I honestly don't mind the powerlevel of Duels, what I don't like is that by having some treasures (both starting, active, passive) with such high disparity in power levels, makes the duels meta feel very "samey" to the current standard meta. There needs to be some additional level/layer of RNG besides the choice of starting cards and treasures/buckets that can make runs feel less similar.
What that "rng" is, I don't know.
Also, on a side note: what are they going to do in 3-5 months? Duels was released with Scholomance, and Scholo is going to be rotating at the beginning of the new Hearthstone year....is it going to be updated with all new heroes? A lot of the treasures are specifically synced with the cards (Eclipse, Corrupt, etc) so when that set rotates...what happens to duels?
I already said it and I'll say it again: I don't know what Team 5 smoked when they buffed Legendary Loot. I don't think there should be any Discover at all, just revert it like it was before (and even like that, sometimes it's just too bonkers because some legendary weapons are way too strong on turn 1).
I like the current duels. Its as close as it gets to a restricted wild format, and I'll take anything I can get from that. Haven't played Cthun decks in a long time, and them being viable in duels is a good sign to me. Casual duels from wins 1-7 is pretty much a diverse, and largely inconsequential, mode that allows for fun without the dread of loss familiar in ranked.
That said, there are some things that I feel needs some changes:
- Please just let us choose any hero we like. Its always been bad before not being able to choose the hero we want, but when diablo was introduced that's where the familiar concede on 1 is almost near universal, at least earlier on. And I can honestly sympathize, because its incredible bs. It was so ridiculous that I nearly thought getting diablo in duels needed some kind of achievement or code to get.
- Mind tether is not really a problem. Its this plus fireshaper that's really the issue here. Maybe its time team5 limits certain treasures according to the hero power/treasure we choose? That way, not only can we remove useless passives/treasures (I mean, getting something like hagatha's embrace when its clear your deck has no minions is certainly annoying) we can curb some of the most broken interactions there is in the format.
- Setting health from 20 to 30? Its really only because burn strats in the first few matches are near impossible to stop. Part of the reason why mind tether and weapon rogue is so oppressive is not because the decks are top tier (I dont think Ive seen much of them past 7 wins) its because they often just get cheap wins in the first 3 games.
- And yeah, general improvements in offered card buckets. I can run a spell only druid or mage deck only to constantly having my plans thwarted because the game thinks I needed some minions. Some buckets just plainly make no sense, like the ones that offer triple of the same minion (for some reason its usually Mankrik or amalgams). There are other ways to be funny without making us cover our faces in disbelief
I guess the theme was/is "first time playing WoW experience" accoarding to some Interviews. In addition to that they also introduced the Naaru Shard story in the Book of Mercenaries and also referenced it on some cards, the Deadmines trailer and the entire Mercenaries mode Story is build around it.
Personally I also think that Story wise the Year of the Dragon was better though. I guess it's because they used already established characters instead of creating new ones, which lead to more player engagement and speculation about the Story. It also took itself much less serious opposing to the current Story. Wether or not that's a good thing depents on the personal taste I suppose.
Gameplay wise however the current Story is much better. One thing the devs didn't like about the Year of the Dragon in retrospective was that you basically had no clue about the Story outside of Trailers and PvE modes. This year however the mercs (and what they are doing each expansion) can be seen on a variaty of cards in addition to the pve mode and trailers.
Honestly, I am remiss that they didn't do a theme like they did with the League of EVIL. It went on for a whole year, there was synergy throughout all of the expansions including new abilities and takes on abilities, AND left room open of other things to be ventured into. WoW is a finite landscape. With that in mind, how much content can they continually push out in the long run with the WoW universe still held still?
This is a good place to start. I tried it with a “free” ticket, and when my opponent summoned Tirion on turn 1 via a weapon that they discovered from Legendary Loot, I said no thank you - not for me
My only real gripe with Duels is the concept of ultra-rare (and ultra-powerful) treasures. In a PvP game mode, balance is a LOT more important than a few players getting to feel special because they won the treasure lottery.
I know we all like to argue here about game design, card balance, etc, but can we all agree that the people who write and voice the characters in the game are super talented, creative and awesome? I always laugh at some lines, no matter how often I've heard them. I particularly enjoy Tavish's "My beard has FLEAS scarier than you!" and literally every single one of Squeamlish's lines from the Rise of Shadows adventure.
Sure, we've all hated sitting there listening to "Hey loser! ... Wasn't me!" over and over again, but even then it's still pretty funny.
Kudos to Hearthstone's creative writers and actors! I hope some of them see this post.
Was that the most epic guitar solo this game has seen in a trailer? Yeah, probably!
I'm making a prediction here: There will be multiple Hero Powers per Hero card, either upgradable ones, or you can pick one of 3 for each Hero when you play them.
Hi, sorry if this has been asked before, if I decide to play tomorrow (I have a free slot for missions), will the Nozdormu quest that I get today be replaced with a regular one or will it be completely removed?
It is a funny thing, I still feel a little sad whenever my mercs level up quicker than I might've anticipated (but then there is not much choice if we want tasks nr 5 eventually completed). Do you still keep up with as many "relaxing wins" against AI? That must've been a good amount of coins. I struggled to find enough time or interest lately to go beyond a single daily chest at most, even though I don't think I'm going to bother going for 7k rating or above.
And also very belated thanks (I could've sworn I pressed that reply button before)!
Game Designer Ates 'Tabayrak' Bayrak Asks Players for Feedback on Hearthstone Duels
I honestly don't mind the powerlevel of Duels, what I don't like is that by having some treasures (both starting, active, passive) with such high disparity in power levels, makes the duels meta feel very "samey" to the current standard meta. There needs to be some additional level/layer of RNG besides the choice of starting cards and treasures/buckets that can make runs feel less similar.
What that "rng" is, I don't know.
Also, on a side note: what are they going to do in 3-5 months? Duels was released with Scholomance, and Scholo is going to be rotating at the beginning of the new Hearthstone year....is it going to be updated with all new heroes? A lot of the treasures are specifically synced with the cards (Eclipse, Corrupt, etc) so when that set rotates...what happens to duels?
Game Designer Ates 'Tabayrak' Bayrak Asks Players for Feedback on Hearthstone Duels
I already said it and I'll say it again: I don't know what Team 5 smoked when they buffed Legendary Loot. I don't think there should be any Discover at all, just revert it like it was before (and even like that, sometimes it's just too bonkers because some legendary weapons are way too strong on turn 1).
Game Designer Ates 'Tabayrak' Bayrak Asks Players for Feedback on Hearthstone Duels
Triple Mankrik is nutty though.
How about some love for the actors and writers?
I'm adding artists to the score. It's certainly a thing that MTGA is doing better.
Hearthstone's Alterac Valley Expansion Card Reveals Begin on November 16
It is gonna be a fast and tight reveal season with the expac coming out on the 6th...
Nozdormu Day is Still Here! Find a Special Place for Everyone's Favorite Speedy Dragon in Your Deck of Choice
Me too! It makes me sad that even with a day dedicated to it, it's still hard to find an opponent running Nozdormu the Eternal
Game Designer Ates 'Tabayrak' Bayrak Asks Players for Feedback on Hearthstone Duels
I like the current duels. Its as close as it gets to a restricted wild format, and I'll take anything I can get from that. Haven't played Cthun decks in a long time, and them being viable in duels is a good sign to me. Casual duels from wins 1-7 is pretty much a diverse, and largely inconsequential, mode that allows for fun without the dread of loss familiar in ranked.
That said, there are some things that I feel needs some changes:
- Please just let us choose any hero we like. Its always been bad before not being able to choose the hero we want, but when diablo was introduced that's where the familiar concede on 1 is almost near universal, at least earlier on. And I can honestly sympathize, because its incredible bs. It was so ridiculous that I nearly thought getting diablo in duels needed some kind of achievement or code to get.
- Mind tether is not really a problem. Its this plus fireshaper that's really the issue here. Maybe its time team5 limits certain treasures according to the hero power/treasure we choose? That way, not only can we remove useless passives/treasures (I mean, getting something like hagatha's embrace when its clear your deck has no minions is certainly annoying) we can curb some of the most broken interactions there is in the format.
- Setting health from 20 to 30? Its really only because burn strats in the first few matches are near impossible to stop. Part of the reason why mind tether and weapon rogue is so oppressive is not because the decks are top tier (I dont think Ive seen much of them past 7 wins) its because they often just get cheap wins in the first 3 games.
- And yeah, general improvements in offered card buckets. I can run a spell only druid or mage deck only to constantly having my plans thwarted because the game thinks I needed some minions. Some buckets just plainly make no sense, like the ones that offer triple of the same minion (for some reason its usually Mankrik or amalgams). There are other ways to be funny without making us cover our faces in disbelief
Hearthstone's Alterac Valley Expansion Card Reveals Begin on November 16
I guess the theme was/is "first time playing WoW experience" accoarding to some Interviews. In addition to that they also introduced the Naaru Shard story in the Book of Mercenaries and also referenced it on some cards, the Deadmines trailer and the entire Mercenaries mode Story is build around it.
Personally I also think that Story wise the Year of the Dragon was better though. I guess it's because they used already established characters instead of creating new ones, which lead to more player engagement and speculation about the Story. It also took itself much less serious opposing to the current Story. Wether or not that's a good thing depents on the personal taste I suppose.
Gameplay wise however the current Story is much better. One thing the devs didn't like about the Year of the Dragon in retrospective was that you basically had no clue about the Story outside of Trailers and PvE modes. This year however the mercs (and what they are doing each expansion) can be seen on a variaty of cards in addition to the pve mode and trailers.
Nozdormu Day is Still Here! Find a Special Place for Everyone's Favorite Speedy Dragon in Your Deck of Choice
Alright, thank you
Hearthstone's Alterac Valley Expansion Card Reveals Begin on November 16
Honestly, I am remiss that they didn't do a theme like they did with the League of EVIL. It went on for a whole year, there was synergy throughout all of the expansions including new abilities and takes on abilities, AND left room open of other things to be ventured into. WoW is a finite landscape. With that in mind, how much content can they continually push out in the long run with the WoW universe still held still?
Game Designer Ates 'Tabayrak' Bayrak Asks Players for Feedback on Hearthstone Duels
This is a good place to start. I tried it with a “free” ticket, and when my opponent summoned Tirion on turn 1 via a weapon that they discovered from Legendary Loot, I said no thank you - not for me
Hearthstone's Alterac Valley Expansion Card Reveals Begin on November 16
Announcement of an Announcement HYPE!
Game Designer Ates 'Tabayrak' Bayrak Asks Players for Feedback on Hearthstone Duels
My only real gripe with Duels is the concept of ultra-rare (and ultra-powerful) treasures. In a PvP game mode, balance is a LOT more important than a few players getting to feel special because they won the treasure lottery.
Nozdormu Day is Still Here! Find a Special Place for Everyone's Favorite Speedy Dragon in Your Deck of Choice
It's just like every other quest. It stays until you complete it or delete it.
The only catch is that you're far less likely to get a Nozdormu opponent if you wait. Hmmm ... maybe I should start saving it for a day.
Hearthstone's Alterac Valley Expansion Card Reveals Begin on November 16
Stoked! :O)
How about some love for the actors and writers?
Yep, totally agree! Hearthstone's VA and writing team are awesome!
Too bad there's no way to know who they are, Blizzard, why isn't there a credits section in the game?
Hearthstone's Alterac Valley Expansion Card Reveals Begin on November 16
Let's go Frostwolves!
How about some love for the actors and writers?
I know we all like to argue here about game design, card balance, etc, but can we all agree that the people who write and voice the characters in the game are super talented, creative and awesome? I always laugh at some lines, no matter how often I've heard them. I particularly enjoy Tavish's "My beard has FLEAS scarier than you!" and literally every single one of Squeamlish's lines from the Rise of Shadows adventure.
Sure, we've all hated sitting there listening to "Hey loser! ... Wasn't me!" over and over again, but even then it's still pretty funny.
Kudos to Hearthstone's creative writers and actors! I hope some of them see this post.
Hearthstone's Alterac Valley Expansion Card Reveals Begin on November 16
Was that the most epic guitar solo this game has seen in a trailer? Yeah, probably!
I'm making a prediction here: There will be multiple Hero Powers per Hero card, either upgradable ones, or you can pick one of 3 for each Hero when you play them.
Hearthstone's Alterac Valley Expansion Card Reveals Begin on November 16
Man that song was a banger.
Hearthstone's Alterac Valley Expansion Card Reveals Begin on November 16
This!
Nozdormu Day is Still Here! Find a Special Place for Everyone's Favorite Speedy Dragon in Your Deck of Choice
Hi, sorry if this has been asked before, if I decide to play tomorrow (I have a free slot for missions), will the Nozdormu quest that I get today be replaced with a regular one or will it be completely removed?
PvP Season 1 of Hearthstone Mercenaries Is Not Ending Just Yet, and How That Might Be Worth Your While
It is a funny thing, I still feel a little sad whenever my mercs level up quicker than I might've anticipated (but then there is not much choice if we want tasks nr 5 eventually completed). Do you still keep up with as many "relaxing wins" against AI? That must've been a good amount of coins. I struggled to find enough time or interest lately to go beyond a single daily chest at most, even though I don't think I'm going to bother going for 7k rating or above.
And also very belated thanks (I could've sworn I pressed that reply button before)!
Hearthstone's Alterac Valley Expansion Card Reveals Begin on November 16
Can’t wait to see what broken bullshit they can pump outthis time
Hearthstone's Alterac Valley Expansion Card Reveals Begin on November 16
Bring on the Hero Cards!