Amazing synergy with Bearon Gla'shear and Snowball Fight! but other than that we need to see more support for it. I'm pretty sure that each time you freeze you technically refreshe the freeze, which means you can deal more than 3 damage on one turn, doubling the damage from Frozen Stagguards So Cheaty Snobold can probably act as either a big board clear, with Snowball Fight! or together with other freeze stuff as some kind of Bloodlust.
Cheaty Snobold seems very good, but it lacks synergy. Unless we see more good frost spells, it wont see play.
If you're spending 10 mana (or maybe cheating this out for less) to cast 3 spells, you're going to want them to be as big as possible. So this will go in a big spell deck.
If you want to save money when buying Hearthstone packs, you should check out Amazon Coins! It's an easy way to save up to 25% off Hearthstone packs so you can get into the new expansion without worrying about your wallet too much. We've got a detailed guide on how to Get Started with Amazon Coins, but if you've already dealt with them in the past, you can buy some more by clicking right here.
Guess Tavish would be too busted if the HP was 2 mana. Weaving in a 3 mana HP is a lot more tricky than you might think, if Diablo hasn't taught us with Primal Power
It looks "ok". It's saving grace is coming down so early (6 mana) compared to a lot of the other heroes. I'm sure it will be played because why not have a better hero power overall (huffer is essentially an upgraded hero power from 2 damage to 4 damage) but it feels like this doesn't really synergize with anything else...
Cera'thine Fleetrunner is basicly the Deck of Lunacy for minions. And i'm not sure if that's good enough for rogue in standard. However rogue does have a LOT of draw, so it can probably be decent? Most of rogue draw besides Field Contact is spell based, and Cera'thine Fleetrunner doesn't transform your Shadowcrafter Scabbs so that's good as well. I do see a future for Cera'thine Fleetrunner in standard, especially as she only generated class cards which are almost always better than neutrals.
I wonder if she will generate all minions at once or each card at a time. All at once means that she transforms all cards into lets say random priest minions, or with each card at a time you might get a priest, paladin, warlock etc. minion. For example Clever Disguise generates 2 cards from the same class, which is what i mean with "all minions at once".
I think she has potential is standard, However i feel like Wild is less nice to her.
Well in wild she's BAD, and i say that as a burgle rogue ENTHEUSIAST. You can only play her after you play Spectral Cutlass, but then you might remove some weapon buff minions, In Bazaar Burglary she might be decent as long as the quest counts the transformations, otherwise your stuck unable to complete quest. Okay tbh Bazaar Burglary is completed around turn 2-3 max, sometimes turn 4 so not that bad. HOWEVER the BIGGEST problem with Cera'thine Fleetrunner is that she cannot be used alongside Tess Greymane! That's right, the ULTIMATE Burgle rogue value bomb you work towards cannot be used alongside Cera'thine Fleetrunner. Which means only Bazaar Burglary decks without Tess Greymane is her only home.
That being said, as a burgle rogue entheusiast OBVIOUSLY i'm still insta-crafting her if i dont get her from packs. And i'm not joking. Last expension i said the exact same thing about Maestra of the Masquerade, and guess what. I DID IT, and i WILL do the same with Cera'thine Fleetrunner. (Tbh i crafted maestra like a month after release cuz i didn't have the dust, but at the same time i knew she was bad but still commited. I have no regrets, and Maestra in weapon rogue is so much fun against questline mage. >:D )
Obvious support for big spell Mage, since it would suck if you drew anything that costs 5 or less. Would still kinda suck if the spell cost less than 7. I assume 1 spell's cost is swapped with the attack and the other is swapped with the health.
Can somebody finally upload information about the abilities of new cards (edwin, coockie), reading this (@) and this {0} is so disappointing.
^This.
Also it's annoying enough that in the game abilities with summons don't show what the summons are (stats or abilities) and you have no idea what upgrading them does.
That is what I came here to check only to find that you don't have that info either....
More burgle rogue support. As a burgle rogue entheusiast, i love it. But even i can tell that it isn't that good of a card. Can generate value in a control/midrange meta i guess. The best possible place for it i think is in a Find the Imposter deck, because of that one gadget. This way you can guarantee what your going to get?
But the worst thing about [Hearthstone Card (Lobotomizer) Not Found] is that it's HORRIBLE in mirror matches, because then it only gives information about your opponents next draw. In burgle decks it wont even do anything. In wild during mirror matches it doesn't generate cards for Spectral Cutlass or progress Bazaar Burglary. I'm very.. unoptimistic about [Hearthstone Card (Lobotomizer) Not Found], even in burgle decks.
Seems to be a lot of confusion around this concept so I thought I'd help out.
First of all you need to go to the archetype stats this will aggregate all the winrates of a certain deck category. This is helpful do get a proper view of how certain champ combinations are actually perform outside of tech choices like oh I added two rite of negation and shifted my winrate by 2% its like okay but you could do that in any deck so who cares...always look at the aggregate for the archetype.
https://lor.mobalytics.gg/stats/archetypes
The second thing is aggro performs on average 5% percent better in LOR due to punishing greedy decks which they will ocassionaly que into and auto win against. Free wins are massive when we are calculating overall stats.
So for example Zed Poppy might have an aggregate winrate of 59% making it the best deck in the game, but in a tournament setting where every deck is built properly to deal with aggro you can expect it to win closer to 54% and on par with control/midrange
The second thing is a control or midrange deck that wins 54% of the time is fully optimized, so Lux Jayce, Darkness, Dragon, Discard, Lurk they all share this magic number.
The third thing is if a deck is listed on mobalytics and is winning 50% of the time its essentially a tournament deck that is built poorly for ladder, I would make heavy adjustments before taking it online for a spin
Thats Lor meta stats in a nutshell, 59% for aggro is good, 54% for everything else, and 50% means adjust before taking online.
There is still hope for Frost Warrior! The 2 warrior legendries may not rely on frost spells per say, but they can still synergize with the archetype. Then again, I'm sure ppl will just call it control warrior as it'd be the same thing
AMAZING. Just amazing overall. Xyrella, the Devout is a must-include in SO many priest archetypes. Let me talk about the cards effect one step at a time:
- The battlecry: Insane. Thats such a Value BOMB. In standard you can use it to clear the board thanks to Undying Disciple, Deal damage thanks to Shadowed Spirit perhaps in a aggro/shadow priest deck, heal thanks to Lightshower Elemental, summon taunt with Scrapyard Colossus, gain armor with Mo'arg Forgefiend. Just so much potential. Now that i'm looking at these deathrattles, i wouldn't be surprised if some kind of BIG deathrattle priest in standard shows up thanks to Vanndar Stormpike and N'Zoth, God of the Deep as another reload. In Wild you can slot this into Big priest (OH NOOOO), Awaken the Makers decks, and Mecha'thun (With Awaken the Makers perhaps) priest as a card draw option thanks to Loot Hoarders and other deathrattle "draw a card" cards.
- The hero power: Another amazing hero power. Heal 5 is just amazing, and it can target minions as well. Super solid. Deal 5 damage is also really good. This hero power is so flexible. It certainly won't hurt going out of Shadowform in order to get acces to Void Spike. Mind Blast is back in standard, and i'm happy they based the hero power on Xyrella becoming a dual Holy/Shadow priest in the story so far. (Mainly thanks to tamsin.)
Overall i would say that Xyrella, the Devout is one of the most flexible cards ever made. At least one of the most flexible PRIEST cards ever made. It can fit in nearly every priest deck, and it's basicly Shudderwock for deathrattles. If you know how strong Shudderwock is to this day, then i'm sure that Xyrella, the Devout is going to be good for a long time as well. And running deathrattles isn't that big of a problem in wild, thanks to N'Zoth, the Corruptor and Awaken the Makers helping Xyrella, the Devout.
Edit: it says EVERY minion. Which means that if you ress a minion a metric CR*P ton of time, with cards like Amulet of Undying it will repeat the deathrattle on each of them... as long as their all killed.
Well this is a pretty insane big spell for the archetype blizzard wants to push. Reminiscent of Puzzle Box of Yogg-Saron but only targets enemies like Solarian Prime
Okay this seems absolutely broken on first glance. Mind Control for only 4 mana?!? But if you look a bit closer you see how utterly GARBAGE this card is. Najak Hexxen ruins your deathrattle ress pool for Amulet of Undying, which means it wont see play in control/ress decks. The only "good" thing about it, is that it doesn't ruin the Xyrella, the Devouts battlecry. There are im.o. only 2 possible decks could run Najak Hexxen without screwing themself over. First off: Shadow Priest. They can use Najak Hexxen to steal an taunt minion and go face. that's it. 2nd deck: Questline priest, so they have another 4 drop. that's it. The only reason i would see Najak Hexxen unironically played, is if there are a lot of BIG deathrattle minions around. Which could happen, but even then it doesn't really have a deck to call home right now.
I don't see Najak Hexxen getting played that much in standard, just because there generally are better options.
And in wild, even with cards like Awaken the Makers i dont see it getting played. Awaken the Makers decks prefer deathrattles that either draw cards, or have good deathrattles for their resses. And Najak Hexxen is an AWFUL ress target. Not only that but it can ruin N'Zoth, the Corruptor ress pools as well.
So in short, Najak Hexxen is the HOTTEST of HOT GARBAGE. I wish they gave priest ANYTHING that's better in terms of deathrattles, this looks like the "pack filler" of all the legendaries this expansion. Oh wait i just remembered.... Najak Hexxen also ruins the Call of the Grave pool, just by existing.
Consecration that can also heal your hero on a HUGE body, AND it's a dragon. So that means obvious N'Zoth, God of the Deep synergy, and BIG Paladin synergy thanks to Vanndar Stormpike. Brasswing is quite slow, but once it hits the field it's basicly game over for board based aggro/midrange decks that use tokens. If you play Brasswing against a board of 2/2s, it's a board clear on top of a Reno Jackson. Also it says "ALL enemies", so it includes FACE.
Also something to remember is that Redscale Dragontamer is in standard so you could tutor it in paladin decks that don't run Vanndar Stormpike. But regardless, i still feel like Vanndar Stormpike on turn 4 into a topdeck 5 cost Brasswing is one of the best possible "openers" for BIG paladin against aggro. ("opener(s)" more like: "Furious Aggro player smashing the concede button in absolute rage".)
Wait you guys are criticizing my builds that take 30 minuites to be effective and you guys need a whole week. Okay I'm declaring this troll thread officially over lolz.
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Also aggregate winrates typically only go as high as 54% for control and true midrange decks. That's just the game right now so of you asked me would I rather play this over a 50% winrate Heimer deck or Lee Sin deck from mobalytics the answer is yes absolutely it plays well into aggro because that's most of what you face right now in S tier.
You forgot to say “if the meta is slow enough to get to turn 7.” Personally I’d love a world where Frostlich Jaina can make a comeback in Mage. For as annoying as she used to be, not even having the option to play cards like her with hyper aggro metas is more annoying.
Pretty flavorful card. It's easy to draw comparisons to Divine Favor, since they're pretty similar. I don't know if drawing cards is stronger or weaker than getting Power Chords, and Paladin can be found to be low on cards more often than Warrior, but I ultimately think 3 mana is the right cost for this.
Aerojulwin
I was gonna say I prefer Inspiring Ballad, but then I read anchorman's feedback and he's right. Pied Piper, on the other hand, could be a cool card if its effect was more related to the tale the card is based on.
linkblade91
I like the addition of the new cards, but I think Raise Some Hell is very weak compared to the other ones. It could use a stat buff, something in the line of +3/+3 or +5 Health. Also, I don't know if this card can generate the existing Power Chord cards or just the ones you created.
anchorm4n
I think this card would fit Darkmoon at least flavorwise, since this expansion features E.T.C., God of Metal.
The effect is fine enough, albeit nothing too flashy, but I don't get the puns. The Fintallica part is clear enough, but what Frontloc and Moshloc are supposed to mock flies over my head completely. Sorry, I'm a bit of a heavy metal illiterate :_D
New Shaman Minion - Cheaty Snobold
Amazing synergy with Bearon Gla'shear and Snowball Fight! but other than that we need to see more support for it. I'm pretty sure that each time you freeze you technically refreshe the freeze, which means you can deal more than 3 damage on one turn, doubling the damage from Frozen Stagguards So Cheaty Snobold can probably act as either a big board clear, with Snowball Fight! or together with other freeze stuff as some kind of Bloodlust.
Cheaty Snobold seems very good, but it lacks synergy. Unless we see more good frost spells, it wont see play.
Beaststalker Tavish is a New Legendary Hunter Hearthstone Card Revealed by Trolden for Fractured in Alterac Valley
Ice trap wasn't revealed yet
New Mage Spell - Iceblood Tower
If you're spending 10 mana (or maybe cheating this out for less) to cast 3 spells, you're going to want them to be as big as possible. So this will go in a big spell deck.
New Hunter Hero - Beaststalker Tavish
A new Legendary Hunter Hero, Beaststalker Tavish, has been revealed!
Discuss this card below or head on over to the card page to give it a rating!
Learn more about Fractured in Alterac Valley
Head on over to our dedicated guide for Fractured in Alterac Valley!
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Beaststalker Tavish is a New Legendary Hunter Hearthstone Card Revealed by Trolden for Fractured in Alterac Valley
Guess Tavish would be too busted if the HP was 2 mana. Weaving in a 3 mana HP is a lot more tricky than you might think, if Diablo hasn't taught us with Primal Power
Beaststalker Tavish is a New Legendary Hunter Hearthstone Card Revealed by Trolden for Fractured in Alterac Valley
It looks "ok". It's saving grace is coming down so early (6 mana) compared to a lot of the other heroes. I'm sure it will be played because why not have a better hero power overall (huffer is essentially an upgraded hero power from 2 damage to 4 damage) but it feels like this doesn't really synergize with anything else...
Beaststalker Tavish is a New Legendary Hunter Hearthstone Card Revealed by Trolden for Fractured in Alterac Valley
I like it but I think we need more secrets in standard for the Secret package to work
Beaststalker Tavish is a New Legendary Hunter Hearthstone Card Revealed by Trolden for Fractured in Alterac Valley
Tavish, you thief! Those companions only belong to Rexxar!
New Rogue Minion - Cera'thine Fleetrunner
Cera'thine Fleetrunner is basicly the Deck of Lunacy for minions. And i'm not sure if that's good enough for rogue in standard. However rogue does have a LOT of draw, so it can probably be decent? Most of rogue draw besides Field Contact is spell based, and Cera'thine Fleetrunner doesn't transform your Shadowcrafter Scabbs so that's good as well. I do see a future for Cera'thine Fleetrunner in standard, especially as she only generated class cards which are almost always better than neutrals.
I wonder if she will generate all minions at once or each card at a time. All at once means that she transforms all cards into lets say random priest minions, or with each card at a time you might get a priest, paladin, warlock etc. minion. For example Clever Disguise generates 2 cards from the same class, which is what i mean with "all minions at once".
I think she has potential is standard, However i feel like Wild is less nice to her.
Well in wild she's BAD, and i say that as a burgle rogue ENTHEUSIAST. You can only play her after you play Spectral Cutlass, but then you might remove some weapon buff minions, In Bazaar Burglary she might be decent as long as the quest counts the transformations, otherwise your stuck unable to complete quest. Okay tbh Bazaar Burglary is completed around turn 2-3 max, sometimes turn 4 so not that bad. HOWEVER the BIGGEST problem with Cera'thine Fleetrunner is that she cannot be used alongside Tess Greymane! That's right, the ULTIMATE Burgle rogue value bomb you work towards cannot be used alongside Cera'thine Fleetrunner. Which means only Bazaar Burglary decks without Tess Greymane is her only home.
That being said, as a burgle rogue entheusiast OBVIOUSLY i'm still insta-crafting her if i dont get her from packs. And i'm not joking. Last expension i said the exact same thing about Maestra of the Masquerade, and guess what. I DID IT, and i WILL do the same with Cera'thine Fleetrunner. (Tbh i crafted maestra like a month after release cuz i didn't have the dust, but at the same time i knew she was bad but still commited. I have no regrets, and Maestra in weapon rogue is so much fun against questline mage. >:D )
New Mage Minion - Balinda Stonehearth
Obvious support for big spell Mage, since it would suck if you drew anything that costs 5 or less. Would still kinda suck if the spell cost less than 7. I assume 1 spell's cost is swapped with the attack and the other is swapped with the health.
Beaststalker Tavish is a New Legendary Hunter Hearthstone Card Revealed by Trolden for Fractured in Alterac Valley
The card looks good. Weirdly, it doesn't have any actual synergy with your secrets.
New Rogue Weapon - The Lobotomizer
How often is this effect going to actually be useful?
Cookie, the Cook
^This.
Also it's annoying enough that in the game abilities with summons don't show what the summons are (stats or abilities) and you have no idea what upgrading them does.
That is what I came here to check only to find that you don't have that info either....
New Rogue Weapon - The Lobotomizer
More burgle rogue support. As a burgle rogue entheusiast, i love it. But even i can tell that it isn't that good of a card. Can generate value in a control/midrange meta i guess. The best possible place for it i think is in a Find the Imposter deck, because of that one gadget. This way you can guarantee what your going to get?
But the worst thing about [Hearthstone Card (Lobotomizer) Not Found] is that it's HORRIBLE in mirror matches, because then it only gives information about your opponents next draw. In burgle decks it wont even do anything. In wild during mirror matches it doesn't generate cards for Spectral Cutlass or progress Bazaar Burglary. I'm very.. unoptimistic about [Hearthstone Card (Lobotomizer) Not Found], even in burgle decks.
How To Properly Evaluate Winrates In LOR
Seems to be a lot of confusion around this concept so I thought I'd help out.
First of all you need to go to the archetype stats this will aggregate all the winrates of a certain deck category. This is helpful do get a proper view of how certain champ combinations are actually perform outside of tech choices like oh I added two rite of negation and shifted my winrate by 2% its like okay but you could do that in any deck so who cares...always look at the aggregate for the archetype.
https://lor.mobalytics.gg/stats/archetypes
The second thing is aggro performs on average 5% percent better in LOR due to punishing greedy decks which they will ocassionaly que into and auto win against. Free wins are massive when we are calculating overall stats.
So for example Zed Poppy might have an aggregate winrate of 59% making it the best deck in the game, but in a tournament setting where every deck is built properly to deal with aggro you can expect it to win closer to 54% and on par with control/midrange
The second thing is a control or midrange deck that wins 54% of the time is fully optimized, so Lux Jayce, Darkness, Dragon, Discard, Lurk they all share this magic number.
The third thing is if a deck is listed on mobalytics and is winning 50% of the time its essentially a tournament deck that is built poorly for ladder, I would make heavy adjustments before taking it online for a spin
Thats Lor meta stats in a nutshell, 59% for aggro is good, 54% for everything else, and 50% means adjust before taking online.
New Mechanics Overview of Hearthstone's Newest Expansion, Fractured in Alterac Valley
There is still hope for Frost Warrior! The 2 warrior legendries may not rely on frost spells per say, but they can still synergize with the archetype. Then again, I'm sure ppl will just call it control warrior as it'd be the same thing
New Priest Hero - Xyrella, the Devout
AMAZING. Just amazing overall. Xyrella, the Devout is a must-include in SO many priest archetypes. Let me talk about the cards effect one step at a time:
- The battlecry: Insane. Thats such a Value BOMB. In standard you can use it to clear the board thanks to Undying Disciple, Deal damage thanks to Shadowed Spirit perhaps in a aggro/shadow priest deck, heal thanks to Lightshower Elemental, summon taunt with Scrapyard Colossus, gain armor with Mo'arg Forgefiend. Just so much potential. Now that i'm looking at these deathrattles, i wouldn't be surprised if some kind of BIG deathrattle priest in standard shows up thanks to Vanndar Stormpike and N'Zoth, God of the Deep as another reload. In Wild you can slot this into Big priest (OH NOOOO), Awaken the Makers decks, and Mecha'thun (With Awaken the Makers perhaps) priest as a card draw option thanks to Loot Hoarders and other deathrattle "draw a card" cards.
- The hero power: Another amazing hero power. Heal 5 is just amazing, and it can target minions as well. Super solid. Deal 5 damage is also really good. This hero power is so flexible. It certainly won't hurt going out of Shadowform in order to get acces to Void Spike. Mind Blast is back in standard, and i'm happy they based the hero power on Xyrella becoming a dual Holy/Shadow priest in the story so far. (Mainly thanks to tamsin.)
Overall i would say that Xyrella, the Devout is one of the most flexible cards ever made. At least one of the most flexible PRIEST cards ever made. It can fit in nearly every priest deck, and it's basicly Shudderwock for deathrattles. If you know how strong Shudderwock is to this day, then i'm sure that Xyrella, the Devout is going to be good for a long time as well. And running deathrattles isn't that big of a problem in wild, thanks to N'Zoth, the Corruptor and Awaken the Makers helping Xyrella, the Devout.
Edit: it says EVERY minion. Which means that if you ress a minion a metric CR*P ton of time, with cards like Amulet of Undying it will repeat the deathrattle on each of them... as long as their all killed.
New Mage Spell - Rune of the Archmage
Well this is a pretty insane big spell for the archetype blizzard wants to push. Reminiscent of Puzzle Box of Yogg-Saron but only targets enemies like Solarian Prime
New Priest Minion - Najak Hexxen
Okay this seems absolutely broken on first glance. Mind Control for only 4 mana?!? But if you look a bit closer you see how utterly GARBAGE this card is. Najak Hexxen ruins your deathrattle ress pool for Amulet of Undying, which means it wont see play in control/ress decks. The only "good" thing about it, is that it doesn't ruin the Xyrella, the Devouts battlecry. There are im.o. only 2 possible decks could run Najak Hexxen without screwing themself over. First off: Shadow Priest. They can use Najak Hexxen to steal an taunt minion and go face. that's it. 2nd deck: Questline priest, so they have another 4 drop. that's it. The only reason i would see Najak Hexxen unironically played, is if there are a lot of BIG deathrattle minions around. Which could happen, but even then it doesn't really have a deck to call home right now.
I don't see Najak Hexxen getting played that much in standard, just because there generally are better options.
And in wild, even with cards like Awaken the Makers i dont see it getting played. Awaken the Makers decks prefer deathrattles that either draw cards, or have good deathrattles for their resses. And Najak Hexxen is an AWFUL ress target. Not only that but it can ruin N'Zoth, the Corruptor ress pools as well.
So in short, Najak Hexxen is the HOTTEST of HOT GARBAGE. I wish they gave priest ANYTHING that's better in terms of deathrattles, this looks like the "pack filler" of all the legendaries this expansion. Oh wait i just remembered.... Najak Hexxen also ruins the Call of the Grave pool, just by existing.
Brasswing is a New Paladin Hearthstone Card Revealed by Mein MMO for Fractured in Alterac Valley
I think the idea behind this deck is to avoid paying the full 8 mana for anything. At least, that's how most "big" decks work these days.
New Paladin Minion - Brasswing
Consecration that can also heal your hero on a HUGE body, AND it's a dragon. So that means obvious N'Zoth, God of the Deep synergy, and BIG Paladin synergy thanks to Vanndar Stormpike. Brasswing is quite slow, but once it hits the field it's basicly game over for board based aggro/midrange decks that use tokens. If you play Brasswing against a board of 2/2s, it's a board clear on top of a Reno Jackson. Also it says "ALL enemies", so it includes FACE.
Also something to remember is that Redscale Dragontamer is in standard so you could tutor it in paladin decks that don't run Vanndar Stormpike. But regardless, i still feel like Vanndar Stormpike on turn 4 into a topdeck 5 cost Brasswing is one of the best possible "openers" for BIG paladin against aggro. ("opener(s)" more like: "Furious Aggro player smashing the concede button in absolute rage".)
New Neutral Minion - Spammy Arcanist
Loving Defile before, and I am still loving it
Solving The Meta Again - Landmark Nasus
Wait you guys are criticizing my builds that take 30 minuites to be effective and you guys need a whole week. Okay I'm declaring this troll thread officially over lolz.
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Also aggregate winrates typically only go as high as 54% for control and true midrange decks. That's just the game right now so of you asked me would I rather play this over a 50% winrate Heimer deck or Lee Sin deck from mobalytics the answer is yes absolutely it plays well into aggro because that's most of what you face right now in S tier.
Mass Polymorph is a New Mage Hearthstone Card Revealed by HeartCore for Fractured in Alterac Valley
You forgot to say “if the meta is slow enough to get to turn 7.” Personally I’d love a world where Frostlich Jaina can make a comeback in Mage. For as annoying as she used to be, not even having the option to play cards like her with hyper aggro metas is more annoying.
Battle Of The Bards - Card Design Competition Discussion Thread
Feedback
The effect is fine enough, albeit nothing too flashy, but I don't get the puns. The Fintallica part is clear enough, but what Frontloc and Moshloc are supposed to mock flies over my head completely. Sorry, I'm a bit of a heavy metal illiterate :_D