill is slow speed like Lux, and can't be chained unlike both Lux and Ezreal. Then to top it off it costs 1 mana. So its not even free. But it requires just as much prep work to pull off as the other two.
Jinx rocket should firstly be free at the minimum and be able to be cast multiple times a turn just like her competition. Jinx should be the middle ground between Lux and Ezreal. Not the ugly step child they keep locked up in the attic and occasionally feed fish heads to from time to time.
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I feel like Jinx level up is still to weak when compared to the two other champions that are most like her. Her level up ability is essentially a variant on Ezreal and Lux but is substantially weaker.
Lux ability is free, hits a unit and face, and can be used multiple times in one turn.
Ezreal ability hits face for half the damage of Jinx rockets but can be triggered many times in one turn, is free, and essentially burst speed since you don't have to cast it.
Jinx only hits face, same as Ezreal but hits for 4, but her skill is slow speed like Lux, and can't be chained unlike both Lux and Ezreal. Then to top it off it costs 1 mana. So its not even free. But it requires just as much prep work to pull off as the other two.
Jinx rocket should firstly be free at the minimum and be able to be cast multiple times a turn just like her competition. Jinx should be the middle ground between Lux and Ezreal. Not the ugly step child they keep locked up in the attic and occasionally feed fish heads to from time to time.
"Love thy neighbor as thyself." - Mark 12:31
"So I should want to put a bullet in their head? Got it."
Casually ignores the fact that leveled up Jinx also draws you an additional card each turn and that all three cards serve completely different purposes.
These buff threads you keep making are so flawed and shallow that it's akin to trolling at this point.
Besides the fact that you reply to barely any posts, if at all, which further validates my suspicion.
I always play Jinx for her draw ability and see the rocket as a bonus (a very good bonus though).
Honestly, the fact that L1 Jinx only has 3 HP disgusts me. Seriously: let's compare her apples-to-apples with Yasuo:
Jinx is weaker in almost every conceivable way. But the real kick to the teeth is: to level up Jinx AND to get the subsequent rockets, you need to dump your hand--and dumping your hand makes you very vulnerable. You can't keep Deny / Fury of the North / Barrier backup to protect Jinx; you can't pull a Glimpse Beyond / Single Combat / Noxian Fervor to milk some value out of Jinx before she dies. And after she dies, you're totally out-of-gas. She's inherently a high-risk / medium-reward proposition...and I would even be OK with that, except for the fact L1 Yasuo originally had that same 4/3 quick-attack stat line and they decided HE needed to be buffed to 4/4 as he "hasn’t quite had the durability needed to be able to fully utilize him as a build-around". Ever since that change, Yasuo has been a constant mainstay of the meta while Jinx is relegated to meme-y decks like Draven/Discard and TF/Casino.
I believe eventually they will give Jinx and additional HP to match Yasuo's stats, but the fact it it taking them this long to figure that out just infuriates me .
What if L2 Jinx were given something like “Last Breath: Draw 2”? That way she would refill your hand after you were forced to dump it, and your opponent can’t totally destroy you by destroying your Jinx when you have an empty hand.
That's a pretty good idea actually