The card will likely suffer the same fate. Because strictly on its viability its really just a tech card which I suspect is designed to prevent curselock mirrors from camping to fatigue.
I call it the new glide because it hard counters both combo and control, and because its magnet for pitchforks. Unlike glide, however, this card can never be good, because team5 fully understands the implications of this card being meta. To me, the real primary motivation for anyone to even play it would be to grief - hence my displeasure.
edit: important to note that calling this card "the new glide" and then complaining about it is hilarious considering glide was essentially unplayed for its entire duration in standard
Happy Birthday Fellas! I remember the time Flux left Hearthpwn and outof.cards was announced. I believe I am checking this site at a daily base because of the large coverage of card games and the awesome community, which is very positive and great sense of humour!
Cheers to all the members and even more cheers for Flux the mastermind and community manager, the great predictions of Avalon, and the deep dive in the lore form David the Goliatch, LinkedBlade for the Cardcompetition and all the other contributers towards a great site!
I know this is the wrong page, kind of, but there was a small tease for Mercs today. Baine Bloodhoof, Tauren protector; Captain Hooktusk, pirate caster; and Yrel, Draenei fighter, were all revealed in the discord. I think they're supposed to do more teases tomorrow and Monday
Im a bit doubtful, but I haven't actually play murloc shaman this meta yet. You play this on turn 3 along with another murloc so your ravager cost 3 on turn 4, but is that really a scary enough play? If this was a warlock card it would be insane but in shaman, Im not too sure.
Edit: I should add that I still think its a strong card, because it allows you swarm the board followed by something like bloodlust to finish the game. But that doesn't change my initial impression that this card allows an all-or-nothing, and really nothing else.
I tried that, but of course that means fewer Fel cards to trigger Metamorfin. I’m wondering about Eye Beam—it’s 1-mana on draw and can maybe get through a taunt, but of course “lifesteal, minions only” isn’t a great match for an aggro deck.
Yeah I can confirm this deck is great and really fun to play. A lot more competitive than you would expect and can beat meta decks too if you play it well.
Happy birthday! Though kinda 3rd! (I do have Hearthstation achievement afterall, kinda weird to say 3 years anniversary when my account was created more than 3 years ago)
Its hard counter against combo and control. In fact its so hard that I feel that only reason for justifying its design is because team5 reckons that warlock usually never have trouble against these archetypes with or without this card. So the questions remains; why even print it? Because if it sucks against aggro and midrange, while warlock traditionally having no problems with combo and control, what exactly is this card supposed to be accomplishing?
Unfortunately for us, this card does exist, so if you happen to be playing control against warlock you're practically fucked when this card gets played, regardless of the timescale. The only thing that saves you from pulling your hair out against this trash pile of shit is that theorectically Sir Finley, Sea Guide should be able to save your cards from being burnt.
The only other justification I can think of is that its created solely to prevent the bs scenario curselock brings to the table, and that is camping. Basically this card discourages and even outright prevents it from happening. So why print problematic cards that require even more problematic band-aids for? Just admit that the curse idea is shit and let it be. I mean, they are more than willing to let felock get shafted, but not curselock apparently.
At least Im convinced this card is nothing more than a tech card, and a really bad one at that, so it'll likely never see play. But like Glide itself, all we are asking is just 'but why'
Happy Birthday Flux and Co! Here's to the next 3 years!
Loved OOC from day one and it became my go to site for HS news, great design, great content, great forums and community. Can't wait for what's coming, Keep it up! =)
Tidelost Burrower - A strong murloc option. That is to say, if its ever going to be viable at all. Currently murloc shaman isn't all that popular but according to hsreplay is holding its own. Unfortunately, in standard right now, Im not seeing why this card would do anything more than grant you a 6/6 stat ball on turn 4.
Clownfish - When I first saw this minion in mercs, I thought it was the single worst piece of art available and now they damn well went ahead and pasted it on a standard hearthstone card. The card itself is very strong though. Basically allows you to go all in like Spitelash Siren. Unlike siren, since this card can neither reload your hand nor grant you anything else other than a murloc swarm, you're really all in - as in if you dont win the next turn chances are good you're dead.
Command of Neptulon - A card made for Wrathspine Enchanter. Fortunately, this card is still good on its own. But its likely not going to fit the whole burn shaman package, because why bother dealing with the board when you can freeze it for 4 turns?
Spirit of the Tides - Probably never played. The last thing an aggressive druid needs is to skip curve just so this card can elevate itself once.
Herald of Nature - Team5 removes Savage Roar, prints Arbor Up. Then they remove arbor up and print this card. At least we can be thankful for small mercies that this card grants a 1/2 instead of 2/1.
And finally Moonbeam, perhaps one of the best cards for druid. Its combo potential, and it allows druids to play that same degenerate ramp druid except now you can't interact with it. Probably something for the future, because druid in standard is currently so deep in shit it cant hold its head up. But I've a feeling this card will be insane at some point in the next year. Perhaps not even that far in the future. On its own right now, its just exactly what I need for a burn druid up in duels.
Immolate is the new glide. Basically someone at team5 got dumped by his childhood sweetheart one day and swears revenge on the world of hearthstone. Its not about the viability of the card, which to be frank, isn't going to be consistently good as many would think, its simply to piss the opponent off while you sip your fking tea.
Like seriously, why even bother playing hearthstone when you can be fucked at any given moment because youre playing anything heavier than aggro-midrange. It hard counters certain archetypes so hard yet does nothing to others. In other words, how are you ever fixing this problem when it inevitably causes nothing but grief, eh team5?
Herald of Shadows - Probably just never sees play, unless there's plenty of aggressive shadow spells and you're playing midrange. Still can happen at some point but certainly not what warlock needs right now
Commander Ulthok - Funny little card that will never see play. Basically if your opponent is combo this card can immediately win the game for them. The dream of your opponent being railed into a spot they cant dig themselves out of is a rare thing indeed, because aggro decks will just laugh while control decks will simply heal back what they've lost.
Had this been a hunter card it might still have a chance. But in warlock, where there's hardly any burn spells, its just shit you serve to yourself in the morning.
Three New Warlock Cards Revealed For Hearthstone's Throne of the Tides Mini-Set
The card will likely suffer the same fate. Because strictly on its viability its really just a tech card which I suspect is designed to prevent curselock mirrors from camping to fatigue.
I call it the new glide because it hard counters both combo and control, and because its magnet for pitchforks. Unlike glide, however, this card can never be good, because team5 fully understands the implications of this card being meta. To me, the real primary motivation for anyone to even play it would be to grief - hence my displeasure.
Happy 3rd Birthday Out of Cards
Happy Birthday!
Also happy to be here from the beginning and seeing you guys going far, you guys deserve it!
New Warlock Spell - Immolate
I hate everyone who designed and green-lit this card. It just cements the fact in my mind that nobody at the HS team understands what they are doing
Three New Warlock Cards Revealed For Hearthstone's Throne of the Tides Mini-Set
posts like this are why i play warlock
edit: important to note that calling this card "the new glide" and then complaining about it is hilarious considering glide was essentially unplayed for its entire duration in standard
Happy 3rd Birthday Out of Cards
Happy Birthday Fellas! I remember the time Flux left Hearthpwn and outof.cards was announced. I believe I am checking this site at a daily base because of the large coverage of card games and the awesome community, which is very positive and great sense of humour!
Cheers to all the members and even more cheers for Flux the mastermind and community manager, the great predictions of Avalon, and the deep dive in the lore form David the Goliatch, LinkedBlade for the Cardcompetition and all the other contributers towards a great site!
Three New Druid Cards Revealed For Hearthstone's Throne of the Tides Mini-Set + Watch Feno & Crew's Live Review
I know this is the wrong page, kind of, but there was a small tease for Mercs today.
Baine Bloodhoof, Tauren protector; Captain Hooktusk, pirate caster; and Yrel, Draenei fighter, were all revealed in the discord.
I think they're supposed to do more teases tomorrow and Monday
Three New Shaman Cards Revealed For Hearthstone's Throne of the Tides Mini-Set
Im a bit doubtful, but I haven't actually play murloc shaman this meta yet. You play this on turn 3 along with another murloc so your ravager cost 3 on turn 4, but is that really a scary enough play? If this was a warlock card it would be insane but in shaman, Im not too sure.
Edit: I should add that I still think its a strong card, because it allows you swarm the board followed by something like bloodlust to finish the game. But that doesn't change my initial impression that this card allows an all-or-nothing, and really nothing else.
Happy 3rd Birthday Out of Cards
3rd birthday? the 3rd birthday?
Three New Shaman Cards Revealed For Hearthstone's Throne of the Tides Mini-Set
Pretty sure Clownfish is insane with Gorloc Ravager. We all know what happens when mana discount and card draw reaaally loves each other
Throne of the Tides is the Voyage to the Sunken City Mini-Set! Releases June 1, See the First New Card Reveals
Oh, are recaps more reveals? I thought that was more of a here's-why-we-did-this discussion than a here's-a-new card video.
Odd Demon Hunter
I tried that, but of course that means fewer Fel cards to trigger Metamorfin. I’m wondering about Eye Beam—it’s 1-mana on draw and can maybe get through a taunt, but of course “lifesteal, minions only” isn’t a great match for an aggro deck.
Happy 3rd Birthday Out of Cards
Happy Birthday!
Blacksmithing
Yeah I can confirm this deck is great and really fun to play. A lot more competitive than you would expect and can beat meta decks too if you play it well.
Happy 3rd Birthday Out of Cards
Happy birthday! Though kinda 3rd! (I do have Hearthstation achievement afterall, kinda weird to say 3 years anniversary when my account was created more than 3 years ago)
Happy 3rd Birthday Out of Cards
Love the new logo! Heres to many more years ^^
New Warlock Spell - Immolate
Its hard counter against combo and control. In fact its so hard that I feel that only reason for justifying its design is because team5 reckons that warlock usually never have trouble against these archetypes with or without this card. So the questions remains; why even print it? Because if it sucks against aggro and midrange, while warlock traditionally having no problems with combo and control, what exactly is this card supposed to be accomplishing?
Unfortunately for us, this card does exist, so if you happen to be playing control against warlock you're practically fucked when this card gets played, regardless of the timescale. The only thing that saves you from pulling your hair out against this trash pile of shit is that theorectically Sir Finley, Sea Guide should be able to save your cards from being burnt.
The only other justification I can think of is that its created solely to prevent the bs scenario curselock brings to the table, and that is camping. Basically this card discourages and even outright prevents it from happening. So why print problematic cards that require even more problematic band-aids for? Just admit that the curse idea is shit and let it be. I mean, they are more than willing to let felock get shafted, but not curselock apparently.
At least Im convinced this card is nothing more than a tech card, and a really bad one at that, so it'll likely never see play. But like Glide itself, all we are asking is just 'but why'
Happy 3rd Birthday Out of Cards
Happy birthday 🥳
Happy 3rd Birthday Out of Cards
Happy Birthday!! 🎉🎂🎊
Keep up the good work! Here is to another three years at least 🍺
Happy 3rd Birthday Out of Cards
Happy Birthday!
Clownfish
5 stars in wild for Murloc Shammy
Happy 3rd Birthday Out of Cards
Happy Birthday Flux and Co! Here's to the next 3 years!
Loved OOC from day one and it became my go to site for HS news, great design, great content, great forums and community. Can't wait for what's coming, Keep it up! =)
Three New Shaman Cards Revealed For Hearthstone's Throne of the Tides Mini-Set
Tidelost Burrower - A strong murloc option. That is to say, if its ever going to be viable at all. Currently murloc shaman isn't all that popular but according to hsreplay is holding its own. Unfortunately, in standard right now, Im not seeing why this card would do anything more than grant you a 6/6 stat ball on turn 4.
Clownfish - When I first saw this minion in mercs, I thought it was the single worst piece of art available and now they damn well went ahead and pasted it on a standard hearthstone card. The card itself is very strong though. Basically allows you to go all in like Spitelash Siren. Unlike siren, since this card can neither reload your hand nor grant you anything else other than a murloc swarm, you're really all in - as in if you dont win the next turn chances are good you're dead.
Command of Neptulon - A card made for Wrathspine Enchanter. Fortunately, this card is still good on its own. But its likely not going to fit the whole burn shaman package, because why bother dealing with the board when you can freeze it for 4 turns?
Three New Warlock Cards Revealed For Hearthstone's Throne of the Tides Mini-Set
It's probably for curse warlock, which their gameplan is dealing damage.
Three New Druid Cards Revealed For Hearthstone's Throne of the Tides Mini-Set + Watch Feno & Crew's Live Review
Spirit of the Tides - Probably never played. The last thing an aggressive druid needs is to skip curve just so this card can elevate itself once.
Herald of Nature - Team5 removes Savage Roar, prints Arbor Up. Then they remove arbor up and print this card. At least we can be thankful for small mercies that this card grants a 1/2 instead of 2/1.
And finally Moonbeam, perhaps one of the best cards for druid. Its combo potential, and it allows druids to play that same degenerate ramp druid except now you can't interact with it. Probably something for the future, because druid in standard is currently so deep in shit it cant hold its head up. But I've a feeling this card will be insane at some point in the next year. Perhaps not even that far in the future. On its own right now, its just exactly what I need for a burn druid up in duels.
Three New Warlock Cards Revealed For Hearthstone's Throne of the Tides Mini-Set
Immolate is the new glide. Basically someone at team5 got dumped by his childhood sweetheart one day and swears revenge on the world of hearthstone. Its not about the viability of the card, which to be frank, isn't going to be consistently good as many would think, its simply to piss the opponent off while you sip your fking tea.
Like seriously, why even bother playing hearthstone when you can be fucked at any given moment because youre playing anything heavier than aggro-midrange. It hard counters certain archetypes so hard yet does nothing to others. In other words, how are you ever fixing this problem when it inevitably causes nothing but grief, eh team5?
Herald of Shadows - Probably just never sees play, unless there's plenty of aggressive shadow spells and you're playing midrange. Still can happen at some point but certainly not what warlock needs right now
Commander Ulthok - Funny little card that will never see play. Basically if your opponent is combo this card can immediately win the game for them. The dream of your opponent being railed into a spot they cant dig themselves out of is a rare thing indeed, because aggro decks will just laugh while control decks will simply heal back what they've lost.
Had this been a hunter card it might still have a chance. But in warlock, where there's hardly any burn spells, its just shit you serve to yourself in the morning.