Ironically if this card discovers a copy, or just discover secrets out, it might just be worth it. As it happens, how many secrets are you realistically going to put in your deck? Plus, this cant strike face, and doesn't develop any minions. Yup, bunker is the better card.
This is Flanking Strike but it deals 4 damage and summons a 4/2 with rush, which is really good.
And with this concludes the demon hunter card reveals. I can quite comfortably say that token DH will be viable. I probably need more time to evaluate and build the deck first though, but the token cards and especially the hero card seem very powerful.
If Rinling's Rifle has such a good win rate, then there's no reason to expect this to do less.
Its not flashy compared to the others, and certainly its inconsistent in its delivery, but nevertheless it'll get you out of a tight spot. Gaining 5 armor and two secrets is about as defensive as it gets, and you get your animal companion which will no doubt allow you to bm to victory 30% of the time.
One thing that Im not okay with, is the hero power cost. Its almost as if its done solely because the original Animal Companion card is 3 mana. Considering what Kurtrus or Xyrella can dish out, why is Tavish's the only one with an increased hp cost?
I'm aware of an issue with the plugin not working with the latest deck tracker version. Completed swamped at the moment though so I haven't been able to look into it. Hoping to get this resolved as soon as possible, which is most likely after reveal season is done.
Its strange this one because its not a straight up finisher, and its good for tempo turn 2. So the battlecry fits multiple purposes, but nevertheless doesn't do any of it great.
But for flexibility, and for being able to essentially scamming your way into an early victory, the same way cards like Savage Roar did, it'll certainly see some play if token druid is back.
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Probably a bigger threat in wild than in standard, because Nourish is probably the only good choose-one card available, and probably the only one significant enough to actually compel playing 2x of these in the deck.
There's Feral Rage, Faire Arborist, and Runic Carvings as basically the only ones I can think of that might tempt you to play these. But none of those curve well into or before this. And runic carvings can only be good assuming you dont mind the overload.
Might be good later when more choose-one cards are available, but for now its a meh. Maybe nourish would be good enough, to be honest, because with guff you'll nearly always make good on gaining mana.
Its only good because token generation in a token deck. And because even a mere felwing is dangerous with the new token support cards.
Outside of that, this card is not really anything to scream about. Its basically a much weaker Umberwing all things considered, because you cannot get the tokens without having either a weapon on 1, or coin into this on 2. Or you play this on 3, and your opponent scratches his head. And plus, it has only 2 health, basically all but a generic 1 drop can kill this.
You might even debate whether its worth running this over Sigil of Summoning, which at very least does curve well into Flag Runner ,of which this card does not without help.
Yup, DH enjoys its overpowered hero power so even using it sparingly you are getting quite the stats for just the 6 mana. Maybe not on curve but often right when you really need it. Mind you this card is slow but it packs some punch. I think it'll find play.
This gets high marks from me despite the need to basically spend 5 mana do nothing.
It setups a potentially big minion on 6, and because you'll get it with full mana crystals to do whatever you like with it. Considering that Faceless Manipulator is still in standard, we're looking at two massive threats on 6. Illidari Inquisitor itself will near guarantee 16 damage to face. If there any need to say more?
Also, you can't disrupt the summoning, unlike Skull of the Man'ari. I mean, really. Imagine playing this on curve at 5. You'll lose a turn at a relatively safe spot, but get a massive advantage the next. Some decks will kill for that privilege.
You dont need to slot this into specifically token dhunter. This can fit anywhere, courtesy of its very powerful hp and decent battlecry. And also, its just one card, at a fairly safe cost of 6, with 5 armor gain.
That hero power is amazing. After this is played, you can't let even the smallest minion on board stick, or otherwise you'll get somewhere around 4-10 damage to your face, with just a one mana cost per 2 attack. Gets even worse when you consider the combo of Felfire Deadeye and Expendable Performers, giving you potentially 26 damage from hp alone if you manage to rush in all 12 minions.
If it gets nerfed to one attack at some point, I wouldn't be surprised to be honest.
This card receives a 10 out of 5 in flavor and design from me but it earns a 2 out of 5 from me in reliability. You're really going casino hoping this will get you what you need.
Probably from Alterac, maybe introduce the dwarf tag, since there's clearly Vanndar as a marquee.
Casters will always be at the forefront because of how mercs operate. Not taking retaliatory damage is significant, even in pve. A typical fire team will demolish just about everything except for winterspring, where a taunt is maybe needed. But an orc team cannot do the same, and very likely you'll end every match with at least one merc at the brink of death.
And besides, most casters features strong combos, or AoE, which most attackers dont. Nearly if not all the best mercs are those that either summon minions, or those that have abilities that specifically allow them to bypass the retaliatory damage, if not a straight up caster.
In short, I think team5 really needs to review this portion of the game. Either remove retaliatory damage, or give attackers a higher damage output or at very least more health. Its like if pokemon had the same mechanics, you would literally never see a physical attacker ever again in competitive. Maybe unseat Zacian immediately as the go-to restricted, now wouldn't that be a sight?
Regarding Scrapsmith's "alternate" art: as orc art is correct, the dwarf art is not. The dwarf art was an accidental mismatch that made its way onto the site - this should get fixed after the holiday break!
How's this for a new "Raise Some Hell" Power Chord? Stronger than Mega-Taunt, and more Demon-y.
It should be okay as-is, but you get real mileage if you're behind on the board. And to answer some questions: Encore ETC pulls from the new Power Chords only; the Worgens are random, pulled from various cards over the years that feature Worgens. They range from Town Crier to Big Bad Archmage, although most cost 4 or less.
Quick Feedback:
Show Spoiler
Nirast - Seems okay, but Twinspell + a low number of spells cast means you can guarantee what you need to cost 0. Feel like that could be abused. Can also be used to create an infinite loop to annoy people. Lastly, the art is not great.
AeroJulwin - Not sure why the Pied Piper has to die to lure in the rats low-Cost Beasts. What about a 5/3/3 that summons on Battlecry instead? *shrugs* Seems fine, I guess, but it's not very "spicy", as it were.
anchorm4n - This seems strong from a flavor standpoint: who'd have thought art for the "Moshloc" even existed lmao. Naturally I hate it because it's Murlocs, so…ya know…
Demonxz95 - The old Power Chords suck, so filling your hand with junk doesn't seem very wise.
Wailor - Thunderbass for sure; should be good to go.
This reveal made me laugh a second because I ask myself, wait, is a 5 mana draw two summon a 5/5 any good nowadays? It's a hard call, but I think it isn't. Go forth card and prove me wrong.
So this is the big beast Hunter is getting... Not that impressive. It has a lot of stats and two levels of taunt. Which is good, reminds me of Voidlord, a very powerful defensive card. But can you cheat him out early to protect yourself from aggression? I don't see a way. Playing this card on turn 7 won't really save you.
I could swear the card art for Scrapsmith featured an orc instead of a dwarf during the reveal stream. The scrappy grunt token cards shown on the website are also orcs.
yeah it sure is, but I think summon would be better...turn 10 play with 4 attack in bank summoning 4 minions will give you 8 attack with hero, good for finishing off opponent
New Hunter Minion - Mountain Bear
Okay, getting this out of Revive Pet is impressive. Getting a trio out of Jewel of N'Zoth is gamebreaking. Its basically Voidlord in hunter.
But there's so few synergies to cheat this out earlier. So for now at least, its unimpressive.
New Hunter Spell - Spring the Trap
Dun Baldar Bunker is better. Nuff said.
Ironically if this card discovers a copy, or just discover secrets out, it might just be worth it. As it happens, how many secrets are you realistically going to put in your deck? Plus, this cant strike face, and doesn't develop any minions. Yup, bunker is the better card.
Flanking Maneuver is a New Demon Hunter Hearthstone Card Revealed by 大神 for Fractured in Alterac Valley
This is Flanking Strike but it deals 4 damage and summons a 4/2 with rush, which is really good.
And with this concludes the demon hunter card reveals. I can quite comfortably say that token DH will be viable. I probably need more time to evaluate and build the deck first though, but the token cards and especially the hero card seem very powerful.
New Hunter Hero - Beaststalker Tavish
If Rinling's Rifle has such a good win rate, then there's no reason to expect this to do less.
Its not flashy compared to the others, and certainly its inconsistent in its delivery, but nevertheless it'll get you out of a tight spot. Gaining 5 armor and two secrets is about as defensive as it gets, and you get your animal companion which will no doubt allow you to bm to victory 30% of the time.
One thing that Im not okay with, is the hero power cost. Its almost as if its done solely because the original Animal Companion card is 3 mana. Considering what Kurtrus or Xyrella can dish out, why is Tavish's the only one with an increased hp cost?
Out of Cards plugin doesn´t work with HDT 1.16.9
Moved this to the correct forum.
I'm aware of an issue with the plugin not working with the latest deck tracker version. Completed swamped at the moment though so I haven't been able to look into it. Hoping to get this resolved as soon as possible, which is most likely after reveal season is done.
Sorry for the trouble!
New Druid Minion - Clawfury Adept
Its strange this one because its not a straight up finisher, and its good for tempo turn 2. So the battlecry fits multiple purposes, but nevertheless doesn't do any of it great.
But for flexibility, and for being able to essentially scamming your way into an early victory, the same way cards like Savage Roar did, it'll certainly see some play if token druid is back.
New Demon Hunter Spell - Flanking Maneuver
A new Rare Demon Hunter Spell, Flanking Maneuver, has been revealed!
Discuss this card below or head on over to the card page to give it a rating!
Learn more about Fractured in Alterac Valley
Head on over to our dedicated guide for Fractured in Alterac Valley!
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If you want to save money when buying Hearthstone packs, you should check out Amazon Coins! It's an easy way to save up to 25% off Hearthstone packs so you can get into the new expansion without worrying about your wallet too much. We've got a detailed guide on how to Get Started with Amazon Coins, but if you've already dealt with them in the past, you can buy some more by clicking right here.
New Druid Minion - Pathmaker
Probably a bigger threat in wild than in standard, because Nourish is probably the only good choose-one card available, and probably the only one significant enough to actually compel playing 2x of these in the deck.
There's Feral Rage, Faire Arborist, and Runic Carvings as basically the only ones I can think of that might tempt you to play these. But none of those curve well into or before this. And runic carvings can only be good assuming you dont mind the overload.
Might be good later when more choose-one cards are available, but for now its a meh. Maybe nourish would be good enough, to be honest, because with guff you'll nearly always make good on gaining mana.
New Demon Hunter Minion - Battleworn Vanguard
Its only good because token generation in a token deck. And because even a mere felwing is dangerous with the new token support cards.
Outside of that, this card is not really anything to scream about. Its basically a much weaker Umberwing all things considered, because you cannot get the tokens without having either a weapon on 1, or coin into this on 2. Or you play this on 3, and your opponent scratches his head. And plus, it has only 2 health, basically all but a generic 1 drop can kill this.
You might even debate whether its worth running this over Sigil of Summoning, which at very least does curve well into Flag Runner ,of which this card does not without help.
New Demon Hunter Hero - Kurtrus, Demon-Render
Yup, DH enjoys its overpowered hero power so even using it sparingly you are getting quite the stats for just the 6 mana. Maybe not on curve but often right when you really need it. Mind you this card is slow but it packs some punch. I think it'll find play.
New Demon Hunter Spell - Sigil of Reckoning
This gets high marks from me despite the need to basically spend 5 mana do nothing.
It setups a potentially big minion on 6, and because you'll get it with full mana crystals to do whatever you like with it. Considering that Faceless Manipulator is still in standard, we're looking at two massive threats on 6. Illidari Inquisitor itself will near guarantee 16 damage to face. If there any need to say more?
Also, you can't disrupt the summoning, unlike Skull of the Man'ari. I mean, really. Imagine playing this on curve at 5. You'll lose a turn at a relatively safe spot, but get a massive advantage the next. Some decks will kill for that privilege.
New Demon Hunter Hero - Kurtrus, Demon-Render
You dont need to slot this into specifically token dhunter. This can fit anywhere, courtesy of its very powerful hp and decent battlecry. And also, its just one card, at a fairly safe cost of 6, with 5 armor gain.
That hero power is amazing. After this is played, you can't let even the smallest minion on board stick, or otherwise you'll get somewhere around 4-10 damage to your face, with just a one mana cost per 2 attack. Gets even worse when you consider the combo of Felfire Deadeye and Expendable Performers, giving you potentially 26 damage from hp alone if you manage to rush in all 12 minions.
If it gets nerfed to one attack at some point, I wouldn't be surprised to be honest.
New Hunter Minion - Mountain Bear
Wow. Depressing card. I gotta slay your mama bear defending her cubs then have to slap through them after. O/5 flavor. Wtf Blizzard!
Um, it's too slow for Hunter..duh? Excluding the rarity of a control build, yeah right, right? Fine in Arena.
Maybe it's a perverse way to highlight the plight of the polar bear...? Ok well donate some cash you get from preorders then.
New Rogue Spell - Reconnaissance
This card receives a 10 out of 5 in flavor and design from me but it earns a 2 out of 5 from me in reliability. You're really going casino hoping this will get you what you need.
But screw it. Play it. It's a fun card
New Neutral Minion - Sneaky Scout
But apparently not good enough to be a SI:7 Scout. Oh well it's not like that weak-ass questline needed more support anyway....
Next expansion thought??? Which Merc could rise?
Probably from Alterac, maybe introduce the dwarf tag, since there's clearly Vanndar as a marquee.
Casters will always be at the forefront because of how mercs operate. Not taking retaliatory damage is significant, even in pve. A typical fire team will demolish just about everything except for winterspring, where a taunt is maybe needed. But an orc team cannot do the same, and very likely you'll end every match with at least one merc at the brink of death.
And besides, most casters features strong combos, or AoE, which most attackers dont. Nearly if not all the best mercs are those that either summon minions, or those that have abilities that specifically allow them to bypass the retaliatory damage, if not a straight up caster.
In short, I think team5 really needs to review this portion of the game. Either remove retaliatory damage, or give attackers a higher damage output or at very least more health. Its like if pokemon had the same mechanics, you would literally never see a physical attacker ever again in competitive. Maybe unseat Zacian immediately as the go-to restricted, now wouldn't that be a sight?
Next expansion thought??? Which Merc could rise?
Hello guys,
Just wanna know what you feel about the direction Blizzard will take on the next expansion?
will they keep on Adding pirates and murlocs?
should they add demons which actually is a poor archetype?
i personally think they should add some attackers because caster dominate the game
i would like to see Grull and Kurtus like type of mercs more often. Specially a human killer.
the fel class should be reinforced and maybe some frost And arcane abilities which are too rare.
Some legendary Mercs at the bottom of the E rank should also find party mates to empower them ( Jaraxxus, Edwin, Thrall)
And I want to see more Dragons : where are Deathwing, Nozdormu, Malygos, Ysera.
Balance the race is important too me, Beast , troll, undead, Tauren , elfs... stop adding humans and Orcs.
What are you thought?
Dreads and Redbeard Revealed 11 New Cards for Hearthstone's Fractured in Alterac Valley Expansion - See Them All Here!
Nvm, just confirmed on Twitter that its a mistake.
https://twitter.com/MyntyPhresh/status/1463311735926898695
Dreads and Redbeard Revealed 11 New Cards for Hearthstone's Fractured in Alterac Valley Expansion - See Them All Here!
Yeah, it did. Something funky going on with it...
Battle Of The Bards - Card Design Competition Discussion Thread
How's this for a new "Raise Some Hell" Power Chord? Stronger than Mega-Taunt, and more Demon-y.
It should be okay as-is, but you get real mileage if you're behind on the board. And to answer some questions: Encore ETC pulls from the new Power Chords only; the Worgens are random, pulled from various cards over the years that feature Worgens. They range from Town Crier to Big Bad Archmage, although most cost 4 or less.
Quick Feedback:
Nirast - Seems okay, but Twinspell + a low number of spells cast means you can guarantee what you need to cost 0. Feel like that could be abused. Can also be used to create an infinite loop to annoy people. Lastly, the art is not great.
AeroJulwin - Not sure why the Pied Piper has to die to lure in the rats low-Cost Beasts. What about a 5/3/3 that summons on Battlecry instead? *shrugs* Seems fine, I guess, but it's not very "spicy", as it were.
anchorm4n - This seems strong from a flavor standpoint: who'd have thought art for the "Moshloc" even existed lmao. Naturally I hate it because it's Murlocs, so…ya know…
Demonxz95 - The old Power Chords suck, so filling your hand with junk doesn't seem very wise.
Wailor - Thunderbass for sure; should be good to go.
New Priest Minion - Spirit Guide
This reveal made me laugh a second because I ask myself, wait, is a 5 mana draw two summon a 5/5 any good nowadays? It's a hard call, but I think it isn't. Go forth card and prove me wrong.
New Hunter Minion - Mountain Bear
So this is the big beast Hunter is getting... Not that impressive. It has a lot of stats and two levels of taunt. Which is good, reminds me of Voidlord, a very powerful defensive card. But can you cheat him out early to protect yourself from aggression? I don't see a way. Playing this card on turn 7 won't really save you.
New Warrior Minion - Scrapsmith
Weird design but perfectly fine pick in Arena, I think. 3 mana bad stats draw two bad cards but it can fill up turns if you're good at landing taunts.
Dreads and Redbeard Revealed 11 New Cards for Hearthstone's Fractured in Alterac Valley Expansion - See Them All Here!
I could swear the card art for Scrapsmith featured an orc instead of a dwarf during the reveal stream. The scrappy grunt token cards shown on the website are also orcs.
Kurtrus, Demon-Render is a New Legendary Demon Hunter Hearthstone Card Revealed by Blizzard for Fractured in Alterac Valley
yeah it sure is, but I think summon would be better...turn 10 play with 4 attack in bank summoning 4 minions will give you 8 attack with hero, good for finishing off opponent