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Deal 8 damage to a minion. Any excess damage continues to the left or right.
Why don't they ever run perpendicular?
Card Stats
- Mana Cost
- 5
- Type
- Spell
- Class
- Mage
- Rarity
- Epic
- Minion Type
- Invalid
- Spell School
- Fire
- Artist
- Rafael Zanchetin
- Crafting Cost
- 400
- Disenchant
- 100
- Reveal Date
- Dec 4, 2019
- Release Date
- Mar 26, 2021
Discuss Rolling Fireball
Head over to the Card Discussion forum to share your opinion on Rolling Fireball.
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Format Legality
Standard
Not Legal
Wild
Legal
Arena
Not Available
Descent of Dragons
- Release Date
- Mar 26, 2021
- Set Type
- Expansion
- Rotation
- Rotated to Wild
Deck Rules
- Copies per Deck
- 2
- Collectible
- Yes
Comments
Cool design for Mage removal. Will see play
cool design but c'mon there are better cards to remove stuff. at least it's better than that
versatile and dependent on minion placement. i like it. kinda reminds me of meteor a little as it basically does the same thing
Does anyone know if you get to choose the direction?
5 mana deal 8 is real good, dealing the excess to minions next to your target is a nice bonus.
and because people are bad with minion positioning you might be able to take down 2 important minions with 1 spell
This will definitely make you put more thought into minion positioning when facing a mage. this basically has potential to wipe out multiple minions if roll keeps going till runs outa dmg.
it's not a great board clear, but it can kills 2-3 enemy minions for 5 mana i think you can run 1 copy on your deck, but it not that great
Such a great design. Very similar to Meteor but a bit better for larger boards. Even if it's not that good it seems like a great card to have as part of the game.
The concept of this card is very nice, which allows for clearing of multiple small minions or one big one. The damage, however, is on the low side, which will greatly impact the playability of this card.
I love that design!
Although I would have preferred if it read "Cast a Rolling Fireball with excess damage on a minion next to it" as the current wording makes me think deathrattles would trigger after it finishes.
Cool concept. You can remove one big minion or a few little ones. The art is great too!
I just love it. From art to effect it's perfect and creative. Love the flexibility of the card - can be used as single target removal or as a board clear against tokens. Positioning of minions is relevant once again and that's the good thing.
so it weaker volcano less damage and sure damage to chosen minion i like it
I like the card design since it forces the opponent to position their minions more effectively. Will most likely kill up to 3 minions and that's decent enough for a card like this. Does tend to lose its value in the late game but its still going to do 8 damage to a minion at least.
I still wonder how this works, if my opponent has a board full of 1/1s and I hit the minion in the middle, will it kill everythin? or just half of the board?
If it works as most of us expect - that the damage "continues" even more than once, then I would suppose that also the random decision is made every time, right? So in your scenario it could hit the middle one, then the one left from it, then skip to the one on the right, then left again... and continue randomly
i feel 8 is kinda low still
Gotta love flexible removal cards. You can even control it to some degree by targetting leftmost or rightmost guy
Oh, really cool design! I hope the effect is just as cool when played
looks like a fun card