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  • That Sinking Feeling - Card Design Competition Discussion Thread

    Quote From AeroJulwin

    Making Ancient Puzzle a Shaman card is a good idea. MrRhapsody's phrasing is also nice, but I think casting X spells as a requirement makes it too similar to Queen Azshara. (I think you confused it with some other treasures, so I'll make sure to explain it in the submission description).

    Bruuuuuh, I'm sorry, I had a brain fart and tought that Ancient Relics were the cards given by OG Rafaam, that art just screamed League of Explorers for me for some reason. Allow me to do another feedback them.

    The card the way it is now is pretty awesome! However, mixing mechanics from different expansions when it is not asked from the competition has proven to be problematic in the past, so I don't recommend you to bring sidequests back. I think you should mix the original idea and the new one to make a new card, something like a 3/0/3 Shaman weapon with "Whenever you cast a spell from a different school, lose a Durability. Deathrattle: Put a random Ancient Relic on the bottom of your deck", or maybe " Whenever you cast a spell from a different school, put a random Ancient Relic on the bottom of your deck and lose a durability".

  • That Sinking Feeling - Card Design Competition Discussion Thread

    This was my idea. I liked the idea of a different type of rogue thieving. Cost might be low, but I felt 4 was too high so I added the increase of cost on the stolen card.

  • Golden Hero Portrait - Completionist & Grind

    The pop-ups are definitely back, because I just earned the 1000 victory Hunter portrait. 

    Which I won't be using, because (to paraphrase John Mulaney) Sylvanas is a war criminal, and I like her so much. 

  • Everything You Need to Know About Warcraft Arclight Rumble, Blizzard's New Mobile Game

    Quote From Crusader2010

    I wish they did something serious/dark with the Warcraft universe instead of this bullshit for kids.

    Also, this is what Mercenaries was supposed to be, but they didn't finish it in time so we got the half-ass version of it in HS. Basically, they tested the market with an early version of this mobile game, to see how many people would pay for it.

    I for one am not gonna try this, no matter what they give me for free. I'm sick and tired of these ripoffs. It screams "heavy grinding" from a mile away from its description.

    Maybe put your mobile team to work on something else, Blizzard.

    Do you have played Clash Royale?
    In high ranks you lose because the cards from enemy are more leveled than yours

  • Card Design Conversation - Diving Deeper

    Staff

    If Clutch of the Deep were a real card, its flavor text would definitely be some type of car joke.

  • That Sinking Feeling - Card Design Competition Discussion Thread

    Feedback

    Demonxz95
    As much as I love the Elemental art, I think the Rush effect makes a little more sense for Warrior and Naga also fits the expansion better.

    Wailor
    I feel like Lady Vude'ja doesn't really need to put the spells at the bottom of your deck (compared to simply shuffling them in), which makes it a little boring for this prompt. If you do want to go with her, you should probably have it reduce the cost of the spells.

    That's Bait is the more interesting option. It is clearly designed to cheat out Sunken Saber. But I think its effect is too strong.

    linkblade91
    I really like both, because they synergize very well with the new cards, but I do find a few issues with them. Exploratory Mission doesn't seem like it should be a Secret. Sure, we have Rigged Faire Game, but Exploratory Mission doesn't even affect your hand. Also, the Mech could use an upgrade/cost reduction since it's effectively a Sunken card.

    It's The Big One is very fun flavor-wise, but functionally the extra effect feels a bit unnecessary. All it does is force you to play it the same turn you Dredge, or make sure you have the opportunity to the next few turns, which isn't a big deal for a 1-Cost.

    LarryMoments
    I like it. It's both flavorful and effective. Simplifying Emergency Defenses isn't a bad idea. Currently it seems like it could be a card on it's own.

    Arkasaur
    I like Shadow Weird: Drown best, although I am going to complain about it being a Shadow Word that doesn't affect minions. Vengeful Retreat just doesn't feel all that useful.

    Neoguli
    Spare Recycler doesn't seem very interesting since it can't be Dredged up until years later. Kolrax the Voidseal is pretty cool.

    MrRhapsody
    Sunken Fortune doesn't seem like it has a lot of value, since each coin needs to be Dredged up separately.

    Pressure Exchange has more potential. Being able to Dredge the minion back up is nice, although not very strong compared to Sunken cards. And I'm wondering whether there's a lot of minions that would be worth losing their body to trigger their Deathrattle early.

  • Everything You Need to Know About Warcraft Arclight Rumble, Blizzard's New Mobile Game

    I wish they did something serious/dark with the Warcraft universe instead of this bullshit for kids.

    Also, this is what Mercenaries was supposed to be, but they didn't finish it in time so we got the half-ass version of it in HS. Basically, they tested the market with an early version of this mobile game, to see how many people would pay for it.

    I for one am not gonna try this, no matter what they give me for free. I'm sick and tired of these ripoffs. It screams "heavy grinding" from a mile away from its description.

    Maybe put your mobile team to work on something else, Blizzard.

  • [Hydra] Core Mage achievement ideas

    Barbaric Sorceress can reduce the cost by quite a bit, but then you'd need a hand without other spells in it. 

    What about Standard mech Mage with this as a finish? 

  • Everything You Need to Know About Warcraft Arclight Rumble, Blizzard's New Mobile Game

    its only a little mobile game, its not startctaft 3 you are losing notting if is pay to win, anyway hearthstone at beginning was very very pay to win compared to the actual state and do legends without paying real money was kinda impossible

  • [Hydra] Core Mage achievement ideas

    Awesome, I managed to play the OTK combo mentioned above twice in ranked Wild already using Ice Block to stall for a few turns. Still 27 times more to go 😅

    Although the setup is a bit easier, the environment is much worse compared to Standard because games are usually shorter and do not last until turn 10 unfortunately.

    Also, having to restart Hearthstone each game caused by the Brann Bronzebeard + Queen Azshara bug is feelsbadman.

  • That Sinking Feeling - Card Design Competition Discussion Thread

    How's this for an updated version of It's The Big One!? Now the Beast is guaranteed to be Legendary - as it should be, in my opinion - and I've clarified the 3 turns thing a little better as-to what you need to do (draw it or summon it).

    Not sure yet how to cut the Cost of Exploratory Mission's Sub to make it the 4/7/7 meme it dreams of being lol. Feedback will probably be tomorrow on my day off; pretty tired from work.

  • Hearthstone Masters Tour Voyage to the Sunken City Concludes - Decklists, Results & Recap

    The only moment I payed attention to the stream a madman was hitting the opponent with the Sword of a Thousands truths. I like that some players go with unexpected decks

  • Everything You Need to Know About Warcraft Arclight Rumble, Blizzard's New Mobile Game

    Quote From Alfi

    Edit:  also, my lootbox-sense is tingling strongly.

    Actually a dev on discord confirmed that there are no plans for lootboxes right now

  • [Hydra] Core Mage achievement ideas

    Great idea, Queen Azshara combined with Brann Bronzebeard and either Hot Streak or a random reduction from Celestial Ink Set on Pyroblast and we have ourselves an OTK combo. We just have to avoid armor gain classes like Druid and Warrior.

    Thanks, dapperdog!

  • Everything You Need to Know About Warcraft Arclight Rumble, Blizzard's New Mobile Game

    Just like with Diablo Immortal, Lost Ark and this game I wouldn't even care that much about p2w, as long as the huge pve focus of the game is perfectly enjoyable without feeling pressured into spending money.

  • That Sinking Feeling - Card Design Competition Discussion Thread

    Staff

    I've got some versions for Shaman and Warrior. The blue border and Elemental probably screamed Shaman.

    Now for some feedback.

    Wailor

    Lady Vude'ja has an effect that I think is a groundwork for a pretty good idea, but under its current execution, it seems too slow. It is reliant on Dredging a lot and then waiting.

    That's Bait is pretty funny, though one think I sorta don't like is the unpredictable nature of it. The bottom-most minion in your deck could be a little 2/2, or it could be something like King Krush or some other large Beast. Granted, I do think you'd probably build a deck around it only cheating out large Beasts where the speed in which the effect activates would be more manageable and the unpredictability aspect of it is lessened. I'd say I probably prefer it over Vude'ja.

    Linkblade91

    Exploratory Mission is a cool Secret (don't tell Sinti I said that) that makes a cool use of design space that I haven't seen used on Secrets before. The Subpurrsible is probably too weak as a 7 mana 7/7. I would say to reduce the Cost, but the actual amount would be unintuitive if you can't explain it on the card.

    I admire how creative you got with the flavor wording of It's The Big One! The problem though is that I literally cannot figure out what the card does because of it.

    AeroJulwin
    I think the effect is pretty sound, but you're probably going to get a lot of eyebrows for giving Priest an attacking weapon. Flavorfully you're also not really supposed to attack with a puzzle to solve it (unless you're really tough). I prefer your Shaman version, though you are right in that Sidequests appearing in VttSC does bother me a bit.

    A non-Legendary way to generate the Relics is also a bit off-putting to me.

    LarryMoments
    I like the flavor and the token. My main criticism is what MrRhapsody said about the art.

    Arkasaur

    Shadow Word: Drown sort of shows a perspective of how bad Star Student Stelina was. It's a cool piece of disruption that's in the spirit of the set, although it being much more usable and impactful than Stelina does make me question its power level a bit.

    Vengeful Retreat is fine. I'm not sure if this was intentional or not, but a part I do like is that you can cast it on a useless token that you don't care about, and the downside is pretty negligible. Seems like an equally valid method as using it on something you want and Dredging it again.

    A criticism I do have about both cards though is that their artworks don't really feel like VttSC cards to me.

    Neoguli

    Spare Recycler is "cute", but it seems to be made up of a big stew of anachronism. It's a GvG card, but it uses a mechanic that didn't exist until K&C (keeping enchantments), and another that can't really be utilized well until VttSC (going to the bottom of the deck). It doesn't feel like a GvG card to me. As Wailor pointed out, it is also existing in the same set as Spider Tank, and just having a bunch of Spare Part enchantments doesn't make it an exciting card to get again since the upgrades are going to be incredibly minor, and it also requires you cast a shitload of Spare Parts on specifically it and nothing else to make it a threat.

    I'm afraid I'm not really too big of Kol'rax the Voidseal either. Putting The First Seal on the bottom of the deck means that by the time you draw it, your opponent's deck will be either empty of almost empty, effectively rendering Azari, the Devourer worthless when there's no deck for him to destroy.

    MrRhapsody

    Sunken Fortune is extremely flavorful, but it doesn't seem particularly useful to me in a lot of cases. I feel like Coins are probably not things you want to Dredge most of the time, and being cast when drawn also means you're force to make use of it that turn or the effect is wasted. It's also not very good in the late-game since you can't have more than 10 Mana Crystals, making the effect wasted since you're also going to draw the card that you probably would've drawn anyway if there were no Coins there. If it was a token that added Coins to your hand that was cast when drawn, I think it'd be a lot better.

    Pressure Exchange is sort of a cool Deathrattle Warlock support card. I think it's flavorful.

  • Everything You Need to Know About Warcraft Arclight Rumble, Blizzard's New Mobile Game

    A huge warning signal is that there was no word about the monetization. Blizzard usually does not mention it if it it obvious that it is a rip off.

    I have read somewhere that you can use real money to level up your heroes and such faster. So it is pay to win obviously. This is the first game of Blizzard where someone who has no skill but pays will be able to reach higher than someone who has skill but is free to play.

  • [Hydra] Core Mage achievement ideas

    If you can cheapen it by 1, then you can double pyro their face with the treasure from Queen Azshara

    But generally I find reducing their health to below 10 and then pyro their face is unusually easy unless you're facing an aggro deck.

  • Violet Hold Is Our Hearthstone Card Back for May 2022 - Important Events To Expect This Month

    I believe I crafted both copies because I wanted to try a deck that used it (played 10 games, lost them all, decided deck was trash) before I got that far in the rewards track. I'll definitely be dusting them once I get my golden copies.

  • Everything You Need to Know About Warcraft Arclight Rumble, Blizzard's New Mobile Game

    Does one have to pay up front for the game? No? Then it doesn't hurt to give it a try. Same thing with Diablo Immortal, although that game will have a PC option too.

  • Everything You Need to Know About Warcraft Arclight Rumble, Blizzard's New Mobile Game

    Honestly, this is even more underwhelming than diablo immortal, which at very least resembles somewhat like a game blizzard would release. This game on the other hand looks like something I'd see from youtube ads.

  • [Hydra] Core Mage achievement ideas

    I am currently stuck on the latest [Hydra] Core Mage achievement Caution: Lethal May Be Hot! which is extremely difficult to complete and has to happen 30 times in order to fully complete it.

    Does anyone perhaps have some great Standard or Wild deck suggestions on how to reliably destroy the opponent using Pyroblast for lethal damage?

    I suppose we should either reduce the mana cost considerably or stall games long enough to reach turn 10 at least.

  • That Sinking Feeling - Card Design Competition Discussion Thread

    Making Ancient Puzzle a Shaman card is a good idea. MrRhapsody's phrasing is also nice, but I think casting X spells as a requirement makes it too similar to Queen Azshara. (I think you confused it with some other treasures, so I'll make sure to explain it in the submission description).

    This is the only solution I could find that feels right. It even supports a currently unused archetype. Of course, Sidequests and Ancient Relics being from different expansions is a problem. Honestly, I'm quite happy with it, so it's worth it to me.

    Feedback soon!

  • Everything You Need to Know About Warcraft Arclight Rumble, Blizzard's New Mobile Game

    No.

  • Everything You Need to Know About Warcraft Arclight Rumble, Blizzard's New Mobile Game

    Well, i hate it. It looks generic as hell, only thing that it has it the blizzard characters. It's cartoony time waster for phone, so it will be their most profitable game in a year, cause kids. Probably unpopular opinion but i'd for at least one serious warcraft spinoff. Not cartoony fun non stop. Everything new warcraft related feels like a parody of what the world once was (including WoW itself)