No Minion Mage
Last updated 4 years, 3 months ago by
Avalon
- No Minion Mage
- Wild
- Ranked
Mulligan tips:
- Always keep Learn Draconic, Font of Power, Ancient Mysteries and Incanter's Flow;
- If you already have Incanter's Flow in your opening hand, consider keeping Arcane Intellect;
- If you're matched against Demon Hunter, consider keeping Frostbolt or Ray of Frost;
- Always mulligan your big burst spell: in the end, this deck's win condition is based on spell damage, so you want your Fireballs and your Apexis Blasts to be as cheap as possible.
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5- 00
- 01
- 02
- 03
- 04
- 05
- 06
- 07+
Dust Cost
5340
Your Cost
5340
Mage Cards
- 1 Font of Power x 2
- 1 Learn Draconic x 2
- 1 Magic Trick x 2
- 1 Ray of Frost x 2
- 2 Ancient Mysteries x 2
- 2 Frostbolt x 2
- 3 Arcane Intellect x 2
- 3 Counterspell x 1
- 3 Ice Barrier x 2
- 3 Netherwind Portal x 1
- 4 Fireball x 2
- 4 Incanter's Flow x 2
- 5 Apexis Blast x 2
- 5 Rolling Fireball x 2
- 8 Power of Creation x 2
- 10 Pyroblast x 1
- 10 The Amazing Reno x 1
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Comments
Any specific reason for not running Evocation? I would certainly consider adding it to any no minion mage list. It is not a super vital card but has the potential to save your ass in the late game.
To be honest I had the exact same question when I found the list online: I guess Magic Trick does the trick (pun intended), but I can see a world where you swap out a copy for Evocation.
Let's just say that this build is a little more budget friendly lol