Warlock feels pretty strong too, at least in Wild. Probably comparable to Darkglare lists but easier to pilot. I've given a Questline Hunter in a Secret shell two or three games, that one feels okay but not tier 1 stuff. Is the Odd version really that good?
That checks out, nifty little connective threads for those appreciative of the lore. I'm only a dozen "books of" adventures behind, so maybe I will get to see that sometime next year. ;)
I'm pretty sure Mage will get some sort of nerf bat too and I hope it's Incanter's Flow for good this time.
Also Priest is, as expected, probably the worst Quest of them all. It's actually quite bizarre how unplayably slow it is (although you can absolutely dumpster some slower decks). Thankfully too because not only does it feel awful to play but also awful to play against. It's just a really unpleasant deck.
I played against someone with the Priest quest while I tried the Warlock one... needless to say I'm not impressed
Y'all are gonna call me insane, but I think DH questline will be target for early nerf. I made my own deck and I was able finish the questline consistently around turn 4-6 and win immediately after playing kurtus.
I could barely find time to get all my weeklies done on time some weeks, and I only play on one region. I can only imagine having to do everything twice.
I don't recall where I finished the rewards track, maybe 200-something? I haven't even logged into the game yet today, but I think it would be too late to check since the Stormwind track is now live.
I gotta say that of all the decks I've tried, I've had the most success with this deck. I've gone up against a lot of quest priests, and this deck stomps them. Thanks for the deck listing!
I did very well, with the pass. From the Reward Track 2.0 forum post:
"I'm very happy where I landed about 226 with Pass. About 6000 gold, where I normally come in at 2-3k. I never push achievements and just get what I get."
I actually think I hit 250 almost and 6500 gold at the end. I got what I wanted out of it and really enjoyed the track this time. I don't think I'll do the pass this time, alliance isn't my thing but may do it again for sure.
Was only missing Raid the Docks, so I went for it (was gonna craft it anyway if I didn't pull the card). 2-0 so far haha
Edit: Went 5-1 before I stopped for the night. Only lost to a handbuff Paladin, and...yeah. I predicted as much: it doesn't seem like your deck can handle too many big units at once, let alone ones with Divine Shield. All well; can't be perfect against everything.
I had complained about Primordial Protector early in the Barrens. While it is technically not a violation of the no Duplicate rule, it sure is a violation of the spirit of the rule. You are not supposed to get a third copy of an epic before collecting 2 copies of the rest. This needs to be changed. Team 5 should completely take them out of the pack pool and actually use the rewards track as its own micro mini set. Increase the rewards from 1 to 2 commons, 2 rares, 2 epics and maybe another legendary (all nuetrals and golden versions for the paid track) that can go into tier 2 type decks . The result would be different players unlocking these cards at different times leading to more experimentation and more deck variety for hopefully a more varied ladder experience for a majority of the expansion. Make these particular cards uncraftable until the expansion is over and make them non-disenchantable until they rotate out of standard. All reward cards should be disenchantable at rotation.
Have been using Dog's quest warlock for the past couple of hours - seems really good:
### actually pog # Format: Standard # AAECAf0GBqzLA/jjA/LtA4rvA4T7A6CgBAzXzgPN0gOV3gOS5AOT5APw7QOI7wO98QPA+QOD+wOxnwTnoAQA # # To use this deck, copy it to your clipboard and create a new deck in Hearthstone
One point I want to make: A lot of people are still unsure if Blizzard really did anything wrong, since no court has ruled on this yet. Some of these people are saying that this is a cynical move by Blizzard and because we don’t know if Brack was at fault for anything.
But here’s the truth: Even though it IS a calculated move by a corporation who’s looking at their bottom line, it’s also a move by a corporation who KNOWS A LOT ABOUT THE EVIDENCE THAT WILL COME OUT. This firing is an admission of at least some guilt, and a proactive attempt to win leniency with the judge and the public. If Blizzard believed that these claims were entirely unfounded, they would make that case in court, and there would be no reason to act guilty now.
Are you unsure whether Blizzard did anything wrong? They have to be careful right now about what they say and how they say it, but what they just did is a public announcement that at least some of the allegations are true.
And if even a portion of these things are true, then Blizzard definitely deserves to be taken to court and many people (including Brack) definitely deserve to lose their jobs.
I played against Quest Warrior a few times. It is slow. It can beat both slow and fast strategies when the deck is built correctly but the Juggernaut is inconsistent. It doesn't activate on the turn Cap'n Rokara is dropped and that gives the opponent one extra turn to finish them off. Even if it goes off, you don't get any consistent damage because Warrior weapons have a wide range of attack values, the cannon shots land on minions often and the current pirates in standard provide little to no initiative. The Warrior quest is fine and doesn't feel bad to play against.
I played against a few other quests but no Quest Hunter. Here are my impressions:
Quest Mage can otk you very easily after dropping Arcanist Dawngrasp. The no minion mage package seems consistent enough for the quest.
Quest Priest is insanely slow but their defensive capabilities allow them to drag the game easily. If your deck doesn't pack a ton of burn then they will heal constantly and eventually beat you.
Quest Paladin seems pretty fast to complete. I played against one with a secret package that proved to be pretty annoying and disruptive. He completed the quest on turn 5 and after that it was an onslaught of dudes that became worse after Lothraxion was played.
Quest DH surprised me a lot. The guy used a lot of tradeable cards that helped accelerate his quest progression quickly without depleting his deck too fast. He finished it around turn 6. However, i didn't see any signs of an otk or other win condition so i just beat him, eventually.
Quest Warlock gave up on turn 4 after i played Dark Alley Pact and summoned an 8/8. He was trying something using Runed Mithril Rod.
That's it. I played against most of them using Handlock (i opened Anetheron so i crafted a few other cards for it). I beat Quest DH with Libram Paladin with no cards from the new expansion.
When it comes to Handlock, it felt worse than i expected. I used a Soul Fragment package and the support cards that were introduced (except for Goldshire Gnoll). It seemed too fair. I dropped Anetheron a few times on turn 3 and the minion was removed every single time. Dark Alley Pact and Flesh Giant were a lot better but the deck still depends a lot on minions to deal damage and the big vanilla stats weren't enough. There were a lot of problems when it comes to enemy taunts, enemy removal and enemy healing. Entitled Customer and Spice Bread Baker are definitely great but they don't seem enough to carry the archetype into viability.
So far it seems like mages are the top dog. I think Incanter's Flow is the best nerf candidate. We have already established that it can be busted in the right deck, and since it's not a new card blizzard won't be taking away any of the excitement from the new set. Plus, the card is just super annoying. It's fine for mages to have a strong deck, but Incanter's Flow is beyond just strong, it feels more like cheating.
That Warlock quest is pretty gross if they draw the early stuff quickly. Flame Imp, Darkglare, Raise Dead, and that neutral hyena that damages you. . . you just roll thru those steps like it's nothing. Haha, all of these quests seem like they could get kind of annoying, I really hope none of them become too powerful, it will make the ladder awful. I'm already kinda dreading Turn 1 in a lot of games, lol
Hunter and Warrior Quests are Total Nerf Targets
That is awesome. I haven't tried it in Wild yet, I kinda want to see what the meta does first before I jump into that yet
Reviewing Hearthstone's New Demon Hunter Cards Arriving With United in Stormwind
That checks out, nifty little connective threads for those appreciative of the lore. I'm only a dozen "books of" adventures behind, so maybe I will get to see that sometime next year. ;)
Leaving The Barrens Behind, Entering Stormwind - How Was Your Rewards Track Journey?
I haven't bought a pass yet but Tamsin's really winning me over to snag this one.
Hunter and Warrior Quests are Total Nerf Targets
I played against someone with the Priest quest while I tried the Warlock one... needless to say I'm not impressed
Hunter and Warrior Quests are Total Nerf Targets
Y'all are gonna call me insane, but I think DH questline will be target for early nerf. I made my own deck and I was able finish the questline consistently around turn 4-6 and win immediately after playing kurtus.
Wild · Quest Demon Hunter · by sense124 · 5 years, 1 month ago
Leaving The Barrens Behind, Entering Stormwind - How Was Your Rewards Track Journey?
I could barely find time to get all my weeklies done on time some weeks, and I only play on one region. I can only imagine having to do everything twice.
I don't recall where I finished the rewards track, maybe 200-something? I haven't even logged into the game yet today, but I think it would be too late to check since the Stormwind track is now live.
[Game] Card Treasure Hunt (Hearthstone Riddles)
I think we're going to need a hint on that one, it's a bit vague
In The Frame: Adventures in the Forgotten Realms Concept Art Spotlight - Part 2
Love the story, and of course I love the art!
Quest Mage (with minions)
I gotta say that of all the decks I've tried, I've had the most success with this deck. I've gone up against a lot of quest priests, and this deck stomps them. Thanks for the deck listing!
Leaving The Barrens Behind, Entering Stormwind - How Was Your Rewards Track Journey?
I did very well, with the pass. From the Reward Track 2.0 forum post:
"I'm very happy where I landed about 226 with Pass. About 6000 gold, where I normally come in at 2-3k. I never push achievements and just get what I get."
I actually think I hit 250 almost and 6500 gold at the end. I got what I wanted out of it and really enjoyed the track this time. I don't think I'll do the pass this time, alliance isn't my thing but may do it again for sure.
Pirate Warrior!
Was only missing Raid the Docks, so I went for it (was gonna craft it anyway if I didn't pull the card). 2-0 so far haha
Edit: Went 5-1 before I stopped for the night. Only lost to a handbuff Paladin, and...yeah. I predicted as much: it doesn't seem like your deck can handle too many big units at once, let alone ones with Divine Shield. All well; can't be perfect against everything.
Leaving The Barrens Behind, Entering Stormwind - How Was Your Rewards Track Journey?
I had complained about Primordial Protector early in the Barrens. While it is technically not a violation of the no Duplicate rule, it sure is a violation of the spirit of the rule. You are not supposed to get a third copy of an epic before collecting 2 copies of the rest. This needs to be changed. Team 5 should completely take them out of the pack pool and actually use the rewards track as its own micro mini set. Increase the rewards from 1 to 2 commons, 2 rares, 2 epics and maybe another legendary (all nuetrals and golden versions for the paid track) that can go into tier 2 type decks . The result would be different players unlocking these cards at different times leading to more experimentation and more deck variety for hopefully a more varied ladder experience for a majority of the expansion. Make these particular cards uncraftable until the expansion is over and make them non-disenchantable until they rotate out of standard. All reward cards should be disenchantable at rotation.
Demon Seed Speedrun | Guide and Theorycrafting Discussion
With the right hands you can easily complete the entire chain on curve to have Blightborn Tamsin in your hand on turn 5 which is ridiculous.
Awesome United in Stormwind Launch Decks from Hearthstone's Top Players and Streamers
Have been using Dog's quest warlock for the past couple of hours - seems really good:
### actually pog
# Format: Standard
#
AAECAf0GBqzLA/jjA/LtA4rvA4T7A6CgBAzXzgPN0gOV3gOS5AOT5APw7QOI7wO98QPA+QOD+wOxnwTnoAQA
#
# To use this deck, copy it to your clipboard and create a new deck in Hearthstone
Blizzard President J. Allen Brack Leaves the Company After California's Sexual Harassment Lawsuit Filed & Employee Walkout
One point I want to make: A lot of people are still unsure if Blizzard really did anything wrong, since no court has ruled on this yet. Some of these people are saying that this is a cynical move by Blizzard and because we don’t know if Brack was at fault for anything.
But here’s the truth: Even though it IS a calculated move by a corporation who’s looking at their bottom line, it’s also a move by a corporation who KNOWS A LOT ABOUT THE EVIDENCE THAT WILL COME OUT. This firing is an admission of at least some guilt, and a proactive attempt to win leniency with the judge and the public. If Blizzard believed that these claims were entirely unfounded, they would make that case in court, and there would be no reason to act guilty now.
Are you unsure whether Blizzard did anything wrong? They have to be careful right now about what they say and how they say it, but what they just did is a public announcement that at least some of the allegations are true.
And if even a portion of these things are true, then Blizzard definitely deserves to be taken to court and many people (including Brack) definitely deserve to lose their jobs.
Survive the United in Stormwind Launch! Day 1 Decks to Try, Freebies, and Everything You Need to Know About the Expansion
It says the mounts leave a vanilla minion, but doesn't that mean no text, not even keywords?
Hunter and Warrior Quests are Total Nerf Targets
I played against Quest Warrior a few times. It is slow. It can beat both slow and fast strategies when the deck is built correctly but the Juggernaut is inconsistent. It doesn't activate on the turn Cap'n Rokara is dropped and that gives the opponent one extra turn to finish them off. Even if it goes off, you don't get any consistent damage because Warrior weapons have a wide range of attack values, the cannon shots land on minions often and the current pirates in standard provide little to no initiative. The Warrior quest is fine and doesn't feel bad to play against.
I played against a few other quests but no Quest Hunter. Here are my impressions:
That's it. I played against most of them using Handlock (i opened Anetheron so i crafted a few other cards for it). I beat Quest DH with Libram Paladin with no cards from the new expansion.
When it comes to Handlock, it felt worse than i expected. I used a Soul Fragment package and the support cards that were introduced (except for Goldshire Gnoll). It seemed too fair. I dropped Anetheron a few times on turn 3 and the minion was removed every single time. Dark Alley Pact and Flesh Giant were a lot better but the deck still depends a lot on minions to deal damage and the big vanilla stats weren't enough. There were a lot of problems when it comes to enemy taunts, enemy removal and enemy healing. Entitled Customer and Spice Bread Baker are definitely great but they don't seem enough to carry the archetype into viability.
Hunter and Warrior Quests are Total Nerf Targets
So far it seems like mages are the top dog. I think Incanter's Flow is the best nerf candidate. We have already established that it can be busted in the right deck, and since it's not a new card blizzard won't be taking away any of the excitement from the new set. Plus, the card is just super annoying. It's fine for mages to have a strong deck, but Incanter's Flow is beyond just strong, it feels more like cheating.
Survive the United in Stormwind Launch! Day 1 Decks to Try, Freebies, and Everything You Need to Know About the Expansion
Known Issue. There are problems with Flightmaster Dungar. They are working on it.
Hunter and Warrior Quests are Total Nerf Targets
That Warlock quest is pretty gross if they draw the early stuff quickly. Flame Imp, Darkglare, Raise Dead, and that neutral hyena that damages you. . . you just roll thru those steps like it's nothing. Haha, all of these quests seem like they could get kind of annoying, I really hope none of them become too powerful, it will make the ladder awful. I'm already kinda dreading Turn 1 in a lot of games, lol
New Warlock Spell - Dreaded Mount
I'm happy to see Dreadsteed return. I don't particularly think it's that good, but it's fun to see again.
Hunter and Warrior Quests are Total Nerf Targets
Warrior is way way way to slow. They get completely curbstomped by the Mage and Warlock quest
Achievement Hunting: United in Stormwind edition
The Adorable Aspect - Play a 0-Mana Legendary Dragon.
I did it in wild using a Warlock deck with lots of draw, Plot Twist, Lady Prestor and few 0 cost minions (four in my case).
Play Lady Prestor, she turns your 0 cost minions (and all others as well) into random dragons and you need to hope one of them will be legendary.
Got this one on my first try with 0 mana 1/1 Nozdormu
Pack opening statistics and saltiness
I was counting on winning the deck building to get the preorder bundle. Last time I bought cards was Karazhan.
Pack opening statistics and saltiness
Dang! That's... improbable. Nice one.