All Comments

The latest comments from across the whole site. Jump into any conversation by clicking where it was posted.

  • New Warlock Spell - Crane Game

    Seems decent but a bit expensive right now but I think it will be one of those cards that will receive more support for it later this year

  • New Druid Minion - Jade Display

    Deathrattle just makes it too slow and vulnerable to silence - great art though

  • New Neutral Minion - Giftwrapped Whelp

    Flame Imp for Druid, seems pretty decent honestly!

  • New Neutral Minion - Giftwrapped Whelp

    What druid needs ramps when you get some crazy tempo such as this in dragon druid?!

  • Whizbang's Workshop

    Ended up shotgunning the whole thing in one day.

    Not gonna lie, it was kinda fun.

    Staff
  • New Druid Minion - Jade Display

    PTSD is back.

    Although this card doesn't seem good since it's very slow to get rolling. Unlike Jade Golems which had several cards that made them, your only source of Jade Displays are itself.

    Staff
  • New Warlock Spell - Crane Game

    It might be really good later, but for Standard right no, it's a no.

    Pretty much the only great target it has is Wretched Queen. And I guess maybe Sargeras for the stats, but it'll just be that. Stats.

    We'll probably see support for this in the next set.

    Staff
  • New Paladin Minion - Trinket Artist

    Howling Commander, eat your heart out!

    This is that with +1 Health and you get an Aura. Obviously if this Aura synergy deck is going to work, it will absolutely play this.

    Staff
  • New Neutral Minion - Observer of Mysteries

    Crazy until you think about all the secrets you aren't bothered by. However, this will have some good value when discovered indeed.

  • New Shaman Spell - Once Upon a Time...

    Even though the amount of stats you're getting from this are pretty solid, the minions that is summons won't really have any synergy with other meaning that in the end, it's just stats (minus any Deathrattle or end of turn effects you might be lucky enough to get). It's not terrible, but it's probably not that appealing.

    Staff
  • New Neutral Minion - Scarab Keychain

    There's definitely some niche applications where this card can be good. I'm just not fully sure of what those niche applications are.

    Maybe decks without much early game runs this as a curve filler?

    Staff
  • New Paladin Minion - Pipsi Painthoof

    This is certainly scary with the kinda Thunderbringer vibes...but no taunt to hold back aggro

  • New Neutral Minion - Nesting Golem

    This is really strong. Not only because it's a lot of stats, but because it sticks to the board like crazy. It'll probably leave something behind after an AoE. It's good for basically any class, but Death Knight in particular might be a bit fan of this.

    That and the flavor is really great too.

    Staff
  • New Druid Location - Magical Dollhouse

    This feels much more reliable than that weapon that granted it's user +1 spell power.

  • New Neutral Minion - Plucky Paintfin

    Probably not.

    Decks that want Rush minions likely have better ways of drawing them and it's a Poisonous minion with no board impact.

    Staff
  • New Druid Minion - Sky Mother Aviana

    Druids are really good at drawing which means that you'll definitely draw at least a few of these.

    It's very high-rolly and it's unreliable especially since if you draw a Legendary that's already cheap, then it's not really that great.

    But it's definitely a really fun card which means that people will at least try to play it.

    Staff
  • New Demon Hunter Minion - Ci'Cigi

    4 mana 4/3 that gets you 3 really good cards (generally). Will definitely be tried out at least.

    And the flavor is of course, fucking phenomenal.

    Staff
  • New Death Knight Spell - Threads of Despair

    Basically Defile for Death Knight. If you're any damage off, you always have your Hero Power to deal 1 extra damage. Or even summon the Ghoul and then give it this Deathrattle for 2 extra damage.

    It might be weaker than Defile in some situations, but Defile is one of the strongest cards that has ever been printed, so that really isn't a knock against the card.

    Staff
  • New Death Knight Minion - Rainbow Seamstress

    It's basically just a Rainbow DK card since I don't think you ever run it in non-Rainbow DK decks. The Reborn is a bit awkward since it'll be reborn as a 3/1 without any of the other keywords.

    In Rainbow DK, you just put this in the deck with no real deckbuilding needed since you're already running all of the Runes.

    Staff
  • New Death Knight Minion - Dr. Stitchensew

    The wording here is a bit confusing. If you aren't aware of this yet, Stitchensew summons the 5-drop, then the 5-drop summons the 3-drops, then the 3-drop summons the 1-drop.

    Basically in other words, it's really fucking sticky. It's a bit on the slow side, but the amount of value it has is really high which might make up for that.

    Staff
  • New Demon Hunter Spell - Lesser Opal Spellstone

    It is pretty easy to get this up for DH since they can always Hero Power and the process can be expedited with something like Going Down Swinging.

    The only drawback is that Demon Hunter already has a lot of draw, so it's a question of whether or not it really needs or wants this when it needs to be upgraded first.

    Staff
  • New Neutral Minion - Li'Na, Shop Manager

    I don't think it'll be that great. It's hard to get really good value of it, and then there's always board clears. Best use of it is probably Evolve, but even then it seems a bit awkward to set up there.

    Staff
  • New Neutral Minion - Joymancer Jepetto

    A bit wonky to use since most 1-Attack or 1-Health minions won't be that useful at this stage in the game, but there's still some neat things you can do with it. It gets back all of your Minis and Paladin can even use it with Amitus, the Peacekeeper.

    Staff
  • New Druid Spell - Sparkling Phial

    Put it in the Spell Damage Druid deck and you have a free 3 damage or sometimes even a -1 mana 3 damage and then just play whatever you want.

    In the deck it's absolutely seeing play. We just need to see if Spell Damage Druid becomes a thing.

    Staff
  • New Neutral Minion - Sweetened Snowflurry

    Temporary spells are a bit of a gamble, but there is a saving grace to this.

    Most Frost spells are quite cheap, so you should generally be able to play this and one of the spells on the same turn even it just run 6 or something. The only bad thing about the card is that there's not that much Frost synergy right now.

    Staff