Went 12-1 with this deck, similar to the Rogue deck above. Roguish Maneuvers and Ace in the Hole were my starting choices, the deck really took off once I picked Fireshaper and Oops! All Spells. Easiest 12 wins I've ever had, games averaged 3-4 minutes. No game after the third went more than 5 turns.
well, I'm really impressed on how blizzard is adjusting the cards, I like the overall changes, I was expecting something on rogue, but I don't se how can adjust the class rn, let's see how the meta adjust
wow thanks blizzard for nerfing combo DH and questline mage, two decks that werent even present in the list of overperforming decks they just released and require more actual skill and execution than nearly any other two decks in the format (referring to the miracle questline variant; the pure spell variant is much easier to get away with). cant wait to play against exclusively questline hunter in both formats now, super fun. does the balance team ever plan on releasing a balance patch that isnt utterly disappointing?
I would say that was very expected re: Questlines, I didn't bother bringing them up when discussing potential changes for a reason. It's a fairly consistent trend with the Hearthstone team: unless a new shiny Legendary card is outright breaking the game beyond all redemption, they are very, very unlikely to hit any of the precious toys that are built-arounds. Definitely not so early in the metagame, there is always potential for further adjustments down the line. So for the time being going after some of the associated pieces (which also happened to be problematic for other reasons) made perfect sense.
Not touching the quest conditions or the rewards is very surprising to me, because if there's any reason why a slower meta can't exist is because of how powerful the rewards are and how quickly they can be assembled.
Changes to incanter's flow and flesh giant are subtle but very impactful change, in standard at least. A lot has to happen to get the flesh giants out early, and one mana will mean all the difference whereas for incanter's flow, its harder to justify keeping it in hand because you can't coin into it and there's no natural cards that follow before and after flow.
Before anyone start crying about ilgynoth, I can say that all this change will do is to make it impossible to win by turn 7, and that's a good thing. You don't need to severely reduce ilgynoth's mana cost to win, you just need to spread the discounts across more cards. It does mean that the quest is a mandatory requirement for the deck to work now, but I don't think that'll bother anyone.
Overall, I'd expect mage and dhunter to take a hard hit to their win rate, hopefully enough that we stop seeing too many of them. As for the rest, kolkar pack runner might be removed from face hunter, warlock has plenty of lists that will still work even with the darkglare nerf, paladin will still run both Battleground Battlemaster and Conviction (Rank 1) because that's basically the only win condition they have other than stats on board, Granite Forgeborn mulligan winrate will take a hit but otherwise its still going to feature as a strong card.
A slower meta is expected with mage and dhunter nerfs, but not likely enough to ever make quest priest work. But might be slow enough for quest warrior, quest hunter and quest rogue to make a rise. Likely to be on top: Quest shaman, face hunter, questlock, handbuff pally, quest rogue. Likely to start annoying the shit out of others: Garrote rogue. Likely to make some sort of comeback: rush warrior, deathrattle dhunter, quest hunter.
I may have had some different opinions about certain cards, but you've certainly offered a number of creative solutions! And a lot of the Warlock points ring true.
Flurgl now joins Ysera as the only tribe-focused heroes that are guaranteed to get their tribal minions on the regular. Going Murlocs will now be insanely easy for Flurgl, with the typical early game buys such as Water Droplet or Alley Cat being just as good as the Tidehunter start. Pirates will now be a great tribe to have in the tavern because Freedealing Gambler now = a murloc.
Shudder is a bit more awkward because outside of the two uses of the hero power, there is no longer a steady incentive to go for battlecries. Normally your hero power would be helping push you into buying battlecries every turn, but now you have to make the conscious decision to buy up battlecries, often even when it's not really worth it for that turn, only so that you can kick things into overdrive with your hero power several turns later. It's quite likely you'll get blown up before your hero power really gets a chance to pay off the first time. That said, lategame this will be insane. Lategame Elementals with Rag can skyrocket their stats with all the Tavern Tempests, Arcane Assistants and Stasis Elementals you'll have played, and Murlocs will essentially double in size, if not more if you have Brann.
The other hero changes are irrelevant. Malygos' hero power has way too little impact outside of early-game token transformations, Deryl, while 50 % better, will still not be able to break out of playing midrange and Maiev's problem isn't the stats, but the speed.
That top 4 in EU though, exact same as the top 4 MT Orgrimmar. And the results followed a certain pattern as well. The existence of the script has been confirmed beyond all doubts.
Okay, that's not the deck I was thinking of when you said deck burn, I imagined one more focused on getting the quest online in order to fatigue the enemy to death. That deck tends to use Darkglare, and doesn't run the Flesh Giant scam.
Yeah support/Poppy looks legit the question is do you go for Targon or Ionia, since Lulu curves into Poppy and all those elusive units will be very scary with those buffs.
Poppy is the First New Bandle City Champion Revealed - 9 New Runeterra Cards
Elite Scouts deck with Poppy and Field Promotion. Might even give Quinn a new viable deck that doesn't have MF in it.
Who Needs Nerfs When We Can Play Hearthstone Duels? New 12-Win Decks Including Elwynn Boar Mastery
Went 12-1 with this deck, similar to the Rogue deck above. Roguish Maneuvers and Ace in the Hole were my starting choices, the deck really took off once I picked Fireshaper and Oops! All Spells. Easiest 12 wins I've ever had, games averaged 3-4 minutes. No game after the third went more than 5 turns.
Duels · Miracle Rogue · by 11times67 · 5 years, 1 month ago
Incanter's Flow Nerfed! 8 Card Changes are Coming to Hearthstone This Week - Stormwind Balance Adjustments Detailed
well, I'm really impressed on how blizzard is adjusting the cards, I like the overall changes, I was expecting something on rogue, but I don't se how can adjust the class rn, let's see how the meta adjust
[Game] Card Treasure Hunt (Hearthstone Riddles)
(eep. Just realized Mana Wyrm isn't a 1/3 anymore. Mb!!!)
Incanter's Flow Nerfed! 8 Card Changes are Coming to Hearthstone This Week - Stormwind Balance Adjustments Detailed
meanwhile rogue & hunter laugh all the way to the bank
[Game] Card Treasure Hunt (Hearthstone Riddles)
⚓ ⚓ ⚓ ⚓⚓, take it away!!!!!
"Royal sickness" was Kingsbane
Incanter's Flow Nerfed! 8 Card Changes are Coming to Hearthstone This Week - Stormwind Balance Adjustments Detailed
wow thanks blizzard for nerfing combo DH and questline mage, two decks that werent even present in the list of overperforming decks they just released and require more actual skill and execution than nearly any other two decks in the format (referring to the miracle questline variant; the pure spell variant is much easier to get away with). cant wait to play against exclusively questline hunter in both formats now, super fun. does the balance team ever plan on releasing a balance patch that isnt utterly disappointing?
Incanter's Flow Nerfed! 8 Card Changes are Coming to Hearthstone This Week - Stormwind Balance Adjustments Detailed
I agree with your take on Battleground Battlemaster. The thing needs a bigger nerf.
Five Battlegrounds Hero Powers Are Receiving Changes This Week - Buffs for Dancin' Daryl, Fungalmancer Flurgl, and More!
You might be underestimating the power of early triples for Malygos, should be a lot more common to get them now.
Five Battlegrounds Hero Powers Are Receiving Changes This Week - Buffs for Dancin' Daryl, Fungalmancer Flurgl, and More!
Ah, thanks ;-)
Incanter's Flow Nerfed! 8 Card Changes are Coming to Hearthstone This Week - Stormwind Balance Adjustments Detailed
I would say that was very expected re: Questlines, I didn't bother bringing them up when discussing potential changes for a reason. It's a fairly consistent trend with the Hearthstone team: unless a new shiny Legendary card is outright breaking the game beyond all redemption, they are very, very unlikely to hit any of the precious toys that are built-arounds. Definitely not so early in the metagame, there is always potential for further adjustments down the line. So for the time being going after some of the associated pieces (which also happened to be problematic for other reasons) made perfect sense.
Incanter's Flow Nerfed! 8 Card Changes are Coming to Hearthstone This Week - Stormwind Balance Adjustments Detailed
Nooo, not Il’gynoth..
Incanter's Flow Nerfed! 8 Card Changes are Coming to Hearthstone This Week - Stormwind Balance Adjustments Detailed
2 mana fireballs coming down on turn 7 (the turn after you completed the quest) are far less likely now since you're more squeezed for mana.
Don't sleep on 1 mana changes, they can be quite significant in impact (as others have done well to point out).
Incanter's Flow Nerfed! 8 Card Changes are Coming to Hearthstone This Week - Stormwind Balance Adjustments Detailed
I can't remember the last time I saw a Gibberling, Alura (pre-rotation), Reader or Evocation since the nerfs.
Incanter's Flow Nerfed! 8 Card Changes are Coming to Hearthstone This Week - Stormwind Balance Adjustments Detailed
Not touching the quest conditions or the rewards is very surprising to me, because if there's any reason why a slower meta can't exist is because of how powerful the rewards are and how quickly they can be assembled.
But admitably changing stuff like Darkglare, Flesh Giant, Incanter's Flow, and Il'gynoth will result in some changes to the meta, though not necessarily make the meta slower.
Changes to incanter's flow and flesh giant are subtle but very impactful change, in standard at least. A lot has to happen to get the flesh giants out early, and one mana will mean all the difference whereas for incanter's flow, its harder to justify keeping it in hand because you can't coin into it and there's no natural cards that follow before and after flow.
Before anyone start crying about ilgynoth, I can say that all this change will do is to make it impossible to win by turn 7, and that's a good thing. You don't need to severely reduce ilgynoth's mana cost to win, you just need to spread the discounts across more cards. It does mean that the quest is a mandatory requirement for the deck to work now, but I don't think that'll bother anyone.
Overall, I'd expect mage and dhunter to take a hard hit to their win rate, hopefully enough that we stop seeing too many of them. As for the rest, kolkar pack runner might be removed from face hunter, warlock has plenty of lists that will still work even with the darkglare nerf, paladin will still run both Battleground Battlemaster and Conviction (Rank 1) because that's basically the only win condition they have other than stats on board, Granite Forgeborn mulligan winrate will take a hit but otherwise its still going to feature as a strong card.
A slower meta is expected with mage and dhunter nerfs, but not likely enough to ever make quest priest work. But might be slow enough for quest warrior, quest hunter and quest rogue to make a rise. Likely to be on top: Quest shaman, face hunter, questlock, handbuff pally, quest rogue. Likely to start annoying the shit out of others: Garrote rogue. Likely to make some sort of comeback: rush warrior, deathrattle dhunter, quest hunter.
Incanter's Flow Nerfed! 8 Card Changes are Coming to Hearthstone This Week - Stormwind Balance Adjustments Detailed
Il'gynoth might be dead, guess we'll have to go with Jace for a finisher instead
The First Round of Stormwind Balance Changes Is Near - What Could We Expect?
I may have had some different opinions about certain cards, but you've certainly offered a number of creative solutions! And a lot of the Warlock points ring true.
Five Battlegrounds Hero Powers Are Receiving Changes This Week - Buffs for Dancin' Daryl, Fungalmancer Flurgl, and More!
The Shudder and Flurgl changes are kinda crazy.
Flurgl now joins Ysera as the only tribe-focused heroes that are guaranteed to get their tribal minions on the regular. Going Murlocs will now be insanely easy for Flurgl, with the typical early game buys such as Water Droplet or Alley Cat being just as good as the Tidehunter start. Pirates will now be a great tribe to have in the tavern because Freedealing Gambler now = a murloc.
Shudder is a bit more awkward because outside of the two uses of the hero power, there is no longer a steady incentive to go for battlecries. Normally your hero power would be helping push you into buying battlecries every turn, but now you have to make the conscious decision to buy up battlecries, often even when it's not really worth it for that turn, only so that you can kick things into overdrive with your hero power several turns later. It's quite likely you'll get blown up before your hero power really gets a chance to pay off the first time. That said, lategame this will be insane. Lategame Elementals with Rag can skyrocket their stats with all the Tavern Tempests, Arcane Assistants and Stasis Elementals you'll have played, and Murlocs will essentially double in size, if not more if you have Brann.
The other hero changes are irrelevant. Malygos' hero power has way too little impact outside of early-game token transformations, Deryl, while 50 % better, will still not be able to break out of playing midrange and Maiev's problem isn't the stats, but the speed.
Incanter's Flow Nerfed! 8 Card Changes are Coming to Hearthstone This Week - Stormwind Balance Adjustments Detailed
I stopped reading after...
You pay 2 mana for it, 3 mana for it, whatever.
Hearthstone Grandmasters 2021 Season 2 - Week 1 Results, Decklists, and More! (Spoiler Free)
That top 4 in EU though, exact same as the top 4 MT Orgrimmar. And the results followed a certain pattern as well. The existence of the script has been confirmed beyond all doubts.
[Game] Card Treasure Hunt (Hearthstone Riddles)
*"Ahaa" in Archmage Antonidas voice:
Immortal Prelate likes to be buffed and starts with Mana Wyrm stats!
(my guess is Immortal Prelate, just to be clear here)
Incanter's Flow Nerfed! 8 Card Changes are Coming to Hearthstone This Week - Stormwind Balance Adjustments Detailed
Okay, that's not the deck I was thinking of when you said deck burn, I imagined one more focused on getting the quest online in order to fatigue the enemy to death. That deck tends to use Darkglare, and doesn't run the Flesh Giant scam.
New Bandle City Spell - Keeper's Verdict
I could see Lux Heimerdinger decks really liking this spell.
Not only does it cost exactly 6 mana. It also helps to fight for board presence against larger units.
Is that enough to make Lux work? Proably not but it's a start isn't it?
Incanter's Flow Nerfed! 8 Card Changes are Coming to Hearthstone This Week - Stormwind Balance Adjustments Detailed
All 8 cards will give full refunds, the original blog is quite clear about it.
Poppy is the First New Bandle City Champion Revealed - 9 New Runeterra Cards
Yeah support/Poppy looks legit the question is do you go for Targon or Ionia, since Lulu curves into Poppy and all those elusive units will be very scary with those buffs.