The UI is gonna be pretty simple i think. Remember where they show the overloaded mana crystals? That's where they'll show the 10 extra mana (i.e. with different graphics from the overloaded ones).
This also means that shaman is NOT gonna (ever) recieve the 20 mana buff ;)
Going a little against what most people will probably make and creating a really simple card. Bit of an odd form of support for Evolve Shaman, allowing you to get an 8/8 on turn 4 (in Wild, or until Old Gods rotate).
Feedback:
Show Spoiler
Demonxz95: DH can attack quite a lot of times in a game, and even at 7 or 8 mana, this would be good. I'd make it more expensive.
Wailor: 8 mana 7/8 isn't that crazy, and the chances of seeing it again after trading a second time are slim. The second version wouldn't see much play, you don't trade that many cards in a game.
linkblade91: Considering you won with Mecha'Zoth iirc, I obviously don't want you to submit that, lol! The idea is good, same with Elise. I don't like Xavius, he's basically an engine that gives 3/3s for free, but the 7 cost restriction may be enough.
BloodMefist: Interesting idea, but like with Link's Xavius, it's a free engine. It's not as bad, since 1/3s aren't that threatening, but they're more annoying, since they have Taunt.
R: Cool idea, but you can't use the art, since it's already used by a (admittedly, uncollectible), card. You should probably make it a giant, and use the giant wording as well.
Neoguli: Interesting ideas. I think I like the Lurker a tad more.
FieselFitz: Graazek is fine, but you need to change the art, and shouldn't hit itself. Brogon needs to cost at least 30 to be balanced, and even then, it's probably too strong.
Fedrion: I'd limit the Battlecry to basic totems, since you can fairly easily bring this to 0 mana.
TLDR: It's good Jayce fixed spell control and now there is finally a solid tier 2 answer to all the hyper agressive decks
Legends of Runterra used to be a game defined by just playing your hard to remove Champs and swinging.
Zed into poppy, gangplak into Sejuani, midrange stuff into an Asol or a Sion.
But finally it does feel like the blindly develop recipe has been flipped on its head a bit. Like in terms of winrates aggro will always be top of the tier lists because it easier to grind ladder and for streamers to win consecutively to hit masters...but when decks are viewed on a optimal play scale it gets a lot more complicated.
For example a case study:
Opponent plays Zed after banking mana followed by a poppy, I play my factory into a shock blast, they counter with twin to save 1 thing, but I can still potentially mystic or Thermo or whatever thanks to factory.
It used to be no matter what you did you would loose this play scenario 75% of the time and its why Zed Poppy was the number 1 deck.
Now it's not as cut and dry, and reactive players can finally "play the game" on an even scale without having to rely on cycling tools and a parade of chump blockers...I don't like playing that way because it's no different than blindly developing as aggro.
In summary they didn't kill any of the brain dead auto win stuff, but shook things up enough so mtg players can actually enjoy the game and do a little bit of that "no you" play style if they want to.
------------------
I already suspect there are gonna be some players that are salty that aggro advantage has gone from auto win, to just winning more and thats too damn bad. This expansion was absolutely necessary for the long term health and viability of the game on a competitive scale and it should make future tournaments a lot more fun and unpredictable to watch.
Yeah, it certainly did and im happy that they are using the game mode to test new mechanics. Much player friendly than to just dump it into that game. They can also get feedback on popularity of said mechanic or on its implementation.
it felt like that from the start, that BGs will be a space to test new mechanics, with how easy they can just enable and disable heroes
we got multiple targeting, now this, and there is probably even more stuff they have tested in the background that made it to constructed that we don't even know about
Thats meaning everybody will receive the winning faction hero (only one hero for everyone). So you fight for the hero you want to receive but if you fail you will receive the other one, not both.
We do indeed have CET now, and 10 am Pacific would be 19:00 CET. Because you know, they also had their daylight savings time change over there, on November 7.
But that's not the official timestamp or anything, just what people usually expect Blizzard announcements to happen at as they tend to follow the pattern.
Its really only because burn strats in the first few matches are near impossible to stop. Part of the reason why mind tether and weapon rogue is so oppressive is not because the decks are top tier (I dont think Ive seen much of them past 7 wins) its because they often just get cheap wins in the first 3 games.
This. I don't see those decks beyond 5 wins, but I'll be damned if they aren't the most annoying matchups to run into during games 1-3. And it sucks to have a run start off 0-2 because you went up against Diablo and a Mind Tether priest. (in casual no less!)
It'll have to be judged on a card to card basis, because if the card has too high or too low an attack value, it might be worthless trying to make it work unless the effect is so powerful it cannot be ignored (much like how octobot is to frenzy).
Besides, its actually easier to accomplish an overkill than otherwise. The idea of wasted damage only works if you get nothing out for your effort. The main problem with overkill, and likely to honorable kill as well, is that unless the card itself has rush its unlikely to ever trigger (and the spell overkill cards being largely shit doesn't help). However we do have Animated Broomstick for another 4 months, so we'll have to see if its worth anyone's while to even bother with it.
One last comment. That honorable fight keyword will likely end up like overkill. Unless of course, they ramp up the powerlevel on this one.
Yeah, the keyword itself is like a more efficient but also more awkward overkill, so is probably pretty similar in power level. But as we've seen before with inspire, the strength of a keyword and the strength of the cards using it are very different things, to the point where I'm not sure it's even worth judging keywords themselves most of the time. Very few are generally good on their own, with only tradeable coming to mind because it doesn't care what the card actually does.
One last comment. That honorable fight keyword will likely end up like overkill. Unless of course, they ramp up the powerlevel on this one.
I dont think so, you are more likely to do exact dmg than to Overkill in most situations, because you dont want to waste damage. This will only play into that scenario. If i were a betting man, i would say that this keyword, regardless of its actual effects, might become one of the more popular ones.
"The faction that earned the most honor at the end of the event will be declared the winner in the next mini-set, and all players will receive a diamond version of the victorious faction's leader card."
well then one should pick the losing side to get both legendaries then??
I would assume that no matter the choice, you can ultimately play whatever you like, so you can paradoxically play and win using alliance decks whilst having chose for the horde.
From my understanding, once you pick a side, whatever you do, you earn honor points for that side. But we will have to wait for an official information about how this is going to work, of course.
Xyrella is Alliance. I agree the draenai are almost too interesting to fit with the 'traditional fantasy good guy race' thing the Alliance has going on.
As for the 20 mana thing... let's see who gets it, and if its druid, do they actually need it given they already do something more extreme with Celestial Alignment.
Quit Touching My Minions
This was obviously meant as a humorous thread
The joke
Your heads. : )- Also why is my face always already dead???
Leaked Info About New Hearthstone Expansion Set in the Alterac Valley - Hero Cards, New Keyword, Honor System and more!
Spoilers! Cards will be overly aggro, more damage from hand, solitaire, brainless paint by numbers. Because that's all these devs can do.
Leaked Info About New Hearthstone Expansion Set in the Alterac Valley - Hero Cards, New Keyword, Honor System and more!
The UI is gonna be pretty simple i think. Remember where they show the overloaded mana crystals? That's where they'll show the 10 extra mana (i.e. with different graphics from the overloaded ones).
This also means that shaman is NOT gonna (ever) recieve the 20 mana buff ;)
Expensive Tastes - Card Design Competition Discussion Thread
"When I gwow up, I'll be as big as daddy!"
Going a little against what most people will probably make and creating a really simple card. Bit of an odd form of support for Evolve Shaman, allowing you to get an 8/8 on turn 4 (in Wild, or until Old Gods rotate).
Feedback:
Demonxz95: DH can attack quite a lot of times in a game, and even at 7 or 8 mana, this would be good. I'd make it more expensive.
Wailor: 8 mana 7/8 isn't that crazy, and the chances of seeing it again after trading a second time are slim. The second version wouldn't see much play, you don't trade that many cards in a game.
linkblade91: Considering you won with Mecha'Zoth iirc, I obviously don't want you to submit that, lol! The idea is good, same with Elise. I don't like Xavius, he's basically an engine that gives 3/3s for free, but the 7 cost restriction may be enough.
BloodMefist: Interesting idea, but like with Link's Xavius, it's a free engine. It's not as bad, since 1/3s aren't that threatening, but they're more annoying, since they have Taunt.
R: Cool idea, but you can't use the art, since it's already used by a (admittedly, uncollectible), card. You should probably make it a giant, and use the giant wording as well.
Neoguli: Interesting ideas. I think I like the Lurker a tad more.
FieselFitz: Graazek is fine, but you need to change the art, and shouldn't hit itself. Brogon needs to cost at least 30 to be balanced, and even then, it's probably too strong.
Fedrion: I'd limit the Battlecry to basic totems, since you can fairly easily bring this to 0 mana.
Leaked Info About New Hearthstone Expansion Set in the Alterac Valley - Hero Cards, New Keyword, Honor System and more!
they have that in murrica too? I am shocked I didnt knew this!
Leaked Info About New Hearthstone Expansion Set in the Alterac Valley - Hero Cards, New Keyword, Honor System and more!
Hahahahahaha what? Read it again
Leaked Info About New Hearthstone Expansion Set in the Alterac Valley - Hero Cards, New Keyword, Honor System and more!
You receive both heroes normal and the winning later in diamond
Leaked Info About New Hearthstone Expansion Set in the Alterac Valley - Hero Cards, New Keyword, Honor System and more!
Based on Mercenary treasures, she is an Alliance, since Alliance treasures buff her. But you know Blizz, it could go either way :)
Down To Earth Meta Discussion
TLDR: It's good Jayce fixed spell control and now there is finally a solid tier 2 answer to all the hyper agressive decks
Legends of Runterra used to be a game defined by just playing your hard to remove Champs and swinging.
Zed into poppy, gangplak into Sejuani, midrange stuff into an Asol or a Sion.
But finally it does feel like the blindly develop recipe has been flipped on its head a bit. Like in terms of winrates aggro will always be top of the tier lists because it easier to grind ladder and for streamers to win consecutively to hit masters...but when decks are viewed on a optimal play scale it gets a lot more complicated.
For example a case study:
Opponent plays Zed after banking mana followed by a poppy, I play my factory into a shock blast, they counter with twin to save 1 thing, but I can still potentially mystic or Thermo or whatever thanks to factory.
It used to be no matter what you did you would loose this play scenario 75% of the time and its why Zed Poppy was the number 1 deck.
Now it's not as cut and dry, and reactive players can finally "play the game" on an even scale without having to rely on cycling tools and a parade of chump blockers...I don't like playing that way because it's no different than blindly developing as aggro.
In summary they didn't kill any of the brain dead auto win stuff, but shook things up enough so mtg players can actually enjoy the game and do a little bit of that "no you" play style if they want to.
------------------
I already suspect there are gonna be some players that are salty that aggro advantage has gone from auto win, to just winning more and thats too damn bad. This expansion was absolutely necessary for the long term health and viability of the game on a competitive scale and it should make future tournaments a lot more fun and unpredictable to watch.
Leaked Info About New Hearthstone Expansion Set in the Alterac Valley - Hero Cards, New Keyword, Honor System and more!
The cards will definitely have to stand on their own to deliver the reward for them to be universally good, that is for sure. We shall see.
Leaked Info About New Hearthstone Expansion Set in the Alterac Valley - Hero Cards, New Keyword, Honor System and more!
Yeah, it certainly did and im happy that they are using the game mode to test new mechanics. Much player friendly than to just dump it into that game. They can also get feedback on popularity of said mechanic or on its implementation.
Leaked Info About New Hearthstone Expansion Set in the Alterac Valley - Hero Cards, New Keyword, Honor System and more!
I've been waiting for this since I started playing HS. For Da Horde!
Leaked Info About New Hearthstone Expansion Set in the Alterac Valley - Hero Cards, New Keyword, Honor System and more!
it felt like that from the start, that BGs will be a space to test new mechanics, with how easy they can just enable and disable heroes
we got multiple targeting, now this, and there is probably even more stuff they have tested in the background that made it to constructed that we don't even know about
Leaked Info About New Hearthstone Expansion Set in the Alterac Valley - Hero Cards, New Keyword, Honor System and more!
Thats meaning everybody will receive the winning faction hero (only one hero for everyone). So you fight for the hero you want to receive but if you fail you will receive the other one, not both.
Leaked Info About New Hearthstone Expansion Set in the Alterac Valley - Hero Cards, New Keyword, Honor System and more!
We do indeed have CET now, and 10 am Pacific would be 19:00 CET. Because you know, they also had their daylight savings time change over there, on November 7.
But that's not the official timestamp or anything, just what people usually expect Blizzard announcements to happen at as they tend to follow the pattern.
Game Designer Ates 'Tabayrak' Bayrak Asks Players for Feedback on Hearthstone Duels
This. I don't see those decks beyond 5 wins, but I'll be damned if they aren't the most annoying matchups to run into during games 1-3. And it sucks to have a run start off 0-2 because you went up against Diablo and a Mind Tether priest. (in casual no less!)
Leaked Info About New Hearthstone Expansion Set in the Alterac Valley - Hero Cards, New Keyword, Honor System and more!
How do you pick losing side, when you picking a side then helps that side? Are you not going to play the game for 2 months ?:)
Leaked Info About New Hearthstone Expansion Set in the Alterac Valley - Hero Cards, New Keyword, Honor System and more!
It'll have to be judged on a card to card basis, because if the card has too high or too low an attack value, it might be worthless trying to make it work unless the effect is so powerful it cannot be ignored (much like how octobot is to frenzy).
Besides, its actually easier to accomplish an overkill than otherwise. The idea of wasted damage only works if you get nothing out for your effort. The main problem with overkill, and likely to honorable kill as well, is that unless the card itself has rush its unlikely to ever trigger (and the spell overkill cards being largely shit doesn't help). However we do have Animated Broomstick for another 4 months, so we'll have to see if its worth anyone's while to even bother with it.
Leaked Info About New Hearthstone Expansion Set in the Alterac Valley - Hero Cards, New Keyword, Honor System and more!
Oh sweet! Haven't played with Gallywix yet in BGs, but good to know the UI tech is already in the game
Leaked Info About New Hearthstone Expansion Set in the Alterac Valley - Hero Cards, New Keyword, Honor System and more!
I'll blame this one on Sinti because he was in charge of the quality check. Definitely not may fault at all.
Leaked Info About New Hearthstone Expansion Set in the Alterac Valley - Hero Cards, New Keyword, Honor System and more!
Yeah, the keyword itself is like a more efficient but also more awkward overkill, so is probably pretty similar in power level. But as we've seen before with inspire, the strength of a keyword and the strength of the cards using it are very different things, to the point where I'm not sure it's even worth judging keywords themselves most of the time. Very few are generally good on their own, with only tradeable coming to mind because it doesn't care what the card actually does.
Leaked Info About New Hearthstone Expansion Set in the Alterac Valley - Hero Cards, New Keyword, Honor System and more!
I dont think so, you are more likely to do exact dmg than to Overkill in most situations, because you dont want to waste damage. This will only play into that scenario. If i were a betting man, i would say that this keyword, regardless of its actual effects, might become one of the more popular ones.
Leaked Info About New Hearthstone Expansion Set in the Alterac Valley - Hero Cards, New Keyword, Honor System and more!
"The faction that earned the most honor at the end of the event will be declared the winner in the next mini-set, and all players will receive a diamond version of the victorious faction's leader card."
well then one should pick the losing side to get both legendaries then??
Leaked Info About New Hearthstone Expansion Set in the Alterac Valley - Hero Cards, New Keyword, Honor System and more!
From my understanding, once you pick a side, whatever you do, you earn honor points for that side. But we will have to wait for an official information about how this is going to work, of course.
Leaked Info About New Hearthstone Expansion Set in the Alterac Valley - Hero Cards, New Keyword, Honor System and more!
Xyrella is Alliance. I agree the draenai are almost too interesting to fit with the 'traditional fantasy good guy race' thing the Alliance has going on.
As for the 20 mana thing... let's see who gets it, and if its druid, do they actually need it given they already do something more extreme with Celestial Alignment.