Just put any murloc in your team. Dont have to play it
Nzoth task 2;
You can just play cookie. Spawning the fishes will prevent the game from ending as we know, and you can finish off the ice blocks to your heart's desire before ending the game.
I did it with nature bros. Get rid of icehowl early, spawn fish, kill off cookie and then bring in the big guns to finish off the ice blocks.
Nzoth task 3
All this means is you cant use the naaru shard to do anything useful . A fairly trivial requirement with nature bros. Otherwise you might have to rely on alternative healing sources like anacondra, alexstrasza, etc.
We can put some N'Zoth event tips in this thread, you know, help Avalon out with those guides.
I completed Task 2: ice-free Ice Howl with dragons. Longxin's ability to swap places is very helpful for getting the boss to damage the starter ice blocks.
Dont know why so many hated this brawl, my best guess is that the games are long and the mechanics arent easily understood.
Here's a few observations;
- An egg will spawn every start of the turn, which will hatch the following turn. Hatching is the same as transforming, the egg loses all buffs
- An egg will always spawn into a 1/3 bunny if a dye isn't used on it. Sometimes this can be an advantage, because ...
- ...the eggs will hatch into random minions, but the minion quality will improve as the game progresses. So if you dumped your dyes early you'll likely get it on a 1 drop or 2 drop which is a complete waste. There's something to be said about holding on to the dyes for the later stages of the game
- Noblegarden spoon is very weak early on. Never keep on mulligan. Goblin on the other hand is decent early, but useless later. The bird is a fine 6 drop, but very slow as it has no rush. Depending on the class, you might want to mull the whole hand to get some decent cards as you wait for the late game to spend your dyes.
If you think these games are slow, just wait until the tavern brawl that involves raven idol rotates back.
My opponent could just ignore Taunt, like... what? Poisonous was working, not sure if Lifesteal did. I don't remember this one from before, is it just supposed to be bunnies the whole time or are random minions supposed to pop out?
Its a known bug that should have been addressed in the recent patch (you can read it in the patch notes). Its actually infamous, along with the nellie bug. The moment you dont see the discover option come out you need to immediately restart hearthstone, otherwise you'd be seeing lots of mouse-overs but your turn never really ends (which signals that something went wrong). On mobile this is especially deadly.
Guess this one slipped past the patch. Either that, or you encountered this before the patch went live.
Holy crap I must have blocked this brawl out of my mind. It's so MINDNUMBINGLY BORING! Seriously, who came up with this, played a game of it and said: "Yeah! That's exactly what I was going for!". I'd rather play classic+basic set HS than this.
Medium and High when on a Laptop on Battery Power will become 30 FPS.
Im the only who thinks this is a stupid idea ?
edit: i mean in some modes like battlegrounds fps are important for quality games becouse animation make alot of difference , in miracle priest is the same , fps matters for how many cards you can play in a turn.
So i think is better play half games but better games , if one want long battery they can manual set options down , or blizzard can make a checkbox to enable disable battery savings
I reported a Bug that I encountered the other day and wondered if anyone else had experienced this. I was playing a Curse Warlock deck and dropped Brann Bronzebeard followed up by Queen Azshara. I was able to get the first battlecry, but then the game just stopped responding. I was on my mobile(Android) when it happened. I Saw the rope and then by the time I got to actually play again, my opponent had gone 2 turns and nothing on my side.
Has anyone else experienced this? I have not seen it happen with any other classes yet, but I still reported it because I was able to repeat it.
Alright so, seems most people did not vibe with the weapon. That kinda makes me sad because, it's impossible to not include Shalamayne in a dual class King Anduin card. it's iconic! So, here is a new idea:
This version is a bit less paladin-ish. yes you still get a weapon but you have a choice! Swing it for 3 heal on a single target or wait out for the radiating damage instead. If the enemy has a couple or no minions attacking is better. But if they have a full board and generally play a swarmy deck, not swinging is more beneficial. My idea of making a weapon that can also be more caster/passive (how priest usually has them).
Now onto the Hero power. This i'm afraid that people won't realize what it does. it doesn't heal, It gives Health! So you can both make yourself and a minion tankier, playing more into that buffer/high health theme. The fact your max hp can go over 30 now means healing stuff is also better to play in your deck, less wasted value on overheal, something both paladin and priest love.
Finally the battlecry. Just wanted to reinforce the Holy synergy, still keep that in.
I think people got confused by my first card, so I'll give a proper explanation:
The Battlecry works the same as Instructor Fireheart, and it synergizes with the Hero Power! So for example: If cast 3 spells with the Battlecry, you'll have Spell Damage +3 for the rest of the game, and the more damage you take from the battlecry, the more Spell Damage you'll have. Would Mage REALLY not benefict from a permanent Spell Damage +3? But that's ok, here's a new version, it works the same as the first one, except the Battlecry and the Hero Power are switched, so with all explanations given, should I go with the first version or this one? ( since I'm not really happy with the second).
And now, my feedback:
Linkblade
Yeah, Ragnaros is pretty cool but also kinda busted. Mecha-Mannoroth is not as cool but way more balanced, however, the fact you can just kill one specific minion and keep ressurecting it forever is kinda scary, specially considering it curves right into Mr.Smite. my suggestions to you is to either make the Hero Powers set the stats of the minion to 3/3 or something, or make the battlecry destroy more than one minion.
Wailor
You're making some awesome cards this season, definally a 5/5, no complains. And also, that combo people are talking aren't really a issue, Druid has far more broken combos in Wild.
Demon
Its a nice card, but I think it should costs more, the feeling towards mid game cards that instantly wins the game when played is quite negative as you might know, and this looks like one of those cards to me, that snowball could get the size a skycrapper, imagine cards like Reno or hero Scabbs, that wouldn't be fun at all. I suggest you to raise a cost to 5 or even to 6. As for the Hero Power, going for the bouncing diraction is quite fitting and flavourful, but as you already statted, also dangeroes, go for it, but be careful.
Neoguli
Cool card, but as other are saying, the DH side of the card is there purelly for flavour. I think you should drop DH for Warlock, since I personally couldn't think of anything cool and fitting between DH and Mage.
BasilAnguis
I saw that one coming, and it's a quite cool implementation of King Anduin, but I think the priest side of the card could be improved, so what make the battlecry ressurect minions as 4/4 with Taunt? It would make the card more priest like and also remove the Token problem Wailor mentioned. Also, I think Lifesteal should be used only by Shadow Priests, it is just my personal taste, but perhaps other people here think the same way and might take some points away from you for it.
anchorm4n
It seens you already submmited, but know that the new version is a lot better.
AeroJulwin
The Hero entrance effect is very awesome! The Hero Power? Not so much. Maybe a permanent +1 Attack on your turn would be good enough, but I'll wait for your brainstorm to see the new hero Power, since I don't really have another suggestion this time.
I certainly was able to work this out in my brain a lot easier than the last version of this. Still don't know how broken this is, but it does seem cool.
Decktech seems like a bit of a douche. Players asking about balance changes and then responding with 'we don't do those in content patches' which is simply not true. Then after players point out how you are wrong, having to admit that you didn't even do your research before answering is such a bad look. Especially considering how easy it would be to fact check what you are saying.
When did people stop doing research before giving a proper response? Just saying sh*t based on nothing is such a dumb move, especially in business.
Why is Mantid Queen a card. The HS team really was like: damn. People really hate Amalgadon because it’s a divine shielded minion with poisonous. So LetS puT iN aNotHeR oN
Beat That Bounty Boss!
Nzoth task 1;
Just put any murloc in your team. Dont have to play it
Nzoth task 2;
You can just play cookie. Spawning the fishes will prevent the game from ending as we know, and you can finish off the ice blocks to your heart's desire before ending the game.
I did it with nature bros. Get rid of icehowl early, spawn fish, kill off cookie and then bring in the big guns to finish off the ice blocks.
Nzoth task 3
All this means is you cant use the naaru shard to do anything useful . A fairly trivial requirement with nature bros. Otherwise you might have to rely on alternative healing sources like anacondra, alexstrasza, etc.
Solve Our "Dredge-ful Depths" Hearthstone Word Search Puzzle
An an other lucky Wednesday my dudes - thanks Cupcake!
Beat That Bounty Boss!
We can put some N'Zoth event tips in this thread, you know, help Avalon out with those guides.
I completed Task 2: ice-free Ice Howl with dragons. Longxin's ability to swap places is very helpful for getting the boss to damage the starter ice blocks.
Everybunny Get in Here!
Dont know why so many hated this brawl, my best guess is that the games are long and the mechanics arent easily understood.
Here's a few observations;
- An egg will spawn every start of the turn, which will hatch the following turn. Hatching is the same as transforming, the egg loses all buffs
- An egg will always spawn into a 1/3 bunny if a dye isn't used on it. Sometimes this can be an advantage, because ...
- ...the eggs will hatch into random minions, but the minion quality will improve as the game progresses. So if you dumped your dyes early you'll likely get it on a 1 drop or 2 drop which is a complete waste. There's something to be said about holding on to the dyes for the later stages of the game
- Noblegarden spoon is very weak early on. Never keep on mulligan. Goblin on the other hand is decent early, but useless later. The bird is a fine 6 drop, but very slow as it has no rush. Depending on the class, you might want to mull the whole hand to get some decent cards as you wait for the late game to spend your dyes.
If you think these games are slow, just wait until the tavern brawl that involves raven idol rotates back.
Everybunny Get in Here!
My opponent could just ignore Taunt, like... what?
Poisonous was working, not sure if Lifesteal did.
I don't remember this one from before, is it just supposed to be bunnies the whole time or are random minions supposed to pop out?
Solve Our "Dredge-ful Depths" Hearthstone Word Search Puzzle
I just can't get enough of these, thank you Cupcake!
Solve Our "Dredge-ful Depths" Hearthstone Word Search Puzzle
Once again, thanks!
Everybunny Get in Here!
This without doubt is the most boring brawl in the game
Everybunny Get in Here!
Well, at least now it seems to work unlike last year Lol
Queen Azshara Brann Bronzebeard Bug?
Its a known bug that should have been addressed in the recent patch (you can read it in the patch notes). Its actually infamous, along with the nellie bug. The moment you dont see the discover option come out you need to immediately restart hearthstone, otherwise you'd be seeing lots of mouse-overs but your turn never really ends (which signals that something went wrong). On mobile this is especially deadly.
Guess this one slipped past the patch. Either that, or you encountered this before the patch went live.
Everybunny Get in Here!
Holy crap I must have blocked this brawl out of my mind. It's so MINDNUMBINGLY BORING! Seriously, who came up with this, played a game of it and said: "Yeah! That's exactly what I was going for!". I'd rather play classic+basic set HS than this.
How to Play Hearthstone With 60 or 144 FPS (Frames Per Second)
Im the only who thinks this is a stupid idea ?
edit: i mean in some modes like battlegrounds fps are important for quality games becouse animation make alot of difference , in miracle priest is the same , fps matters for how many cards you can play in a turn.
So i think is better play half games but better games , if one want long battery they can manual set options down , or blizzard can make a checkbox to enable disable battery savings
Everybunny Get in Here!
Incredibly boring zzz
How to Play Hearthstone With 60 or 144 FPS (Frames Per Second)
Thank you for this article; I'm one of those who doesn't completely understand this.
I noticed my screen flickering & when I checked options, nothing was selected, so I choose high quality & it seems better.
Queen Azshara Brann Bronzebeard Bug?
Could be some kind of disconnect without error message (this happens more frequently than it should. which is to say it happened to me more than once)
Best guess I got
Queen Azshara Brann Bronzebeard Bug?
I reported a Bug that I encountered the other day and wondered if anyone else had experienced this. I was playing a Curse Warlock deck and dropped Brann Bronzebeard followed up by Queen Azshara. I was able to get the first battlecry, but then the game just stopped responding. I was on my mobile(Android) when it happened. I Saw the rope and then by the time I got to actually play again, my opponent had gone 2 turns and nothing on my side.
Has anyone else experienced this? I have not seen it happen with any other classes yet, but I still reported it because I was able to repeat it.
How to Play Hearthstone With 60 or 144 FPS (Frames Per Second)
Same problem here.
If you have a variable refresh rate smart phone screen (max 120 Hz) - does that translate to 120 FPS?
Everybunny Get in Here!
i'm pretty sure this brawl was busted in the same way people are describing the last time it went up
Double Identity - Card Design Competition Discussion Thread
Alright so, seems most people did not vibe with the weapon. That kinda makes me sad because, it's impossible to not include Shalamayne in a dual class King Anduin card. it's iconic! So, here is a new idea:
This version is a bit less paladin-ish. yes you still get a weapon but you have a choice! Swing it for 3 heal on a single target or wait out for the radiating damage instead. If the enemy has a couple or no minions attacking is better. But if they have a full board and generally play a swarmy deck, not swinging is more beneficial. My idea of making a weapon that can also be more caster/passive (how priest usually has them).
Now onto the Hero power. This i'm afraid that people won't realize what it does. it doesn't heal, It gives Health! So you can both make yourself and a minion tankier, playing more into that buffer/high health theme. The fact your max hp can go over 30 now means healing stuff is also better to play in your deck, less wasted value on overheal, something both paladin and priest love.
Finally the battlecry. Just wanted to reinforce the Holy synergy, still keep that in.
How to Play Hearthstone With 60 or 144 FPS (Frames Per Second)
Except I have a 60 Hz monitor, but the game keeps auto-resetting the framerate to "Low". No Medium setting available.
Not enjoying the brand-new screen tearing effects!
Double Identity - Card Design Competition Discussion Thread
I think people got confused by my first card, so I'll give a proper explanation:
The Battlecry works the same as Instructor Fireheart, and it synergizes with the Hero Power! So for example: If cast 3 spells with the Battlecry, you'll have Spell Damage +3 for the rest of the game, and the more damage you take from the battlecry, the more Spell Damage you'll have. Would Mage REALLY not benefict from a permanent Spell Damage +3? But that's ok, here's a new version, it works the same as the first one, except the Battlecry and the Hero Power are switched, so with all explanations given, should I go with the first version or this one? ( since I'm not really happy with the second).
And now, my feedback:
How to Play Hearthstone With 60 or 144 FPS (Frames Per Second)
I was wondering why everything looked... odd why playing.
Double Identity - Card Design Competition Discussion Thread
I certainly was able to work this out in my brain a lot easier than the last version of this. Still don't know how broken this is, but it does seem cool.
Updated: Hearthstone Patch 23.2 Is Now Live - Naga Battlegrounds, N’Zoth Mercenaries, New Game Features & Shop Deals, Plus More
Decktech seems like a bit of a douche. Players asking about balance changes and then responding with 'we don't do those in content patches' which is simply not true. Then after players point out how you are wrong, having to admit that you didn't even do your research before answering is such a bad look. Especially considering how easy it would be to fact check what you are saying.
When did people stop doing research before giving a proper response? Just saying sh*t based on nothing is such a dumb move, especially in business.
Group Therapy! Need to blow off some steam? Mega salty? Here's the place!
Why is Mantid Queen a card. The HS team really was like: damn. People really hate Amalgadon because it’s a divine shielded minion with poisonous. So LetS puT iN aNotHeR oN