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Priest Deck

Midrange Quest Priest (updated)

Updated 4 years, 9 months ago by

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Wild Aggro Priest Ranked

Hi everyone,

As its name suggests, this deck tries to take advantage of Activate the Obelisk's reward, Obelisk's Eye, in order to close the match in the mid game before having to go (and lose) for the value game with Control decks like Bomb Warrior or Control Shaman (if there will be one).

Given all the midrange stuff Priest has recently got, your goal is to take control of the board and develop big sized threats with a downside that will usually work in your favor.

Injured Blademaster on turn 3 with Circle of Healing or on turn 5 with Neferset Ritualist near another damaged minion (positioning required here!) allows you to put stuff on the board and simultaneously advance in your quest completion.

Hench-Clan Shadequill is, in my opinion, a perfectly designed 4-drop for this deck: a big 4/7 whose deathrattle will come in handy (the quest doesn't say that you have to restore just your characters' health). Does your opponent kill it? He just wasted resources and helped you to complete your quest. Does it survive? Well, it's a 4/7 you can use to SMOrc or value trade. Not bad.

I even added the recently buffed Extra Arms for some juicy frosting on your well statted minions and the OG cycle package (Northshire Cleric + Power Word: Shield).

Against my initial beliefs, Psychopomp might make the difference in the fight for the board control in the first few turns: this deck usually runs minions that are well statted for their cost because of the drawback effect (see Injured Tol'vir, Injured Blademaster, Ornery Tortoise and Hench-Clan Shadequill). What do I mean? Imagine this curve:

Turn 1: play Activate the Obelisk

Turn 2: play Injured Tol'vir

Turn 3: play Injured Blademaster

At this point, you either have stuff on the board to heal or you can suicide what you have and play your Psychopomp to have a 2/6 or a 4/7 with Reborn.

This is clearly a best case scenario, not to mention that your opponent will do complicate your schemes (do you get it? Nah? Ok...), but you still have a good amount of cheap stuff in order to fill your curve or to buff your minions.

POSSIBLE CHANGES

This deck, the way it is now, has a decent card draw and value generation: this is the reason why I decided not to put in the Wild Pyromancer/Acolyte of Pain package. However, the deck Kibler showcased had those cards (together with Questing Explorer), so it should be a valid option.

High Priest Amet was initially in this deck: however, I think that it feels too much like a win more card here. It has without doubt a strong and interesting effect, but you would rarely choose it over a 4/7 or a Psychopomp. Remember that all I'm saying is based in pure predictions, given that no one of us has gotten a chance to play with these new toys yet.

I also didn't include the Divine Spirit Inner Fire package: in my modest opinion, your goal is not to win by OTK, but just by continuously buffing your stuff and overwhelm your opponent. If you ever need burst damage, there's Leeroy Jenkins

 

DECK UPDATED with the cards revealed during the final stream of July 31st.