There is a world where this card isn't completely trash. Since you'll be playing your colossal first you have the inherent advantage, and most warrior decks that play this probably have answers to an opposing colossal minion anyway.
But the problem is consistency. Unfortunately, not all colossal minions are made the same, and you can just as well get a nellie for 5 mana as much as you can get a 6 mana ozumat. And then there's also the fact that your opponent may simply get the better colossal minion too. Imagine giving away a nellie to handbuff pally, or blackwater behemoth.
Traditionally, cards that give opponent stuff have always been shit. And I can see little indication of this trend changing on the back of this card.
Basically if this is in your warrior deck I dont think you'll be winning many games. The ability to deal 5 damage, gain 8 armor is good, but if this is your response on turn 8 you'll be in for a nasty surprise.
It does do well after a vanndar buff, but that's basically the same as with anything.
Its really suffering from competition right now. Onyxian Drake is the better 4 mana taunt, and this card doesn't remove a threat.
But essentially, its not a bad card. Being able to dredge, gain armor and a 3/5 taunt is about as good as it gets. To be honest, the number of times Ive trade Heavy Plate back to my deck, that card might as well just not exist. I'd put this card over that.
I wouldn't be too surprised if control warrior starts shoving this card in. Even if it doesn't gain any armor because of From the Depths, its still dredging one card up, and that has got to count for something.
Yeah, team5 just cant help themselves. Remove Savage Roar, introduce Arbor Up. Then remove arbor up and then this card comes along. Will we ever have a year where druids aren't just killing you because you have the temerity of not board clearing them for the umpteen time?
The only thing here is that this card is not a spell, have conditions, and more importantly, doesn't just win you the game because you've bran-ned this out.
Probably one for the future. Most aggro druids rely on Oracle of Elune shenanigans and so rarely plays alot of nature spells. But it wont be long before we start seeing spell aggro druids again, so this card can only ever look upwards not downwards.
This card allows druid to have a gameplan that's not ramp to 20 and win. And because its much more flexible than most other cards its not entirely useless against aggro neither, unlike the alex+brann deal.
Just one of those cards that can only get better. I wont be too surprised to see some form of spell damage OTK druid at some point in the next 2 years.
It has to be respected, that's about the only praise I'll ever be affording this card. If its on board you'll kill it, rather than ignore it.
Any druid deck that plays this is inherently playing aggro, so in what world can druid afford to play off curve, just so this card can gain an extra pair of legs? Plus, its just a 2/2 minion at the start, which means just about any minion will kill it.
It does discount two things though, so on curve after your Gorloc Ravager you can play also play a three-drop murloc. Maybe even do another Clownfish into Gorloc Ravager. But I am currently thinking in wild right now, not in standard.
The card on its own merits is good if not great. Its not only board but also answers, and if you value trade its just nuts on 5.
The problem is really just the case of whether you really even want to play it on 5. Snowfall Guardian remains the most important card in the deck and it allows shaman complete freedom to ignore the board. So what is this card accomplishing? I tried shaman without guardian and got my arse kicked hard. So I doubt this card would take over the meta any time soon.
But again, its a good card so it wouldn't surprise me if it sees play. A very powerful discover option too, so its only ever going to go up from here.
If there was a card that would elevate this archetype its this card. Basically you'll dump your hand with this card alone, or cheapen Gorloc Ravager for turn 4. Its just flexible enough that it'll make just about anything possible you want to do with murlocs.
The main problem here is reload. You can dump your hand sure, but if it gets answered then you're really screwed. So its really all or nothing with this card. It'll either win the game the next turn, or you'll have your head between the palms of your hand.
Piss poor card art. But hey. For a card this potent, you'd think team5 would choose to give it something more original or at least recycle something from battlegrounds instead of this.
6/6 on 4 is already decent. Being able to dredge, and load up the board is even better.
Just a good murloc on 4. For murloc shaman, which features bloodlust as a win con, that's really enough. Certainly I can see no reason not to play this in a murloc shaman deck. The only tricky thing is if it would elevate murloc shaman as a deck. And my answer is a lukewarm no. But it'll still see play, and honestly, its still a good card in that deck.
Its not a bad card but current in warlock there's really very little proactive shadow spells around, so even triggering this card's effect is tricky, let alone doing it on curve.
And then there's the fact that any deck playing these shadow spells tend to control decks. So in what world does a 4/4 for 3 that does 2 damage fits that playstyle? If warlock isn't nuking the board, they're drawing cards or healing their face.
But its a decent card so I expect it to see play in future, assuming there's more support on the way. There's still hope.
Its just bad. There's plenty of memes up in reddit faceswapping this card with Millhouse Manastorm and that's an apt comparison. Because for the price of infinite mana to your opponent you put up a good stated minion on turn 5. If your opponent cannot kill you outright on turn 6, then very likely their health would be low enough for you to finish them off the following turn.
But the problem starts from the fact that warlock really hasn't got a lot of burn in standard. There's cards like Hellfire, Demonic Assault, the curse cards, and that's about it. Forget about this card living for a turn, or your board for the matter. If youre allowing your opponent carte blanche on their turn, only an aggro deck is not guaranteed to answer this card's 7/7 stats. So a good estimate of health shaved would be around the lines of 10 health, dealing with this minion and developing a good board. Hardly enough that warlock can take advantage of it on their turn to kill the opponent.
And then there's worse case scenario, your opponent is a control deck. Plays his entire deck, heals back all that lost health (via armor, which is always cost efficient, or via maki roll which guarantees a reno effect) and then completely outvalues you (via kazakusan etc.) or outright destroys you.
Even a respectable midrange deck will play enough stuff while suffering around 10-15 damage. Develop a board warlock is ill-equipped to handle (divine shield etc.) and then wipes that smile off your face.
In my opinion, the cons far outweight the pros. I cannot imagine many scenarios where playing this card leads to success. Unless warlock gets lots of burn, stealth minions, or defensive tools like Cloak of Shadows, I cant ever see this being played.
Pretty good, doesn't interfere with Jerry Rig Carpenter and chews through Divine Shield. Unfortunately Spell Damage isn't really part of Druid's Arsenal so this seems a bit odd to put in here.
Glad to be part of this since the beginning. Curious how it will be down the road, but am pretty sure i will find out as a daily visitor, well more then once a day haha.
New Warrior Spell - Clash of the Colossals
There is a world where this card isn't completely trash. Since you'll be playing your colossal first you have the inherent advantage, and most warrior decks that play this probably have answers to an opposing colossal minion anyway.
But the problem is consistency. Unfortunately, not all colossal minions are made the same, and you can just as well get a nellie for 5 mana as much as you can get a 6 mana ozumat. And then there's also the fact that your opponent may simply get the better colossal minion too. Imagine giving away a nellie to handbuff pally, or blackwater behemoth.
Traditionally, cards that give opponent stuff have always been shit. And I can see little indication of this trend changing on the back of this card.
New Warrior Minion - Tidal Revenant
Arena monster, standard minnow.
Basically if this is in your warrior deck I dont think you'll be winning many games. The ability to deal 5 damage, gain 8 armor is good, but if this is your response on turn 8 you'll be in for a nasty surprise.
It does do well after a vanndar buff, but that's basically the same as with anything.
New Warrior Minion - Igneous Lavagorger
Its really suffering from competition right now. Onyxian Drake is the better 4 mana taunt, and this card doesn't remove a threat.
But essentially, its not a bad card. Being able to dredge, gain armor and a 3/5 taunt is about as good as it gets. To be honest, the number of times Ive trade Heavy Plate back to my deck, that card might as well just not exist. I'd put this card over that.
I wouldn't be too surprised if control warrior starts shoving this card in. Even if it doesn't gain any armor because of From the Depths, its still dredging one card up, and that has got to count for something.
New Druid Minion - Herald of Nature
Yeah, team5 just cant help themselves. Remove Savage Roar, introduce Arbor Up. Then remove arbor up and then this card comes along. Will we ever have a year where druids aren't just killing you because you have the temerity of not board clearing them for the umpteen time?
The only thing here is that this card is not a spell, have conditions, and more importantly, doesn't just win you the game because you've bran-ned this out.
Probably one for the future. Most aggro druids rely on Oracle of Elune shenanigans and so rarely plays alot of nature spells. But it wont be long before we start seeing spell aggro druids again, so this card can only ever look upwards not downwards.
Happy 3rd Birthday Out of Cards
Cheers and beers to the next three years! Out of Cards has an amazing crew. Keep up the outstanding work!
New Druid Spell - Moonbeam
This card allows druid to have a gameplan that's not ramp to 20 and win. And because its much more flexible than most other cards its not entirely useless against aggro neither, unlike the alex+brann deal.
Just one of those cards that can only get better. I wont be too surprised to see some form of spell damage OTK druid at some point in the next 2 years.
New Druid Minion - Spirit of the Tides
It has to be respected, that's about the only praise I'll ever be affording this card. If its on board you'll kill it, rather than ignore it.
Any druid deck that plays this is inherently playing aggro, so in what world can druid afford to play off curve, just so this card can gain an extra pair of legs? Plus, its just a 2/2 minion at the start, which means just about any minion will kill it.
Happy 3rd Birthday Out of Cards
Happy Birthday Flux and everyone else!
It's really nice to be here since you started this and to open this site everyday to keep up with whatever is going on!
Three New Shaman Cards Revealed For Hearthstone's Throne of the Tides Mini-Set
It does discount two things though, so on curve after your Gorloc Ravager you can play also play a three-drop murloc. Maybe even do another Clownfish into Gorloc Ravager. But I am currently thinking in wild right now, not in standard.
New Shaman Spell - Command of Neptulon
The card on its own merits is good if not great. Its not only board but also answers, and if you value trade its just nuts on 5.
The problem is really just the case of whether you really even want to play it on 5. Snowfall Guardian remains the most important card in the deck and it allows shaman complete freedom to ignore the board. So what is this card accomplishing? I tried shaman without guardian and got my arse kicked hard. So I doubt this card would take over the meta any time soon.
But again, its a good card so it wouldn't surprise me if it sees play. A very powerful discover option too, so its only ever going to go up from here.
New Shaman Minion - Clownfish
If there was a card that would elevate this archetype its this card. Basically you'll dump your hand with this card alone, or cheapen Gorloc Ravager for turn 4. Its just flexible enough that it'll make just about anything possible you want to do with murlocs.
The main problem here is reload. You can dump your hand sure, but if it gets answered then you're really screwed. So its really all or nothing with this card. It'll either win the game the next turn, or you'll have your head between the palms of your hand.
Piss poor card art. But hey. For a card this potent, you'd think team5 would choose to give it something more original or at least recycle something from battlegrounds instead of this.
New Shaman Minion - Tidelost Burrower
6/6 on 4 is already decent. Being able to dredge, and load up the board is even better.
Just a good murloc on 4. For murloc shaman, which features bloodlust as a win con, that's really enough. Certainly I can see no reason not to play this in a murloc shaman deck. The only tricky thing is if it would elevate murloc shaman as a deck. And my answer is a lukewarm no. But it'll still see play, and honestly, its still a good card in that deck.
New Warlock Minion - Herald of Shadows
Its not a bad card but current in warlock there's really very little proactive shadow spells around, so even triggering this card's effect is tricky, let alone doing it on curve.
And then there's the fact that any deck playing these shadow spells tend to control decks. So in what world does a 4/4 for 3 that does 2 damage fits that playstyle? If warlock isn't nuking the board, they're drawing cards or healing their face.
But its a decent card so I expect it to see play in future, assuming there's more support on the way. There's still hope.
New Warlock Minion - Commander Ulthok
Its just bad. There's plenty of memes up in reddit faceswapping this card with Millhouse Manastorm and that's an apt comparison. Because for the price of infinite mana to your opponent you put up a good stated minion on turn 5. If your opponent cannot kill you outright on turn 6, then very likely their health would be low enough for you to finish them off the following turn.
But the problem starts from the fact that warlock really hasn't got a lot of burn in standard. There's cards like Hellfire, Demonic Assault, the curse cards, and that's about it. Forget about this card living for a turn, or your board for the matter. If youre allowing your opponent carte blanche on their turn, only an aggro deck is not guaranteed to answer this card's 7/7 stats. So a good estimate of health shaved would be around the lines of 10 health, dealing with this minion and developing a good board. Hardly enough that warlock can take advantage of it on their turn to kill the opponent.
And then there's worse case scenario, your opponent is a control deck. Plays his entire deck, heals back all that lost health (via armor, which is always cost efficient, or via maki roll which guarantees a reno effect) and then completely outvalues you (via kazakusan etc.) or outright destroys you.
Even a respectable midrange deck will play enough stuff while suffering around 10-15 damage. Develop a board warlock is ill-equipped to handle (divine shield etc.) and then wipes that smile off your face.
In my opinion, the cons far outweight the pros. I cannot imagine many scenarios where playing this card leads to success. Unless warlock gets lots of burn, stealth minions, or defensive tools like Cloak of Shadows, I cant ever see this being played.
Happy 3rd Birthday Out of Cards
thank you guys for the amazing job! HBD <3
Moonbeam
Gurubashi Berserker hype
Don't forget, this does double with 1 Spell Damage
Whelp, That'll Be The Theme - Card Design Competition Discussion Thread
Great work everybody! I can't remember the last time I rated so many cards 4 or 5 stars. Good luck to all of you!
New Druid Spell - Moonbeam
Pretty good, doesn't interfere with Jerry Rig Carpenter and chews through Divine Shield. Unfortunately Spell Damage isn't really part of Druid's Arsenal so this seems a bit odd to put in here.
New Druid Minion - Spirit of the Tides
Yay, let's play below curve forever and pretend like this doesn't just get killed the turn after it's played.
I guess it's for the best, don't wanna give Druid too much early game
New Warrior Spell - Clash of the Colossals
three mana wasted ...
Three New Druid Cards Revealed For Hearthstone's Throne of the Tides Mini-Set + Watch Feno & Crew's Live Review
Moonbeam is Arcane Blast that goes face...
Happy 3rd Birthday Out of Cards
happy birthday!
Happy 3rd Birthday Out of Cards
Congrats! Here's hoping for your continued success!
Three New Warlock Cards Revealed For Hearthstone's Throne of the Tides Mini-Set
I don't think I like the way warlock is going ( as a never playing lock)....downgrades incoming lol
Happy 3rd Birthday Out of Cards
Happy Birthday !!
You all did a great job..
Glad to be part of this since the beginning. Curious how it will be down the road, but am pretty sure i will find out as a daily visitor, well more then once a day haha.
Keep up the good work the team is doing !!