Because it is insulting that they push out $20 USD bundles every other week now, but patronize the player base with weak nerfs. I’ve invested a lot of time and money into this game, and it feels pretty awful that it is not even remotely fun to play in its current state
I can be upset about it when they have ramped up the monetization at warp speed over the last year, while the actual quality and balance of the game has plummeted.
Do you even care about cosmetics? They just generatie extra value from whales.
Pre-orders contains more items then previous years for the same price. So I dont know why you should be upset.
I can be upset about it when they have ramped up the monetization at warp speed over the last year, while the actual quality and balance of the game has plummeted.
Bro, its alright if you don't want to play Mercenaries! But if you don't yet understand what is in the bundles, there are resources to figure that out =)
No need to be upset about monetization in the game. That's been a very consistent thing over the years and should be expected within a card game.
Weeell...I wouldn't say a lot of those cards are unproblematic. Animated Brromstick and Raise Dead both are absurdly busted and have been for ages. Though Warlock has been abusing them the most, it's also because Warlock has had the best deck in the format for over a year. Raza Priest was right up there with Warlock and has been abusing Raise Dead just as much. Nothing on that card is reasonable. Broom has been shitting on people's boards pre-Quest already in Darkglare and Handbuff Paladin. And again, the card is obviously broken. No reason for it to cost 1, hit your whole board (one minion should be the max), have Rush itself AND be Neutral. You could cross off two of the things about Broom and it would still be good. Board tempo used to mean something, now it's just about who can give Rush to bigger stuff from their hand. And you rarely beat 0 mana 8/8s in that fight.
It's arguable Plague of Flames has been overperforming for a long time too, since Warlocks have been doing this 1-mana spam thing for a while, and combined with Kobold Librarian and Raise Deads they seem to have infinite ammo to destroy massive boards for almost free while churning through their decks. The mana cheating with Glare and now Mithril Rod has just been making that a bit more obvious.
Nerfing at least these cards in particular along with Mithril Rod and Darkglare (yes, again, they just need to change the damn effect) would at least mean Warlocks have to play the game at the same costs and pace as everyone else. As it stands they churn out 21 self damage for quest progress, play out 8+ cards and draw a third of their deck in like 4 turns and that's with skipping turn 1 to play quest. They're too efficient and too mana cheaty. You'd think it would all come at a cost to tempo but once they've spent their time doing all that, they then get to instantly upend any board progression the opponent has made with 0 mana giants and broomstick, which they then bring back for free with Raise Dead. It's a pattern they've been abusing in Darkglare for ages, it just found a new home. They are at the same time extremely greedy on resource generation (draw and raise dead), extremely efficient, and super safe cause the board is theirs whenever they wish and they have tons of 1 mana heal 4s and 1 mana removal.
My main line of thought with this is that they purposely release broken stuff for hyping you into spending money on packs haha. Otherwise it seems hard to believe to me that they can be THAT dumb.
I solved it already, it was very simple. I opened my wallet and spent $750 on Mercenaries bundles that I still don’t have a clue what they actually do, and this card back unlocked for me. Oh, you also have to buy all of the Battlegrounds cosmetics too, don’t forget that crucial step!
But that's the thing though...you'd have to nerf a whole bunch of other cards that are individually unproblematic but when you combine them with the win condition of the quest you suddenly end up with an S-Tier meta rapist.
In Standard however, it's absolutely everything except the Quest itself that's the problem, most of which has been sufficiently addressed at this point. Quest Handlock is strong, but has a couple of very efficient counters which are only getting stronger now that Flesh Giant has become less spamable.
I wish they would shed some light on how sets are actually play-tested. We hear a lot about initial design team and final design team, but there are obvious issues on Day 1/Week 1 that would be noticed through even limited play-testing.
Well, a slight nerf for the better, but not enough. At least this disables the "I do all quest steps in one turn, play the quest reward, kill your board and heal for a ton" plays on turn <6. (which I can't do because I'm on mobile)
And I'll still not be playing wild except the bare minimum to complete my quests.
This season will be the first in 2-3 years I've not hit Rank 5/Diamond 5 or better. Sill in platinum I think - another pack and epic not worth it for me.
A New Hearthstone Puzzle Card Back "Gift of Elune" Has Been Added - Solve the Mysteries of Stormwind
Because it is insulting that they push out $20 USD bundles every other week now, but patronize the player base with weak nerfs. I’ve invested a lot of time and money into this game, and it feels pretty awful that it is not even remotely fun to play in its current state
Hearthstone's Main Menu Gets an Overhaul - Play is Now Hearthstone, Battlegrounds Out of Beta, Mercenaries Joins the Fun
RIP Tavern Brawl's spotlight
Hearthstone's Warlock Nerf Announced - Stealer of Souls & Flesh Giant Both Receiving Cost Increases
That's not a nerf that is a joke. I get it that Wild is second class but they could have at least tried.
Hearthstone's Sarge Enters World of Warcraft as a Rideable Mount - Cross Game Mercenaries Promotion + WoW Subscription Perks Coming
Just subbed for 6 months last week. This means I won't get these without renewing sub for whole year? Damn...
A New Hearthstone Puzzle Card Back "Gift of Elune" Has Been Added - Solve the Mysteries of Stormwind
Do you even care about cosmetics? They just generatie extra value from whales.
Pre-orders contains more items then previous years for the same price. So I dont know why you should be upset.
A New Hearthstone Puzzle Card Back "Gift of Elune" Has Been Added - Solve the Mysteries of Stormwind
Exactly! We are already being ripped off by Blizzard year round...
A New Hearthstone Puzzle Card Back "Gift of Elune" Has Been Added - Solve the Mysteries of Stormwind
Last time I regularely checked reddit if someone made progress...I probably won't do it this time since they found a new topic to rage over.
A New Hearthstone Puzzle Card Back "Gift of Elune" Has Been Added - Solve the Mysteries of Stormwind
Seems like a P2W game to me. That's why I hate lootboxes.
A New Hearthstone Puzzle Card Back "Gift of Elune" Has Been Added - Solve the Mysteries of Stormwind
I can be upset about it when they have ramped up the monetization at warp speed over the last year, while the actual quality and balance of the game has plummeted.
A New Hearthstone Puzzle Card Back "Gift of Elune" Has Been Added - Solve the Mysteries of Stormwind
Bro, its alright if you don't want to play Mercenaries! But if you don't yet understand what is in the bundles, there are resources to figure that out =)
No need to be upset about monetization in the game. That's been a very consistent thing over the years and should be expected within a card game.
Hearthstone's Warlock Nerf Announced - Stealer of Souls & Flesh Giant Both Receiving Cost Increases
Weeell...I wouldn't say a lot of those cards are unproblematic. Animated Brromstick and Raise Dead both are absurdly busted and have been for ages. Though Warlock has been abusing them the most, it's also because Warlock has had the best deck in the format for over a year. Raza Priest was right up there with Warlock and has been abusing Raise Dead just as much. Nothing on that card is reasonable. Broom has been shitting on people's boards pre-Quest already in Darkglare and Handbuff Paladin. And again, the card is obviously broken. No reason for it to cost 1, hit your whole board (one minion should be the max), have Rush itself AND be Neutral. You could cross off two of the things about Broom and it would still be good. Board tempo used to mean something, now it's just about who can give Rush to bigger stuff from their hand. And you rarely beat 0 mana 8/8s in that fight.
It's arguable Plague of Flames has been overperforming for a long time too, since Warlocks have been doing this 1-mana spam thing for a while, and combined with Kobold Librarian and Raise Deads they seem to have infinite ammo to destroy massive boards for almost free while churning through their decks. The mana cheating with Glare and now Mithril Rod has just been making that a bit more obvious.
Nerfing at least these cards in particular along with Mithril Rod and Darkglare (yes, again, they just need to change the damn effect) would at least mean Warlocks have to play the game at the same costs and pace as everyone else. As it stands they churn out 21 self damage for quest progress, play out 8+ cards and draw a third of their deck in like 4 turns and that's with skipping turn 1 to play quest. They're too efficient and too mana cheaty. You'd think it would all come at a cost to tempo but once they've spent their time doing all that, they then get to instantly upend any board progression the opponent has made with 0 mana giants and broomstick, which they then bring back for free with Raise Dead. It's a pattern they've been abusing in Darkglare for ages, it just found a new home. They are at the same time extremely greedy on resource generation (draw and raise dead), extremely efficient, and super safe cause the board is theirs whenever they wish and they have tons of 1 mana heal 4s and 1 mana removal.
Hearthstone's Mercenaries Debut Stream - Everything New We've Learned About the Mode Releasing in October
This is exactly like Raid Shadow Legends.
Hearthstone's Warlock Nerf Announced - Stealer of Souls & Flesh Giant Both Receiving Cost Increases
My main line of thought with this is that they purposely release broken stuff for hyping you into spending money on packs haha. Otherwise it seems hard to believe to me that they can be THAT dumb.
A New Hearthstone Puzzle Card Back "Gift of Elune" Has Been Added - Solve the Mysteries of Stormwind
I solved it already, it was very simple. I opened my wallet and spent $750 on Mercenaries bundles that I still don’t have a clue what they actually do, and this card back unlocked for me. Oh, you also have to buy all of the Battlegrounds cosmetics too, don’t forget that crucial step!
Diablo, the Lord of Terror Enters Hearthstone in its New Mercenaries Game Mode
"Diablo is available as part of one of three pre-purchase bundles, each including an iconic Blizzard character!"
Interesting. I hope that means a StarCraft and Overwatch character as well.
A New Hearthstone Puzzle Card Back "Gift of Elune" Has Been Added - Solve the Mysteries of Stormwind
Uh no... I will wait for solutions... I got traumatized last time trying to solve by myself
Hearthstone's Warlock Nerf Announced - Stealer of Souls & Flesh Giant Both Receiving Cost Increases
Still no love for Wild :( ...
Hearthstone's Warlock Nerf Announced - Stealer of Souls & Flesh Giant Both Receiving Cost Increases
But that's the thing though...you'd have to nerf a whole bunch of other cards that are individually unproblematic but when you combine them with the win condition of the quest you suddenly end up with an S-Tier meta rapist.
In Standard however, it's absolutely everything except the Quest itself that's the problem, most of which has been sufficiently addressed at this point. Quest Handlock is strong, but has a couple of very efficient counters which are only getting stronger now that Flesh Giant has become less spamable.
Hearthstone's Warlock Nerf Announced - Stealer of Souls & Flesh Giant Both Receiving Cost Increases
I haven't played Constructed since week one. I've been doing all my quests in Tavern Brawls.
Questlines were the biggest design mistake since Genn and Baku, mark my words. This has easily been the least fun meta in Hearthstone.
Hearthstone's Mercenaries Debut Stream - Everything New We've Learned About the Mode Releasing in October
I think the new main UI shows pretty well what the devs meant when they said that they see Hearthstone as a "Platform for Cardgames".
Hearthstone's Warlock Nerf Announced - Stealer of Souls & Flesh Giant Both Receiving Cost Increases
I wish they would shed some light on how sets are actually play-tested. We hear a lot about initial design team and final design team, but there are obvious issues on Day 1/Week 1 that would be noticed through even limited play-testing.
Hearthstone's Warlock Nerf Announced - Stealer of Souls & Flesh Giant Both Receiving Cost Increases
Well, a slight nerf for the better, but not enough. At least this disables the "I do all quest steps in one turn, play the quest reward, kill your board and heal for a ton" plays on turn <6. (which I can't do because I'm on mobile)
Hearthstone's Warlock Nerf Announced - Stealer of Souls & Flesh Giant Both Receiving Cost Increases
And I'll still not be playing wild except the bare minimum to complete my quests.
This season will be the first in 2-3 years I've not hit Rank 5/Diamond 5 or better. Sill in platinum I think - another pack and epic not worth it for me.
August 2021's End of the Month 12-Win Hearthstone Duels Decks
Well, I suppose Team 5 listened to us and threw a bone at us lol.
Hearthstone's Mercenaries Debut Stream - Everything New We've Learned About the Mode Releasing in October
I feel weird about this, I dont trust it