Please dont do that to heroic . Because then you get just 3-4 decks people gonna play casual yes please because i use casual to test new ideas its just easier to pick the hero you wat instead of conceede into retire
My only hope is that if there are some well designed original characters in Mercs they also make it over to regular Hearthstone because they'd be wasted there.
Yes, people are upset about the value. They're very open about that. Prices are extremely high - multiple triple A games worth. The mode looks unappealing and unrefined for that money. And f2p isn't an option without eating into your gold for Constructed.
You want people to roll their eyes instead of expressing their emotions? Do you feel that bad when others don't like something you want to spend money on? It's still a you problem.
That it's a design identity - yes, of course. But it can be redone with the same "magic".
That it would be hard and require a hard "mechanical change" that possibly can't be done is utter bullshit, though. I work with implementing (coding) UIs myself, so yeah..The fact that they even changed one menu in that exact manner proves it's possible.
It's more a matter of UX design than anything else.
Gameplay is very pokemon-esque. You have 3 mercs, your opponent has the same amount of mercs, you choose attacks and then all the attacks comes out turn after turn, determined by a single stat, which in this case is the number on the tech chosen. And like pokemon, you collect mercs to be utilized as you see fit, which with its own set of stats.
First impression is fine I guess. It isn't flashy; the graphics is predictably (since its likely built on the hearthstone engine) very close to hearthstone's. The game board or field looks very empty, not helped by the fact that the merc icons are very small, which unfortunately makes it look like six ants fighting on a blank piece of paper. I don't understand why they didn't just fill the field with knick-knacks that react with each attack, to both increase the impact of each attacks and having every end game look like a nuclear holocaust. That would look cool, if nothing else.
Im still confused slightly about how the gameplay progresses outside of battle. Looks to me like there's some sort of 'develop your village' kind of gameplay which will require coins, which is earned through gameplay (presumably). You will likely get a basic set of stuff to start with, and if you grind your arse off on this game, you'll receive the familiar end of month chest which will give you more stuff. Outside of that, its all via gameplay...or off your credit card.
Speaking of monetization, which the video skillfully avoids talking about at length. There's three bundles up on offer currently, each costing a great deal of real life cash. Im assuming that this is a pack of mercs to be used immediately on purchase so anyone who swipes his or her credit card gets an early advantage in battle on top of a likely exclusive merc. So all in all, the money will roll out from exclusive mercs, and likely coin purchases. (just a side note: I like how the diablo on offer showcases the classic d2 character, and then the website showcases the d3 character instead.)
Until the game comes out, I'll give them the benefit of the doubt. The monetization is annoying but not unexpected, and since its a largely single player game I'm willing to overlook the very, very expensive (50 bucks, and thats one of three pre-orders) offering and say that if the gameplay is good and there's no overt pay-to-win bs with the exclusive mercs then blizz can market those stuff for all I care. Im not spending a cent until Im 100% sure the game is legit fun because if the showcase is anything to go by, it doesn't look all that impressive.
I've never so much as finished one of Raid: Shadow Legends' adverts, let alone played it, but I assume it is actually an enjoyable game at its core, just surrounded by the horrid monetisation strategies of modern games. Comparing to Pokemon instead (the triple battles of 5th gen in particular) does a lot of good for distancing gameplay from monetisation. As someone who enjoys the early stages of Pokemon games much more than the post-game/competitive stuff, I expect I will do quite well at treating Mercs as a F2P game without worrying about whether Blizz is just trying to empty my wallet.
I'm also still a bit unclear about some of the gameplay aspects, but I guess that's not too surprising given how much information there was to convey within half an hour. I'm sure we'll pick it up pretty quickly once we can play the tutorial.
Fortunately the pre-order mercs (Diablo, Arthas and Sylvanas) are all obtainable in-game normally, and are not exclusives. That's good, because I'm sure there's a lot of players who'd want Arthas and/or Sylvanas but, like us, are unwilling to part with cash before they can even try the game.
The problem is - what next? Now game ends turn 7-9, either you play hyper agro and win by turn 5-6 or you play quests and kill your opponent from hand turn 7-9. Mage may lose to agro but together with Warlock completely dtops any slower strategies. Why they will print any minions for mage when spell mage is so efficient? How broken these minions should be to be viable?
As it should've been from the beginning. It was such an unnecessary restriction since you need to actually use your collection to start a game. And I think it would make it even more accessible if they make that initial collection only standard cards, and then offer card pools from wild expansions.
I enjoy the game itself just fine, thank you. I just don't feel the need to praise a company that clearly has a very aggressive monetization scheme. And yes, HS has became more affordable over the years, but it's still ridiculously predatory. I know reporting on the game is your job, but you don't have to keep defending the multi million dollar corporation from mean comments on the internet.
Probably stupid question since I didn't watch the reveal but here goes: Is there no economy overlap to traditional HS at all? Like buying Merc coins with HS gold or using HS dust to craft Mercs? That would help a lot with the accessability imho.
That would help if you have agumdance pf gold you do not know what to do with it. Most players use this gold to buy packs
because it's aa pointless effort. You nerf one broken thing in wild and another one takes its place.
People were crying about Secret Mage for years and now, all of a sudden it completely fell off the map The mode is unpredictable and would need a ton of effort to ever bring into any state of balance. It's just not worth it.
Our Thoughts on Today's Warlock Balance Changes Targeting Stealer of Souls and Flesh Giant
no this is wat wild is tey said since the start that they dont gona nerf a lot there.
So the whining is just weird because they knew it
Hearthstone's Mercenaries Debut Stream - Everything New We've Learned About the Mode Releasing in October
3 super expensive pre-purchase bundles for a game mode that isn’t even out yet? ROFL
Also, right after a huge scandal? What a joke, this company truly is finished.
Our Thoughts on Today's Warlock Balance Changes Targeting Stealer of Souls and Flesh Giant
Because shaman was giga trash for a long time .
also there are enough counters to it
-shadow priest
-Token druid
-Cntrl priest
-quest warrior
-Seed lock/seed handlock
-Miracle rogue
Datamining in Hearthstone Duels Showcases a New Season of Wizard Duels With 10 Heroes Drafted Instead of 4
Also i hoping they gonna change the heroes and hero powers soon aswell
Datamining in Hearthstone Duels Showcases a New Season of Wizard Duels With 10 Heroes Drafted Instead of 4
Please dont do that to heroic .
Because then you get just 3-4 decks people gonna play
casual yes please because i use casual to test new ideas its just easier to pick the hero you wat instead of conceede into retire
Hearthstone's Main Menu Gets an Overhaul - Play is Now Hearthstone, Battlegrounds Out of Beta, Mercenaries Joins the Fun
‘Hearthstone’ option on top looks dreadful.. ugh
Hearthstone's Mercenaries Debut Stream - Everything New We've Learned About the Mode Releasing in October
My only hope is that if there are some well designed original characters in Mercs they also make it over to regular Hearthstone because they'd be wasted there.
A New Hearthstone Puzzle Card Back "Gift of Elune" Has Been Added - Solve the Mysteries of Stormwind
Here's the solution to the first one:
https://www.twitlonger.com/show/n_1srq9sc
Hearthstone's Mercenaries Debut Stream - Everything New We've Learned About the Mode Releasing in October
Cap'n, that's still a ridiculous argument.
Yes, people are upset about the value. They're very open about that. Prices are extremely high - multiple triple A games worth. The mode looks unappealing and unrefined for that money. And f2p isn't an option without eating into your gold for Constructed.
You want people to roll their eyes instead of expressing their emotions? Do you feel that bad when others don't like something you want to spend money on? It's still a you problem.
Datamining in Hearthstone Duels Showcases a New Season of Wizard Duels With 10 Heroes Drafted Instead of 4
A change that is likely to bring both upsides and downsides.
Let's see if it will really happen, then I'll give my two cents.
Hearthstone's Main Menu Gets an Overhaul - Play is Now Hearthstone, Battlegrounds Out of Beta, Mercenaries Joins the Fun
That it's a design identity - yes, of course. But it can be redone with the same "magic".
That it would be hard and require a hard "mechanical change" that possibly can't be done is utter bullshit, though. I work with implementing (coding) UIs myself, so yeah..The fact that they even changed one menu in that exact manner proves it's possible.
It's more a matter of UX design than anything else.
Mercenaries: My First Impressions
I've never so much as finished one of Raid: Shadow Legends' adverts, let alone played it, but I assume it is actually an enjoyable game at its core, just surrounded by the horrid monetisation strategies of modern games. Comparing to Pokemon instead (the triple battles of 5th gen in particular) does a lot of good for distancing gameplay from monetisation. As someone who enjoys the early stages of Pokemon games much more than the post-game/competitive stuff, I expect I will do quite well at treating Mercs as a F2P game without worrying about whether Blizz is just trying to empty my wallet.
I'm also still a bit unclear about some of the gameplay aspects, but I guess that's not too surprising given how much information there was to convey within half an hour. I'm sure we'll pick it up pretty quickly once we can play the tutorial.
Fortunately the pre-order mercs (Diablo, Arthas and Sylvanas) are all obtainable in-game normally, and are not exclusives. That's good, because I'm sure there's a lot of players who'd want Arthas and/or Sylvanas but, like us, are unwilling to part with cash before they can even try the game.
Are Epic Card Packs Coming to Hearthstone? Datamining Reveals Blizzard's Potential Plans
That's incredibly dumb and sadly the most likely option.
Our Thoughts on Today's Warlock Balance Changes Targeting Stealer of Souls and Flesh Giant
The problem is - what next? Now game ends turn 7-9, either you play hyper agro and win by turn 5-6 or you play quests and kill your opponent from hand turn 7-9. Mage may lose to agro but together with Warlock completely dtops any slower strategies. Why they will print any minions for mage when spell mage is so efficient? How broken these minions should be to be viable?
Hearthstone's Mercenaries Debut Stream - Everything New We've Learned About the Mode Releasing in October
Don't think it's necessarily wasted. They seem to be reusing Artwork from other modes for Mercs, maybe they'll do it vice-versa.
Are Epic Card Packs Coming to Hearthstone? Datamining Reveals Blizzard's Potential Plans
You mean more mercenaries preorder bundles? Roger that!
Mercenaries: My First Impressions
Gold can be used in Mercenaries, confirmed via twitter: Link
Poison Rogue - Top Post-Nerfs Stormwind Decks
... How? How is this a Top Deck???
What am I not getting in the right order to win with this? It seems steam rolled every game.
Datamining in Hearthstone Duels Showcases a New Season of Wizard Duels With 10 Heroes Drafted Instead of 4
As it should've been from the beginning. It was such an unnecessary restriction since you need to actually use your collection to start a game. And I think it would make it even more accessible if they make that initial collection only standard cards, and then offer card pools from wild expansions.
A New Hearthstone Puzzle Card Back "Gift of Elune" Has Been Added - Solve the Mysteries of Stormwind
I enjoy the game itself just fine, thank you. I just don't feel the need to praise a company that clearly has a very aggressive monetization scheme. And yes, HS has became more affordable over the years, but it's still ridiculously predatory. I know reporting on the game is your job, but you don't have to keep defending the multi million dollar corporation from mean comments on the internet.
Mercenaries: My First Impressions
That would help if you have agumdance pf gold you do not know what to do with it. Most players use this gold to buy packs
Our Thoughts on Today's Warlock Balance Changes Targeting Stealer of Souls and Flesh Giant
because it's aa pointless effort. You nerf one broken thing in wild and another one takes its place.
People were crying about Secret Mage for years and now, all of a sudden it completely fell off the map The mode is unpredictable and would need a ton of effort to ever bring into any state of balance. It's just not worth it.
Hearthstone's Warlock Nerf Announced - Stealer of Souls & Flesh Giant Both Receiving Cost Increases
Ah yes, 'Miracle priest' the deck made to counter warlocks that ended up not even being favored into them.
Hearthstone's Warlock Nerf Announced - Stealer of Souls & Flesh Giant Both Receiving Cost Increases
Uhm, the strongest wild deck absolutely runs flesh giant?
Datamining in Hearthstone Duels Showcases a New Season of Wizard Duels With 10 Heroes Drafted Instead of 4
I would be very inclined to play and tinker around with Duels much more if all classes we an option.