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  • Peasant

    I see he obeys the rule of 3s despite having two arms.

  • New Hunter Minion - Imported Tarantula

    Decent stats, nice removal with the Deathrattle, and can be traded if it's not useful at the moment it's drawn. I guess it's a good beast, but it depends on whether or not a beast heavy Hunter deck will see play

  • New Warlock Spell - Dreaded Mount

    Seems a bit too weak, but I might be wrong. Don't think it's worth playing it at 3 mana, honestly

  • New Demon Hunter Minion - Jace Darkweaver

    My favorite card of the new expansion! The art is amazing, and the flavor is just as good. Not sure it'll be good at the moment, as it may need more Fel spells in order to shine, but definitely and early craft given how cool it is!

  • New Druid Spell - Best in Shell

    A good defensive tool, that can be sent back into the deck when it isn't needed. It'll put a stop to many an aggro deck, so it might actually be worth playing once the meta starts shifting into that direction

  • Leaving The Barrens Behind, Entering Stormwind - How Was Your Rewards Track Journey?

    I got to level 288, with the pass. In DMF, I got well over level 300, but played a little less HS this expansion because I was busy IRL and with other games. Happy with my haul, and lots of gold on hand to supplement my packs from the pre-orders as needed. I am really hyped for UiS.

  • Hunter and Warrior Quests are Total Nerf Targets

    I'm pretty sure Mage will get some sort of nerf bat too and I hope it's Incanter's Flow for good this time.

     

    Also Priest is, as expected, probably the worst Quest of them all. It's actually quite bizarre how unplayably slow it is (although you can absolutely dumpster some slower decks). Thankfully too because not only does it feel awful to play but also awful to play against. It's just a really unpleasant deck.

  • New Shaman Minion - Granite Forgeborn

    Considering it not only reduces the cost of Elementals in hand but also in the deck, I'd say this card is looking quite strong. Hopefully Elemental Shaman will keep on being good, as it's actually a fun deck to play! 

  • New Mage Spell - Sorcerer's Gambit

    Shouldn't be too hard to complete, and the payoff is quite decent. Not the best of questlines, but not the worst either. It's somewhat balanced, I believe

  • New Hearthstone Arena Rotation with United in Stormwind - Don't Forget Your "Free" Tavern Ticket!

    I bought the arena ticket, played through both of my runs, and now have an additional 45 gold that will haunt me until the end of time. Thanks OutofCards, thanks a lot.

  • Hunter and Warrior Quests are Total Nerf Targets

    So I cracked all my new United in Stormwind packs that I was able to amass from the gold I've been saving over the past month and crafted a few of the decks for the quests and I gotta say this... Hunter and Warrior are not only ridiculously easy to do, but probably NEED to be nerfed.

    I took the garden variety Dwarven Defense deck for Hunter with no changes and just ROFL stomped every single player I came across.  This works even more viciously in Wild with Baku.  I was able to accomplish it as soon as turn 6 and just destroy my opponent. 

    The Warrior quest was nearly almost as easy to complete.  Once The Juggernaut hits the board, it's kinda GG for your opponent.  I didn't even try to make a competitive deck, I just threw in some Pirates and Coerce into a deck and destroyed my opponents.  

    I've tried the Druid quest and it was lack luster to say the least but that was expected in the card reveal.  I got 2-4 of the other quests that I need to try as well, but honestly, I was shocked at how easy it was to just beat your opponent with the quest rewards of those two so far, so even though the Hunter quest is the ONE thing that has got me liking that class finally after the passed 7 years of playing this game, it really needs to be nerfed as it is waaaaaaaaaaaay too easy to complete.  Thoughts on this and your experiences so far?

  • Survive the United in Stormwind Launch! Day 1 Decks to Try, Freebies, and Everything You Need to Know About the Expansion

    Seems like Varian, King of Stormwind is not counting toward the achievement. I got it when I opened packs early and it allows me to disenchant it for full dust for some reason.

  • Leaving The Barrens Behind, Entering Stormwind - How Was Your Rewards Track Journey?

    I got to 186 today (no pass) - did bgs to get up to the next level so my XP wasn't wasted.  I agree about golden epics in the rewards track, some people love the cosmetic value but they are only good if you've not opened the non-golden already as far as I am concerned.

    Had 5 quests on the edge of completion for the new track - and already claimed the level 20 legendary reward.

    Had a good opening this time unlike last few expacs.  And was lucky enough to win a mega bundle last night with less than 24 hours to go to launch.

    So all in all, yay!

    Good luck with your pack openings everyone if you've not opened them yet.

  • New Druid Spell - Lost in the Park

    Perhaps this will be the beginning of a new archetype. At first glance, it doesn't seem that great, but I might be proven wrong

  • New Shaman Spell - Investment Opportunity

    A simple yet versatile tool, it'll probably see play in most Shaman decks, specially ones running the questline

  • New Neutral Minion - Deeprun Engineer

    Guess it'll be okay in Wild, for some decks that run Mechs. I don't see how useful this could be, though

  • New Neutral Minion - Package Runner

    Was never a fan of these types of cards. Seems too situational, and even when it gets to attack it's just not that great

  • SI:7 Skulker

    I like the pun in the flavor text

  • New Warlock Minion - Bloodbound Imp

    A lot of health, making it harder to remove, and the downside is actually helpful towards completing the questline. It might actually see play because of that

  • New Rogue Minion - SI:7 Operative

    Since it has low attack and not that much health, it'll probably only be worth running for the Rogue questline

  • New Warrior Minion - Harbor Scamp

    Simple and straightforward. Will work great towards the new Warrior questline, and that's more than enough

  • New Neutral Minion - SI:7 Skulker

    Nothing insane, but still one more tool for the Rogue questline. Won't see any play outside of that, though

  • Blizzard President J. Allen Brack Leaves the Company After California's Sexual Harassment Lawsuit Filed & Employee Walkout

    When the next scandal come along, people will be scratching your heads going "Huh, what happened? The villains were defeated!"

  • New Paladin Spell - Noble Mount

    Divine Shield on a big minion is always great, and since it only costs 2 mana it might actually see some play

  • New Rogue Spell - Find the Imposter

    Doesn't seem very impactful, but still a fun questline for sure. Hopefully a competitive deck can be made around those gizmos and SI:7 cards