Seems a bit slow for Questline Mage or the fabled Big Mage to me. Too unreliable while throwing spells everywhere pel mel. I think if stars align and if there are a really good spread of linear spells this can be awesome.
My fingers are crossed they will release a "Foreign Studies" or something where you can discover a non-Mage spell class card
Remember when we thought Skull of the Man'ari was really bad and would never see play? Well I guess they were determined to get us our wish because this is just bad... Big Demon DH still doesn't have any kind of early game or reliable draw. Everything powerful they are able to do comes out at turn 6 at best.
Unless they unnerf Priestess of Fury I doubt the archetype will go anywhere because it really lacks some sort of mid-sized tempo play to carry you over into the lategame where you start playing a bunch of demons in a row.
Apparently we can't go one year without an RNG nuke for Mage. Even worse that it's actually good. I guess this is what it takes for Big Spell Mage to be viable huh?
Unironically a solid card for Mage. We needed some decent minions and this is basically a 4-mana 6/7 with almost no downsides as long as you build a deck to support it.
Can we make a celebration that we're finally going to get this card in-game right now? Let's turn all our comments in this thread into "Baaaa!" only from now lol...
Anyways, it's super cool to see this card going in action now as many of us been waiting so long for it. Definitely a worthy card for a control/value mage.
I'd say this transform effect is better than a mass board clear like Twisting Nether, purely coz the polymorph gets rid of pesky deathrattles which will probably be popular this expansion. The 1/1s left over won't be much of a threat, so this is definitely the big spell we all wanted to see. Might be a bit crazy though when pulled from Iceblood Tower coz you'll probably end up transforming some of your own minions too.
I think this might be the key to bring home the Big Spell package. Mask of C'thun is a Shadow spell now (and the only one Mage has) meaning you're at least guaranteed to always get that one (unless you failed to cast it before).
The problem right now is the anti-synergy with part of the big spell package. You dont# want to cast most of them yourself, you want to cheat them out through other means, which removes them from the "casting" pool. It's hard to evaluate this one purely in theory, would need to see it in action.
Not terrible and a good way to give finishers to Control decks. My only issues is that by slamming minions into your opponent you're usually aiming to hit something big, which means taking damage and most likely not killing it, so you need additional ressources.
I could see it in Big Warrior or even pirate Warrior as a decent lategame burst option + Hero Power upgrade but I doubt it's going to be super powerful (at least for now)
Well, this is the Big Spell turnaround we needed. This actually gives you a chance to deal with large lategame boards (also completely ruins Anacondra Druid, which is great because fuck that deck).
Not sure if this is enough to make Big Spell Mage work as a whole deck but it's a start and we have an entire year to figure it out.
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Would make a nice addition to Libram decks. I am considering putting them into Darkmoon Faire but wasn't sure if they fit the Paladin set so took the safer route and gave them a custom watermark.
I think this is a bit too low impact and most warrior decks will still prefer going with Raid the Docks (which will overwrite The Unstoppable Force). Might be good in some controlly warrior decks, but I also fear that those will still opt for The Juggernaut since it's a lot more high-impact and value than Shadowform that sometimes gives you armor.
I'm not feeling it. It's too slow for quest mage and doesn't guarantee you recast any useful spells, while Big Spell Mage rarely actually wants to cast their spells (and they don't even have a big arcane spell to cast, usually being limited to Deep Freeze and Flamestrike/Grand Finale). The hero power is also just incredibly slow.
True. The main difference between this and Jaina is that this cannot summon a Ice Elemental to help get more "honorable kills," and it is up to the opponent to provide you with fuel. Eventually they just will not play whatever minion they have their hand that might allow you to upgrade your hero power.
Edit: Also, since I forgot to mention it, it is much easier to get a minion to 1 health than it is to 4/5/6. The hero power will rarely be game changing and at most just an upgraded hunter hero power which is not that exciting for a class with Fireball.
New Mage Spell - Mass Polymorph
Big thumbs up, Blizzard for the very obvious yet awesome card.
It's a board clear.... Oh wait I'm playing druid o.O !!!!
Mass Polymorph is a New Mage Hearthstone Card Revealed by HeartCore for Fractured in Alterac Valley
Oh hell yes!
Rokara, the Valorous is a New Legendary Warrior Hearthstone Card Revealed by GameSpot for Fractured in Alterac Valley
Alliance supporters where are you?
New Mage Spell - Mass Polymorph
Just WTF!!
That card is insane, wrecks any minion based archetype, specially any deathattle/big deck.
New Mage Hero - Magister Dawngrasp
Seems a bit slow for Questline Mage or the fabled Big Mage to me. Too unreliable while throwing spells everywhere pel mel. I think if stars align and if there are a really good spread of linear spells this can be awesome.
My fingers are crossed they will release a "Foreign Studies" or something where you can discover a non-Mage spell class card
Mass Polymorph is a New Mage Hearthstone Card Revealed by HeartCore for Fractured in Alterac Valley
Oh hell no.
Sigil of Reckoning is a New Demon Hunter Card Revealed by Orange for Fractured in Alterac Valley
Remember when we thought Skull of the Man'ari was really bad and would never see play? Well I guess they were determined to get us our wish because this is just bad... Big Demon DH still doesn't have any kind of early game or reliable draw. Everything powerful they are able to do comes out at turn 6 at best.
Unless they unnerf Priestess of Fury I doubt the archetype will go anywhere because it really lacks some sort of mid-sized tempo play to carry you over into the lategame where you start playing a bunch of demons in a row.
Mass Polymorph is a New Mage Hearthstone Card Revealed by HeartCore for Fractured in Alterac Valley
HELL NO...
New Mage Spell - Rune of the Archmage
Apparently we can't go one year without an RNG nuke for Mage. Even worse that it's actually good. I guess this is what it takes for Big Spell Mage to be viable huh?
New Neutral Minion - Frozen Mammoth
Unironically a solid card for Mage. We needed some decent minions and this is basically a 4-mana 6/7 with almost no downsides as long as you build a deck to support it.
If only we had a Fire tutor...
New Mage Spell - Mass Polymorph
Can we make a celebration that we're finally going to get this card in-game right now? Let's turn all our comments in this thread into "Baaaa!" only from now lol...
Anyways, it's super cool to see this card going in action now as many of us been waiting so long for it. Definitely a worthy card for a control/value mage.
Mass Polymorph is a New Mage Hearthstone Card Revealed by HeartCore for Fractured in Alterac Valley
Psychic Scream level of OP, this is going to see play even in Wild.
New Mage Spell - Mass Polymorph
I'd say this transform effect is better than a mass board clear like Twisting Nether, purely coz the polymorph gets rid of pesky deathrattles which will probably be popular this expansion. The 1/1s left over won't be much of a threat, so this is definitely the big spell we all wanted to see. Might be a bit crazy though when pulled from Iceblood Tower coz you'll probably end up transforming some of your own minions too.
New Mage Hero - Magister Dawngrasp
I think this might be the key to bring home the Big Spell package. Mask of C'thun is a Shadow spell now (and the only one Mage has) meaning you're at least guaranteed to always get that one (unless you failed to cast it before).
The problem right now is the anti-synergy with part of the big spell package. You dont# want to cast most of them yourself, you want to cheat them out through other means, which removes them from the "casting" pool. It's hard to evaluate this one purely in theory, would need to see it in action.
New Warrior Hero - Rokara, the Valorous
Not terrible and a good way to give finishers to Control decks. My only issues is that by slamming minions into your opponent you're usually aiming to hit something big, which means taking damage and most likely not killing it, so you need additional ressources.
I could see it in Big Warrior or even pirate Warrior as a decent lategame burst option + Hero Power upgrade but I doubt it's going to be super powerful (at least for now)
New Mage Spell - Mass Polymorph
Well, this is the Big Spell turnaround we needed. This actually gives you a chance to deal with large lategame boards (also completely ruins Anacondra Druid, which is great because fuck that deck).
Not sure if this is enough to make Big Spell Mage work as a whole deck but it's a start and we have an entire year to figure it out.
Mass Polymorph is a New Mage Hearthstone Card Revealed by HeartCore for Fractured in Alterac Valley
Holy shit the madlads finally did it. The fabled Mass Polymorph. Cubelock on suicide watch.
New Mage Spell - Mass Polymorph
A new Epic Mage Spell, Mass Polymorph, has been revealed!
Discuss this card below or head on over to the card page to give it a rating!
Learn more about Fractured in Alterac Valley
Head on over to our dedicated guide for Fractured in Alterac Valley!
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Battle Of The Bards - Card Design Competition Discussion Thread
First idea for this week:
Would make a nice addition to Libram decks. I am considering putting them into Darkmoon Faire but wasn't sure if they fit the Paladin set so took the safer route and gave them a custom watermark.
Wronchi Reveals Three New Cards for Fractured in Alterac Valley
It is not, and I assumed it was because I am a dummy.
New Warrior Hero - Rokara, the Valorous
I think this is a bit too low impact and most warrior decks will still prefer going with Raid the Docks (which will overwrite The Unstoppable Force). Might be good in some controlly warrior decks, but I also fear that those will still opt for The Juggernaut since it's a lot more high-impact and value than Shadowform that sometimes gives you armor.
New Mage Hero - Magister Dawngrasp
I'm not feeling it. It's too slow for quest mage and doesn't guarantee you recast any useful spells, while Big Spell Mage rarely actually wants to cast their spells (and they don't even have a big arcane spell to cast, usually being limited to Deep Freeze and Flamestrike/Grand Finale). The hero power is also just incredibly slow.
New Mage Spell - Rune of the Archmage
Now this is crazy, very RNG-heavy but rarely weak. Now I believe in big spell mage.
New Neutral Minion - Frozen Mammoth
Cool flavour, but too situational
Magister Dawngrasp is a New Legendary Mage Hearthstone Card Revealed by The Angry Chicken for Fractured in Alterac Valley
True. The main difference between this and Jaina is that this cannot summon a Ice Elemental to help get more "honorable kills," and it is up to the opponent to provide you with fuel. Eventually they just will not play whatever minion they have their hand that might allow you to upgrade your hero power.
Edit: Also, since I forgot to mention it, it is much easier to get a minion to 1 health than it is to 4/5/6. The hero power will rarely be game changing and at most just an upgraded hunter hero power which is not that exciting for a class with Fireball.