I do like your selections for Warlock and Druid, they are not always the best but they are fun or hard to spot during the current metagame. Will keep looking at this for updates :)
Cheese - As SkeithDE alluded to, the prompt asks that we put cards at the bottom of our own decks, and Shipsinker unfortunately does not.
SkeithDE - This is evil, but in a way that's appropriate for the Rogue. You might get junk, but you could also get their Sunken card; sounds about right for the Thief archetype.
Wailor - I like Marine Manipulator, now that it is a minion. Much more fair. Coiling Chronomancer is fine, but only being one spell means you want something impactful and big, and what good options are there currently? The Manipulator has a Big Beast feel to it, to the point where I'd almost suggest removing the Beast tag from this minion so it doesn't disrupt your deck.
LarryMoments - Of the various buttons, I also prefer the 1-mana version. All-around, I like it: Warrior cards with the Pirate tag are scary nowadays, but this doesn't really fit in that particular deck so it should be fine.
Demonxz95 - I personally think the Shaman one is more interesting, because it's more out-of-the-box in regards to its tag and what kind of deck the Shaman would be looking to create. The Warrior card is a more straight-forward inclusion, so maybe go with that one 'cause it's more "natural".
AeroJulwin - I don't care too much about things like "oh no, Sidequest in the wrong expansion!" Who's to say they didn't make a one-off Sidequest, just like when they make one-off Legendary spells or Legendary weapons? I don't think anyone expected The Fist of Ra-den when it came out, for example. All-in-all, I think you're good to go.
MrRhapsody - The problem with Pressure Exchange, in my opinion, is that the minion does not die. This means you can't utilize Tamsin's Phylactery, for example, or any-other card with a similar requirement of the minion having been dead. You get a quick proc of their Deathrattle, and can do so again later I suppose, but you've lost a minion on the table which could be a problem. For 0-Mana I can see it being okay, but I'd have to see it in action.
Neoguli - I agree with the earlier feedback that putting The First Seal on the bottom of one's deck is a problem. Without Dredge back then, it would come too late and not be as impactful. Spare Recycler is the better card by default.
Arkasaur - I prefer Shadow Word: Drown, even if it would piss me off lol. You appear good to go.
You're probably right, @ChickyChick, so I came up with something new. I still want to incentivize the player to go get the item, but now you at least get something respectable even if you don't jump through the hoops:
If Fenek dies the Boomerang will come back and you'll equip it, but you lose out on the Battlecry. If you go through the effort to obtain the weapon yourself, you'll be rewarded (and maybe get a pat on the back from your teacher). Time for a training montage!
PS: I want everyone to know how hard it was to find good, usable art related to boomerangs lol :P
PPS: Feedback is next. Turns out I'm positive for Covid, which might help explain why I've felt sluggish and off. I'll get there eventually.
There's potential comedy material in having him speak nothing but nurglish. But given that most hearthstone animations are fairly limited, having him speak english is likely the better choice.
I didn't plan to be realy active this week, but I just want to let know @linkblade that both of their cards are extremely weak. Why would I want to spend 1 Mana and a card in hand for a mediocre card in my deck?
With the additions of colossal minions, its just an instant win if you somehow manage to get even one out early. But this being one of the better brawls (short, easy, and random) Im not exactly going to complain.
Those are all good concerns about Clash Royale. My experience is that the game worked out well for me. (I'm absolutely not telling anyone they're wrong not to like it, though! Everyone's opinions are valid, especially the opinions that keep you away from F2P games 😄.) At least at my skill level while buying the pass, my progression through the ranks was pretty much perfect with my rise in skill and my opponents' ranks. I never had a time when I really felt frustrated by the cost or grind ahead of me. In contrast, it was so frustrating when I started playing Hearthstone, bought a $50 expansion deal, and then realized I was unable to build a single competitive deck. Today, I can afford to max out several new cards per month as I experiment with new decks, which also compares favorably to how often I can experiment in Hearthstone.
On the negative side, Clash Royale does demand more time from you than Hearthstone does to earn your rewards. And I do prefer the CCG model of progression (where you either have a card or you don't) to the Clash Royale model (where you have the card but should work to make it even stronger).
I guess my main point, though, is that the Clash Royale model for games isn't automatically predatory. And while Blizzard may not be as good as they used to be, their games generally aren't predatory. I agree with your points about how their monetization sounds like an improvement. (Other than the focus on PVE. I'm probably not going to stay interested unless PVP is a focus. But that's just me.)
There were a few: Jade Druid was one, and a Thief Priest that copied some of my prelates was another.
At the time, the large buffs to create huge prelates weren't available, but a wall of taunts that generate Spikeridged Steeds was certainly enough to create infinite protection.
blizzard wasnt independent or "little", they were a major corporation making millions of dollars with multiple IP's that was still nonetheless dedicated moreso to making quality products than they were to giving shareholders wealth. they were the only company in this capitalist hellhole making big money that still gave a shit about the games they make. if we just let corporations do whatever they want and never hold them accountable because "money rules the world" then these problems only get worse. the individual consumer has such a minuscule voice already in a system run by corporations, why try to quiet it any further? just because blizzard will never be the company i fell in love with a decade ago doesnt mean we should just let it be ruined by corporate greed without a single complaint.
i really doubt diablo 4 is going to be pay to win, or an ipotetic starcraft 3, warcraft 4 ecc. its not necessary bad if they want to enter in this kind of market
i know its very poor and sad model of business, but mobile games are all like those, its useless to remember when blizz was indipendent "little" company, she was acquired by another bigger and then acquired again by abother even bigger we can't expect something different when the money rules the world, better to be optimistic then bandage your head before breaking it.
we are losing something though. every time blizzard caves to activision and chooses to release something based on profitability as opposed to it actually being a good game/idea (e.g. mercenaries was a very obvious attempt at making a "gacha game" since games like genshin are so profitable, rumble is obviously attempting to emulate clash since that game is enormously profitable) they lose a little bit of themselves in a way. this used to be one of the only AAA game companies dedicated entirely to the games they make, not the money they make, and seeing them make such an obvious turn in how they operate is saddening to say the least.
I think Shipsinker doesn't match the rules of this card competition. The rules at the top state the cards need to be placed at the bottom of your deck, not the opponent's.
so everyones just fine with activision pushing blizzard further in the direction of profit over quality? im not stupid, im fully aware that their intention with this game is to milk money out of their IP by expanding it to the platform easiest to exploit consumers on, but why are we acting like this is an okay thing to do? why are we talking about them pushing a mobile game very obviously based off an already popular and profitable mobile game like theres nothing wrong with that and that its not indicative of activision pushing the company to make more decisions based off profitability as opposed to whether or not its actually a good decision?
Quest Trading - Play A Friend!
Battletag: Chillstyler#2147
Region: EU
Trade only?: Yes. You go first.
(WIP) SHS Nexus Cup | Hearthstone Tinker Showdown | Core Set List
I do like your selections for Warlock and Druid, they are not always the best but they are fun or hard to spot during the current metagame. Will keep looking at this for updates :)
Sir Finley's Original Name in Hearthstone Was Going to Be "Blargh the Wet Explorer"
I hear another alternative was Wet Fartington.
Sir Finley's Original Name in Hearthstone Was Going to Be "Blargh the Wet Explorer"
"Could've been a Wet Bandit!"
"Shut it, Marv!"
Sir Finley's Original Name in Hearthstone Was Going to Be "Blargh the Wet Explorer"
Sir Squish, the Damp Explorer!
That Sinking Feeling - Card Design Competition Discussion Thread
The aforementioned feedback:
Cheese - As SkeithDE alluded to, the prompt asks that we put cards at the bottom of our own decks, and Shipsinker unfortunately does not.
SkeithDE - This is evil, but in a way that's appropriate for the Rogue. You might get junk, but you could also get their Sunken card; sounds about right for the Thief archetype.
Wailor - I like Marine Manipulator, now that it is a minion. Much more fair. Coiling Chronomancer is fine, but only being one spell means you want something impactful and big, and what good options are there currently? The Manipulator has a Big Beast feel to it, to the point where I'd almost suggest removing the Beast tag from this minion so it doesn't disrupt your deck.
LarryMoments - Of the various buttons, I also prefer the 1-mana version. All-around, I like it: Warrior cards with the Pirate tag are scary nowadays, but this doesn't really fit in that particular deck so it should be fine.
Demonxz95 - I personally think the Shaman one is more interesting, because it's more out-of-the-box in regards to its tag and what kind of deck the Shaman would be looking to create. The Warrior card is a more straight-forward inclusion, so maybe go with that one 'cause it's more "natural".
AeroJulwin - I don't care too much about things like "oh no, Sidequest in the wrong expansion!" Who's to say they didn't make a one-off Sidequest, just like when they make one-off Legendary spells or Legendary weapons? I don't think anyone expected The Fist of Ra-den when it came out, for example. All-in-all, I think you're good to go.
MrRhapsody - The problem with Pressure Exchange, in my opinion, is that the minion does not die. This means you can't utilize Tamsin's Phylactery, for example, or any-other card with a similar requirement of the minion having been dead. You get a quick proc of their Deathrattle, and can do so again later I suppose, but you've lost a minion on the table which could be a problem. For 0-Mana I can see it being okay, but I'd have to see it in action.
Neoguli - I agree with the earlier feedback that putting The First Seal on the bottom of one's deck is a problem. Without Dredge back then, it would come too late and not be as impactful. Spare Recycler is the better card by default.
Arkasaur - I prefer Shadow Word: Drown, even if it would piss me off lol. You appear good to go.
Sir Finley's Original Name in Hearthstone Was Going to Be "Blargh the Wet Explorer"
Blargh sounds like "we give up with trying to come up with an actual name."
That Sinking Feeling - Card Design Competition Discussion Thread
You're probably right, @ChickyChick, so I came up with something new. I still want to incentivize the player to go get the item, but now you at least get something respectable even if you don't jump through the hoops:
If Fenek dies the Boomerang will come back and you'll equip it, but you lose out on the Battlecry. If you go through the effort to obtain the weapon yourself, you'll be rewarded (and maybe get a pat on the back from your teacher). Time for a training montage!
PS: I want everyone to know how hard it was to find good, usable art related to boomerangs lol :P
PPS: Feedback is next. Turns out I'm positive for Covid, which might help explain why I've felt sluggish and off. I'll get there eventually.
Sir Finley's Original Name in Hearthstone Was Going to Be "Blargh the Wet Explorer"
There's potential comedy material in having him speak nothing but nurglish. But given that most hearthstone animations are fairly limited, having him speak english is likely the better choice.
Sir Finley's Original Name in Hearthstone Was Going to Be "Blargh the Wet Explorer"
Better than Splooge the Moist Explorer
Sir Finley's Original Name in Hearthstone Was Going to Be "Blargh the Wet Explorer"
Yes
That Sinking Feeling - Card Design Competition Discussion Thread
I didn't plan to be realy active this week, but I just want to let know @linkblade that both of their cards are extremely weak. Why would I want to spend 1 Mana and a card in hand for a mediocre card in my deck?
Cloneball!
With the additions of colossal minions, its just an instant win if you somehow manage to get even one out early. But this being one of the better brawls (short, easy, and random) Im not exactly going to complain.
That Sinking Feeling - Card Design Competition Discussion Thread
...ah fuck I just noticed that the version I submitted has its effect as a Battlecry and not Deathrattle as I intended.
Dammit, I'm gonna lose points in the flavor department.
Everything You Need to Know About Warcraft Arclight Rumble, Blizzard's New Mobile Game
Those are all good concerns about Clash Royale. My experience is that the game worked out well for me. (I'm absolutely not telling anyone they're wrong not to like it, though! Everyone's opinions are valid, especially the opinions that keep you away from F2P games 😄.) At least at my skill level while buying the pass, my progression through the ranks was pretty much perfect with my rise in skill and my opponents' ranks. I never had a time when I really felt frustrated by the cost or grind ahead of me. In contrast, it was so frustrating when I started playing Hearthstone, bought a $50 expansion deal, and then realized I was unable to build a single competitive deck. Today, I can afford to max out several new cards per month as I experiment with new decks, which also compares favorably to how often I can experiment in Hearthstone.
On the negative side, Clash Royale does demand more time from you than Hearthstone does to earn your rewards. And I do prefer the CCG model of progression (where you either have a card or you don't) to the Clash Royale model (where you have the card but should work to make it even stronger).
I guess my main point, though, is that the Clash Royale model for games isn't automatically predatory. And while Blizzard may not be as good as they used to be, their games generally aren't predatory. I agree with your points about how their monetization sounds like an improvement. (Other than the focus on PVE. I'm probably not going to stay interested unless PVP is a focus. But that's just me.)
Reno Combo Priest
Tyrande
Flight of the Val’kyr
Naga Mage
Fire Mage Jaina
Sunwell
Enchanter Shaman
Thrall
Swamp Light
Pure Prelate Paladin - Wild Hearthstone Full Deck & Detailed Guide on the Wildest of Wednesdays
There were a few: Jade Druid was one, and a Thief Priest that copied some of my prelates was another.
At the time, the large buffs to create huge prelates weren't available, but a wall of taunts that generate Spikeridged Steeds was certainly enough to create infinite protection.
Good times!
Everything You Need to Know About Warcraft Arclight Rumble, Blizzard's New Mobile Game
blizzard wasnt independent or "little", they were a major corporation making millions of dollars with multiple IP's that was still nonetheless dedicated moreso to making quality products than they were to giving shareholders wealth. they were the only company in this capitalist hellhole making big money that still gave a shit about the games they make. if we just let corporations do whatever they want and never hold them accountable because "money rules the world" then these problems only get worse. the individual consumer has such a minuscule voice already in a system run by corporations, why try to quiet it any further? just because blizzard will never be the company i fell in love with a decade ago doesnt mean we should just let it be ruined by corporate greed without a single complaint.
[Hydra] Core Mage achievement ideas
Yeah, completing this in Classic mode is indeed much more consistent compared to playing the earlier suggested meme-y OTK combo in Wild or Standard.
I still have 26 lethal procs left to go, so I better crack on with it before Team5 decides to add other sets to Classic.
EDIT: Done! 😋
Everything You Need to Know About Warcraft Arclight Rumble, Blizzard's New Mobile Game
i really doubt diablo 4 is going to be pay to win, or an ipotetic starcraft 3, warcraft 4 ecc. its not necessary bad if they want to enter in this kind of market
i know its very poor and sad model of business, but mobile games are all like those, its useless to remember when blizz was indipendent "little" company, she was acquired by another bigger and then acquired again by abother even bigger we can't expect something different when the money rules the world, better to be optimistic then bandage your head before breaking it.
Everything You Need to Know About Warcraft Arclight Rumble, Blizzard's New Mobile Game
we are losing something though. every time blizzard caves to activision and chooses to release something based on profitability as opposed to it actually being a good game/idea (e.g. mercenaries was a very obvious attempt at making a "gacha game" since games like genshin are so profitable, rumble is obviously attempting to emulate clash since that game is enormously profitable) they lose a little bit of themselves in a way. this used to be one of the only AAA game companies dedicated entirely to the games they make, not the money they make, and seeing them make such an obvious turn in how they operate is saddening to say the least.
That Sinking Feeling - Card Design Competition Discussion Thread
I think Shipsinker doesn't match the rules of this card competition. The rules at the top state the cards need to be placed at the bottom of your deck, not the opponent's.
Everything You Need to Know About Warcraft Arclight Rumble, Blizzard's New Mobile Game
so everyones just fine with activision pushing blizzard further in the direction of profit over quality? im not stupid, im fully aware that their intention with this game is to milk money out of their IP by expanding it to the platform easiest to exploit consumers on, but why are we acting like this is an okay thing to do? why are we talking about them pushing a mobile game very obviously based off an already popular and profitable mobile game like theres nothing wrong with that and that its not indicative of activision pushing the company to make more decisions based off profitability as opposed to whether or not its actually a good decision?