Ugh, I really wish they hadn't added a whole 3 legendaries to open from packs. Getting only 1 of them from the 53 packs I had amassed from tasks- and that 1 being Vandarr who we are given in the legendary questline anyway - is seriously annoying :(
Small heads up for all the Mercenaries enthusiasts out there (yes, all three of you), apparently there's a bug with the Mysterious Stranger node (or the Mystery node in general) where it breaks and softlocks your bounty, so if you're gonna go bounty hunting, avoid mystery nodes.
If you want to save money when buying Hearthstone packs, you should check out Amazon Coins! It's an easy way to save up to 25% off Hearthstone packs so you can get into the new expansion without worrying about your wallet too much. We've got a detailed guide on how to Get Started with Amazon Coins, but if you've already dealt with them in the past, you can buy some more by clicking right here.
You will now be able to set different Equipment and Portrait loadouts for your different Parties using the same Mercenary; you will no longer be able to change these loadouts in the middle of a Bounty.
When you get offered a Bounty Treasure for a Merc that already has a Treasure, you will be now offered the option to upgrade your current Treasure, instead of just keeping or replacing it.
The first change is marginally useful, as there's usually a single equipment that is relevant for each mercenary. However, there are 2-3 bosses where swapping equipment made sense, and we'll no longer be able to do that.
The second change is very good however. Now, even if you pick up an early treasure with a middling effect, you know you have a chance to get an improved version later on.
Did they switch the tavern brawl for this week? When I logged in to play just after it updated yesterday afternoon it was Blood Magic. Today, when I logged in to get the first progression on the legendary questline, it was Party Portals instead. Did something happen that I missed?
Hard to evaluate. It's really strong against these greedy decks that only run specific minions like Ramp Druid or Questline Hunter. Can easily delay these powerplays or even set up a Mutanus or just waste ressources in general.
Then again, any tech card that can be interacted with usually isn't as good as the straightforward ones.
In case anyone hasn't noticed yet. There are 4 more skins added, those being the fourth ones for Rokara, Xyrella, Kurtrus and Tavish. They are said to be available by purchasing their respective bundles.
Personally I think it's a bit scummy to put most of these skins in the rewards tracks only to try and sell the other ones seperately. I think it preys on collectors' OCD.
Then again, the details of these bundles isn't revealed yet so maybe they're also available for gold.
Hmm interesting. Counterspell for a spell or minion on a body. This seems good, but only as long as your opponent isn't able to kill it immediately. It's way better on a empty board or when protected by a taunt minion.
Still the fact that Blademaster Okani is so flexible makes Okani a lot better. I'm looking forward to playing around with Okani and seeing how good this "neutral Counterspell" really is.
Alright giving this 5 stars just for the amount of fun this card can generate.
But in all seriousness, Ambassador Faelin seems very interesting. His strenght is mainly based on 2 aspects:
- Quality of collosal minions. (How good are they?)
- Quantity of collosal minions. (How many are there?)
If there high quality then that makes Faelin really good. But Quantity can hurt the card. We can probably expect 10 Collosal minions, 1 for each class and maybe 1 neutral. So probably 11 collosal minions total if i had to guess. Still 11 possibilities are fine, just look at Envoy Rustwix which was fine. Envoy Rustwix basically has the same number of card in the pool (Of course no neutral prime, so 10 cards but it's still very similar), so i feel like the quantity might be fine... short term. If the team decides to make more collosal minions either in the mini set or in every set this year, then the quantity will skyrocked, possibly making Ambassador Faelin very unreliable in the future. Also about the Quality, from what we have seen so far, i think the collosal minions will all be pretty strong.
So yeah Faelin is a very fun and possibly good card short term, but i have concerns for long term.
Oh about decks that might run him... I think some slower decks might run him just to add some more cards in their deck and possibly get another wincondition. One deck which i think will love playing Ambassador Faelin is Ramp druid. (Ones without Kazakusan, which might be a lot more popular after rotation.)
Good card. Sightless Watcher but it's neutral and swapped its health and attack. Will see a bunch of play. Especially because it always gets you the card you need. After all, the card you need most is ALWAYS the one at the bottom of your deck. And if you have 2 copies of it, both are on the bottom of your deck. So now you have a way to finally fetch those cards.
4 mana 4/4 that guarantees you draw a certain card next turn, and you basically mana cheat for it's cost. That seems really good. Kinda cool spin on Seadevil Stinger. But i do wonder, are we really going to get Murloclock or some more support for zoolock? Understandable honestly considering zoolock was gone for quite some time. Also maybe some The Demon Seed deck can make use of this card.....
Actually Bloodscent Vilefin could help you cheat out Mutanus the Devourer if you discover and dredge it, and it almost completes a part of the questline. That sounds interesting not gonna lie.
Tavern Brawl Switch?
I am as confused as you are, but I noticed it myself.
I guess it was an unintended change, but fortunately for us it's not the end of the world.
Hearthstone Patch 22.6 Brings Mercenaries Updates - New Event Soon, Seven New Mercenaries, Onyxia's Lair Bounties & More!
Ugh, I really wish they hadn't added a whole 3 legendaries to open from packs. Getting only 1 of them from the 53 packs I had amassed from tasks- and that 1 being Vandarr who we are given in the legendary questline anyway - is seriously annoying :(
Hearthstone Patch 22.6 Brings Mercenaries Updates - New Event Soon, Seven New Mercenaries, Onyxia's Lair Bounties & More!
Small heads up for all the Mercenaries enthusiasts out there (yes, all three of you), apparently there's a bug with the Mysterious Stranger node (or the Mystery node in general) where it breaks and softlocks your bounty, so if you're gonna go bounty hunting, avoid mystery nodes.
11 New Cards Revealed for Hearthstone's New Voyage to the Sunken City Expansion - Naga, New Keywords, Releases April 12!
Oh yep, that's where it's from 😅 here I am thinking it looks like Dora from Finding Nemo, it's even got the jellyfish!
Edit: Well the flavor text is 100% Dora
New Neutral Minion - Sir Finley, Sea Guide
A new Legendary Neutral Minion, Sir Finley of the Fluffy Depth, has been revealed!
Discuss this card below or head on over to the card page to give it a rating!
Learn more about Voyage to the Sunken City
Head on over to our dedicated guide for Voyage to the Sunken City!
Get Cheaper Card Packs
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If you want to save money when buying Hearthstone packs, you should check out Amazon Coins! It's an easy way to save up to 25% off Hearthstone packs so you can get into the new expansion without worrying about your wallet too much. We've got a detailed guide on how to Get Started with Amazon Coins, but if you've already dealt with them in the past, you can buy some more by clicking right here.
Hearthstone Patch 22.6 Brings Mercenaries Updates - New Event Soon, Seven New Mercenaries, Onyxia's Lair Bounties & More!
Tavern Brawl Switch?
Did they switch the tavern brawl for this week? When I logged in to play just after it updated yesterday afternoon it was Blood Magic. Today, when I logged in to get the first progression on the legendary questline, it was Party Portals instead. Did something happen that I missed?
11 New Cards Revealed for Hearthstone's New Voyage to the Sunken City Expansion - Naga, New Keywords, Releases April 12!
I haven't played since United in Stormwind, but this is making me REALLY want to come back...
11 New Cards Revealed for Hearthstone's New Voyage to the Sunken City Expansion - Naga, New Keywords, Releases April 12!
Possibly a Mecha-Gnome
Sunken City Pre-Purchase
for me it just moved the indicator to a different section and I still have achievemnts indicator and no achievements to claim xD
New Warlock Minion - Bloodscent Vilefin
The myth
the meme
the legend
Murlock
Haven't this one since [Hearthstone Card (Sea Devil Stinger) Not Found], but I'M totally up for Murloc Zoo, haven'T seen those fuckers in a while.
New Neutral Minion - Blademaster Okani
Hard to evaluate. It's really strong against these greedy decks that only run specific minions like Ramp Druid or Questline Hunter. Can easily delay these powerplays or even set up a Mutanus or just waste ressources in general.
Then again, any tech card that can be interacted with usually isn't as good as the straightforward ones.
Sunken City Pre-Purchase
In case anyone hasn't noticed yet. There are 4 more skins added, those being the fourth ones for Rokara, Xyrella, Kurtrus and Tavish. They are said to be available by purchasing their respective bundles.
Personally I think it's a bit scummy to put most of these skins in the rewards tracks only to try and sell the other ones seperately. I think it preys on collectors' OCD.
Then again, the details of these bundles isn't revealed yet so maybe they're also available for gold.
Solving the "???" Shimmering Snowflake Card Back Achievement in Hearthstone - Solve the Alterac Valley Mysteries
So it's not like last time where there was a clue in the achievement description so do we just start checking flavour texts again?
11 New Cards Revealed for Hearthstone's New Voyage to the Sunken City Expansion - Naga, New Keywords, Releases April 12!
I totally forgot about that one. I guess it isn't that unusual then.
Sunken City Pre-Purchase
Did they change Tavern Brawl? It was "spells cost health" and now it's "medivh's portals".
New Neutral Minion - Blademaster Okani
Hmm interesting. Counterspell for a spell or minion on a body. This seems good, but only as long as your opponent isn't able to kill it immediately. It's way better on a empty board or when protected by a taunt minion.
Still the fact that Blademaster Okani is so flexible makes Okani a lot better. I'm looking forward to playing around with Okani and seeing how good this "neutral Counterspell" really is.
New Neutral Minion - Ambassador Faelin
Alright giving this 5 stars just for the amount of fun this card can generate.
But in all seriousness, Ambassador Faelin seems very interesting. His strenght is mainly based on 2 aspects:
- Quality of collosal minions. (How good are they?)
- Quantity of collosal minions. (How many are there?)
If there high quality then that makes Faelin really good. But Quantity can hurt the card. We can probably expect 10 Collosal minions, 1 for each class and maybe 1 neutral. So probably 11 collosal minions total if i had to guess. Still 11 possibilities are fine, just look at Envoy Rustwix which was fine. Envoy Rustwix basically has the same number of card in the pool (Of course no neutral prime, so 10 cards but it's still very similar), so i feel like the quantity might be fine... short term. If the team decides to make more collosal minions either in the mini set or in every set this year, then the quantity will skyrocked, possibly making Ambassador Faelin very unreliable in the future. Also about the Quality, from what we have seen so far, i think the collosal minions will all be pretty strong.
So yeah Faelin is a very fun and possibly good card short term, but i have concerns for long term.
Oh about decks that might run him... I think some slower decks might run him just to add some more cards in their deck and possibly get another wincondition. One deck which i think will love playing Ambassador Faelin is Ramp druid. (Ones without Kazakusan, which might be a lot more popular after rotation.)
New Neutral Minion - Tuskarrrr Trawler
A pirate that allows you to prepare the curve can help any tempo strategy.
Rogue, priest and warrior can take profit of It!
11 New Cards Revealed for Hearthstone's New Voyage to the Sunken City Expansion - Naga, New Keywords, Releases April 12!
The Witchwood introduced both Echo and Rush keywords
New Neutral Minion - Tuskarrrr Trawler
Good card. Sightless Watcher but it's neutral and swapped its health and attack. Will see a bunch of play. Especially because it always gets you the card you need. After all, the card you need most is ALWAYS the one at the bottom of your deck. And if you have 2 copies of it, both are on the bottom of your deck. So now you have a way to finally fetch those cards.
New Warlock Minion - Bloodscent Vilefin
4 mana 4/4 that guarantees you draw a certain card next turn, and you basically mana cheat for it's cost. That seems really good. Kinda cool spin on Seadevil Stinger. But i do wonder, are we really going to get Murloclock or some more support for zoolock? Understandable honestly considering zoolock was gone for quite some time. Also maybe some The Demon Seed deck can make use of this card.....
Actually Bloodscent Vilefin could help you cheat out Mutanus the Devourer if you discover and dredge it, and it almost completes a part of the questline. That sounds interesting not gonna lie.
11 New Cards Revealed for Hearthstone's New Voyage to the Sunken City Expansion - Naga, New Keywords, Releases April 12!
League of explorer gets 2 new characters? Is that a gnome or a mech? (or a fish?)
"We gave you a Bongo!" Is the first thing in my head when i see that submarine
11 New Cards Revealed for Hearthstone's New Voyage to the Sunken City Expansion - Naga, New Keywords, Releases April 12!
Wild is going to become very negatey if cards like Blademaster Okami and Nerubian Weblord keep getting printed.
Edit: Anyone kinda confused on why so many new mechanics are being introduced at once?? I cannot think of another expansion with two new keywords...
Voyage to the Sunken City
Loved it. Reminded me of a Crystal Method song.